mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-02 07:43:48 +01:00
Combat (mostly PvE) rebalancing (#4005)
-Added short mob invulnerability time after being hit -Added separate shorter range for hitting mobs (as opposed to node interaction) -Reworked mob knockback -Slowed down natural health regeneration from saturation -Added a setting for the saturation health regen speed Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4005 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land> Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
parent
4df6f82c64
commit
7cbba73d50
@ -532,11 +532,28 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||
return
|
||||
end
|
||||
|
||||
local time_now = minetest.get_us_time()
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
if is_player then
|
||||
local time_diff = time_now - self.invul_timestamp
|
||||
|
||||
-- check for invulnerability time in microseconds (0.5 second)
|
||||
if time_diff <= 500000 and time_diff >= 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local mob_pos = self.object:get_pos()
|
||||
local player_pos = hitter:get_pos()
|
||||
|
||||
-- is mob out of reach?
|
||||
if vector.distance(mob_pos, player_pos) > 3 then
|
||||
return
|
||||
end
|
||||
|
||||
-- is mob protected?
|
||||
if self.protected and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then
|
||||
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
@ -545,7 +562,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||
end
|
||||
|
||||
-- set/update 'drop xp' timestamp if hitted by player
|
||||
self.xp_timestamp = minetest.get_us_time()
|
||||
self.xp_timestamp = time_now
|
||||
end
|
||||
|
||||
|
||||
@ -657,6 +674,9 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||
-- do damage
|
||||
self.health = self.health - damage
|
||||
|
||||
-- give invulnerability
|
||||
self.invul_timestamp = time_now
|
||||
|
||||
-- skip future functions if dead, except alerting others
|
||||
if self:check_for_death( "hit", {type = "punch", puncher = hitter}) then
|
||||
die = true
|
||||
@ -672,10 +692,10 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||
if not v then return end
|
||||
local r = 1.4 - math.min(punch_interval, 1.4)
|
||||
local kb = r * (math.abs(v.x)+math.abs(v.z))
|
||||
local up = 2
|
||||
local up = 2.625
|
||||
|
||||
if die==true then
|
||||
kb=kb*2
|
||||
kb=kb*1.25
|
||||
end
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
@ -689,7 +709,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||
if tool_capabilities.damage_groups["knockback"] then
|
||||
kb = tool_capabilities.damage_groups["knockback"]
|
||||
else
|
||||
kb = kb * 1.5
|
||||
kb = kb * 1.25
|
||||
end
|
||||
|
||||
|
||||
@ -699,9 +719,19 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||
end
|
||||
if hitter and is_player then
|
||||
local wielditem = hitter:get_wielded_item()
|
||||
kb = kb + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
||||
elseif luaentity and luaentity._knockback then
|
||||
local hv = hitter:get_velocity()
|
||||
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
|
||||
local player_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
|
||||
local mob_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
|
||||
kb = kb + 9 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
||||
-- add player velocity to mob knockback
|
||||
if dir_dot > 0 and mob_mag <= player_mag * 0.625 then
|
||||
kb = kb + ((math.abs(hv.x) + math.abs(hv.z)) * r)
|
||||
end
|
||||
elseif luaentity and luaentity._knockback and die == false then
|
||||
kb = kb + luaentity._knockback
|
||||
elseif luaentity and luaentity._knockback and die == true then
|
||||
kb = kb + luaentity._knockback * 0.25
|
||||
end
|
||||
self._kb_turn = true
|
||||
self._turn_to=self.object:get_yaw()-1.57
|
||||
|
@ -171,6 +171,7 @@ function mcl_mobs.register_mob(name, def)
|
||||
xp_min = def.xp_min or 0,
|
||||
xp_max = def.xp_max or 0,
|
||||
xp_timestamp = 0,
|
||||
invul_timestamp = 0,
|
||||
breath_max = def.breath_max or 15,
|
||||
breathes_in_water = def.breathes_in_water or false,
|
||||
physical = true,
|
||||
|
@ -48,7 +48,7 @@ function mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage,
|
||||
damage = damage + (enchantments.power + 1) / 4
|
||||
end
|
||||
if enchantments.punch then
|
||||
knockback = enchantments.punch * 3
|
||||
knockback = enchantments.punch * 21
|
||||
end
|
||||
if enchantments.flame then
|
||||
mcl_burning.set_on_fire(obj, math.huge)
|
||||
|
@ -146,8 +146,9 @@ minetest.register_globalstep(function(dtime)
|
||||
local food_level = mcl_hunger.get_hunger(player)
|
||||
local food_saturation_level = mcl_hunger.get_saturation(player)
|
||||
local player_health = player:get_hp()
|
||||
local max_tick_timer = tonumber(minetest.settings:get("mcl_health_regen_delay")) or 4
|
||||
|
||||
if food_tick_timer > 4.0 then
|
||||
if food_tick_timer > max_tick_timer then
|
||||
food_tick_timer = 0
|
||||
|
||||
-- let hunger work always
|
||||
@ -173,7 +174,7 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
end
|
||||
|
||||
elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
|
||||
elseif food_tick_timer > max_tick_timer and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
|
||||
if player_health > 0 and player_health < 20 then
|
||||
food_tick_timer = 0
|
||||
player:set_hp(player_health+1)
|
||||
|
@ -95,6 +95,10 @@ mcl_creative_dig_speed (Creative mode dig speed) float 0.2
|
||||
# If enabled the hunger mechanic will be active
|
||||
mcl_enable_hunger (Hunger mechanic) bool true
|
||||
|
||||
# Health regeneration delay when hunger bar is full
|
||||
# Default:4
|
||||
mcl_health_regen_delay (Health regen delay) float 4 0
|
||||
|
||||
[Mobs]
|
||||
# If enabled, mobs will spawn naturally. This does not affect
|
||||
# affect mob spawners.
|
||||
|
Loading…
Reference in New Issue
Block a user