Harden minetest.after check

Wuzzy 2019-09-10 15:45:26 +02:00
parent 915ac2da93
commit 955638bccd

@ -456,11 +456,11 @@ local check_for_death = function(self, cause, cmi_cause)
-- play damage sound if health was reduced and make mob flash red. -- play damage sound if health was reduced and make mob flash red.
if damaged then if damaged then
self.object:set_texture_mod("^[colorize:#FF000040") self.object:set_texture_mod("^[colorize:#FF000040")
minetest.after(.2, function() minetest.after(.2, function(self)
if self then if self and self.object then
self.object:set_texture_mod("") self.object:set_texture_mod("")
end end
end) end, self)
mob_sound(self, self.sounds.damage) mob_sound(self, self.sounds.damage)
end end