Fix some doors messiness

Wuzzy 2017-01-16 13:33:31 +01:00
parent dce02a9979
commit 9211fc8981
2 changed files with 7 additions and 20 deletions

@ -302,6 +302,7 @@ doors:register_door("doors:door_wood", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"}, tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"}, tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_craft({ minetest.register_craft({
@ -321,6 +322,7 @@ doors:register_door("doors:door_acacia", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_acacia_b.png", "door_brown.png"}, tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
tiles_top = {"door_acacia_a.png", "door_brown.png"}, tiles_top = {"door_acacia_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_craft({ minetest.register_craft({
@ -340,6 +342,7 @@ doors:register_door("doors:door_birch", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_birch_b.png", "door_brown.png"}, tiles_bottom = {"door_birch_b.png", "door_brown.png"},
tiles_top = {"door_birch_a.png", "door_brown.png"}, tiles_top = {"door_birch_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_craft({ minetest.register_craft({
@ -359,6 +362,7 @@ doors:register_door("doors:door_dark_oak", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"}, tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
tiles_top = {"door_dark_oak_a.png", "door_brown.png"}, tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_craft({ minetest.register_craft({
@ -378,6 +382,7 @@ doors:register_door("doors:door_jungle", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_jungle_b.png", "door_brown.png"}, tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
tiles_top = {"door_jungle_a.png", "door_brown.png"}, tiles_top = {"door_jungle_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_craft({ minetest.register_craft({
@ -397,6 +402,7 @@ doors:register_door("doors:door_spruce", {
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_spruce_b.png", "door_brown.png"}, tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
tiles_top = {"door_spruce_a.png", "door_brown.png"}, tiles_top = {"door_spruce_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_craft({ minetest.register_craft({
@ -447,8 +453,7 @@ doors:register_door("doors:door_steel", {
groups = {snappy=1,cracky=1,level=2,door=1,mesecon_effector_on=1}, groups = {snappy=1,cracky=1,level=2,door=1,mesecon_effector_on=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"}, tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"}, tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true, sounds = default.node_sound_metal_defaults(),
}) })
minetest.register_craft({ minetest.register_craft({

@ -149,21 +149,3 @@ function doors:register_door(name, def)
}) })
end end
doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = default.node_sound_wood_defaults(),
})
doors:register_door("doors:door_steel", {
description = "Iron Door",
inventory_image = "door_steel.png",
groups = {snappy=1,cracky=1,level=2,door=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
sounds = default.node_sound_stone_defaults(),
})