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Fix crashes with raids and bad omen effect (#4326)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4326 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: teknomunk <teknomunk@protonmail.com> Co-committed-by: teknomunk <teknomunk@protonmail.com>
parent
68e5c19df4
commit
8feecf2492
@ -105,8 +105,6 @@ function mcl_raids.promote_to_raidcaptain(c) -- object
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if cmi_cause and cmi_cause.type == "punch" and cmi_cause.puncher:is_player() then
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if cmi_cause and cmi_cause.type == "punch" and cmi_cause.puncher:is_player() then
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awards.unlock(cmi_cause.puncher:get_player_name(), "mcl:voluntary_exile")
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awards.unlock(cmi_cause.puncher:get_player_name(), "mcl:voluntary_exile")
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local lv = mcl_potions.get_effect_level(cmi_cause.puncher, "bad_omen")
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local lv = mcl_potions.get_effect_level(cmi_cause.puncher, "bad_omen")
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if not lv then lv = 0
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else lv = lv.factor end
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lv = math.max(5,lv + 1)
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lv = math.max(5,lv + 1)
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mcl_potions.give_effect_by_level("bad_omen", cmi_cause.puncher, lv, 6000)
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mcl_potions.give_effect_by_level("bad_omen", cmi_cause.puncher, lv, 6000)
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end
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end
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@ -311,7 +309,7 @@ mcl_events.register_event("raid",{
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self.health_max = 1
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self.health_max = 1
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self.health = 0
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self.health = 0
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local lv = mcl_potions.get_effect_level(minetest.get_player_by_name(self.player), "bad_omen")
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local lv = mcl_potions.get_effect_level(minetest.get_player_by_name(self.player), "bad_omen")
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if lv and lv.factor and lv.factor > 1 then self.max_stage = 6 end
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if lv > 1 then self.max_stage = 6 end
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end,
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end,
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cond_progress = function(self)
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cond_progress = function(self)
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if not is_player_near(self) then return false end
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if not is_player_near(self) then return false end
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