Update wieldview mod (wieldview_transform group)

Wuzzy 2020-03-29 14:51:08 +02:00
parent da1c3f635c
commit 97ab2e7b38
3 changed files with 31 additions and 5 deletions

@ -1,5 +1,18 @@
[mod] visible wielded items [wieldview] [mod] visible wielded items [wieldview]
======================================= =======================================
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1 Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

@ -1,8 +1,6 @@
[mod] visible wielded items [wieldview] [mod] visible wielded items [wieldview]
======================================= =======================================
Depends on: mcl_armor
Makes hand wielded items visible to other players. Makes hand wielded items visible to other players.
default settings: [minetest.conf] default settings: [minetest.conf]
@ -13,3 +11,11 @@ wieldview_update_time = 2
# Show nodes as tiles, disabled by default # Show nodes as tiles, disabled by default
wieldview_node_tiles = false wieldview_node_tiles = false
Info for modders
################
Wield image transformation: To apply a simple transformation to the item in
hand, add the group “wieldview_transform” to the item definition. The group
rating equals one of the numbers used for the [transform texture modifier
of the Lua API.

@ -29,8 +29,15 @@ wieldview.get_item_texture = function(self, item)
texture = minetest.inventorycube(minetest.registered_items[item].tiles[1]) texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
end end
end end
if wieldview.transform[item] then -- Get item image transformation, first from group, then from transform.lua
texture = texture.."^[transform"..wieldview.transform[item] local transform = minetest.get_item_group(item, "wieldview_transform")
if transform == 0 then
transform = wieldview.transform[item]
end
if transform then
-- This actually works with groups ratings because transform1, transform2, etc.
-- have meaning and transform0 is used for identidy, so it can be ignored
texture = texture.."^[transform"..tostring(transform)
end end
end end
return texture return texture