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Kinda implement more fishing rood probabilities
parent
a387138b45
commit
8aca685d10
@ -307,11 +307,80 @@ minetest.register_tool("default:pole", {
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if pointed_thing and pointed_thing.under then
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if pointed_thing and pointed_thing.under then
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local node = minetest.get_node(pointed_thing.under)
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local node = minetest.get_node(pointed_thing.under)
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if string.find(node.name, "default:water") then
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if string.find(node.name, "default:water") then
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if math.random(1, 100) > 50 then
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local itemname
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local inv = user:get_inventory()
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local itemcount = 1
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if inv:room_for_item("main", {name="default:fish_raw", count=1, wear=0, metadata=""}) then
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local r = math.random(1, 100)
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inv:add_item("main", {name="default:fish_raw", count=1, wear=0, metadata=""})
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if r <= 85 then
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-- Fish
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r = math.random(1, 100)
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if r <= 60 then
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itemname = "default:fish"
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elseif r <= 85 then
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itemname = "default:fish"
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--itemname = "default:salmon"
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elseif r <= 87 then
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itemname = "default:fish"
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--itemname = "default:clownfish"
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else
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itemname = "default:fish"
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--itemname = "default:pufferfish"
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end
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end
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elseif r <= 95 then
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-- Junk
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r = math.random(1, 83)
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if r <= 10 then
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itemname = "default:bowl"
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elseif r <= 12 then
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-- TODO: Damaged
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itemname = "default:pole"
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elseif r <= 22 then
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itemname = "mobs:leather"
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elseif r <= 32 then
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itemname = "3d_armor:boots_leather"
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elseif r <= 42 then
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itemname = "mobs:rotten_flesh"
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elseif r <= 47 then
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itemname = "default:stick"
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elseif r <= 52 then
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itemname = "default:string"
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elseif r <= 62 then
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itemname = "vessels:glass_bottle"
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--TODO itemname = "mcl_potions:bottle_water"
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elseif r <= 72 then
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itemname = "default:bone"
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elseif r <= 73 then
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itemname = "dye:black"
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itemcount = 10
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else
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-- TODO: Tripwire hook
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itemname = "default:stick"
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end
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else
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-- Treasure
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r = math.random(1, 6)
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if r == 1 then
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-- TODO: Enchanted and damaged
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itemname = "throwing:bow"
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elseif r == 2 then
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-- TODO: Enchanted book
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itemname = "default:book"
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elseif r == 3 then
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-- TODO: Enchanted and damaged
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itemname = "default:pole"
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elseif r == 4 then
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itemname = "mobs:spider_eye"
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-- TODO itemname = "mobs:naming_tag"
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elseif r == 5 then
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itemname = "flowers:dandelion"
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-- TODO itemname = "mobs:saddle"
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elseif r == 6 then
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itemname = "flowers:tulip_orange"
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-- TODO itemname = "flowers:waterlily"
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end
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end
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=itemname, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=itemname, count=1, wear=0, metadata=""})
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end
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end
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itemstack:add_wear(66000/65) -- 65 uses
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itemstack:add_wear(66000/65) -- 65 uses
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return itemstack
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return itemstack
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