Fix cauldrons not working in the Nether

Wuzzy 2017-08-21 18:39:41 +02:00
parent 8d9e46b535
commit 757e727b4f

@ -102,16 +102,6 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
if extra_check and extra_check(place_pos) == false then
-- Fail placement of liquid
elseif item == "mcl_buckets:bucket_water" and
(nn == "mcl_cauldrons:cauldron" or
nn == "mcl_cauldrons:cauldron_1" or
nn == "mcl_cauldrons:cauldron_2") then
-- Put water into cauldron
minetest.set_node(place_pos, {name="mcl_cauldrons:cauldron_3"})
sound_place("mcl_core:water_source", pos)
elseif item == "mcl_buckets:bucket_water" and nn == "mcl_cauldrons:cauldron_3" then
sound_place("mcl_core:water_source", pos)
elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
-- buildable; replace the node
local pns = user:get_player_name()
@ -247,12 +237,25 @@ if mod_mcl_core then
"A bucket can be used to collect and release liquids. This one is filled with water.",
"Right-click on any block to empty the bucket and put a water source on this spot.",
function(pos)
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
local nn = minetest.get_node(pos).name
-- Pour water into cauldron
if (nn == "mcl_cauldrons:cauldron" or
nn == "mcl_cauldrons:cauldron_1" or
nn == "mcl_cauldrons:cauldron_2") then
-- Put water into cauldron
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
sound_place("mcl_core:water_source", pos)
return false
elseif nn == "mcl_cauldrons:cauldron_3" then
sound_place("mcl_core:water_source", pos)
return false
-- Evaporate water if used in Nether (except on cauldron)
else
return true
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "nether" then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
return false
end
end
end
)