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Update wieldview mod (wieldview_transform group)
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@ -1,5 +1,18 @@
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[mod] visible wielded items [wieldview]
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[mod] visible wielded items [wieldview]
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=======================================
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=======================================
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License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
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Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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@ -1,8 +1,6 @@
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[mod] visible wielded items [wieldview]
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[mod] visible wielded items [wieldview]
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=======================================
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=======================================
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Depends on: mcl_armor
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Makes hand wielded items visible to other players.
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Makes hand wielded items visible to other players.
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default settings: [minetest.conf]
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default settings: [minetest.conf]
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@ -13,3 +11,11 @@ wieldview_update_time = 2
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# Show nodes as tiles, disabled by default
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# Show nodes as tiles, disabled by default
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wieldview_node_tiles = false
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wieldview_node_tiles = false
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Info for modders
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################
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Wield image transformation: To apply a simple transformation to the item in
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hand, add the group “wieldview_transform” to the item definition. The group
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rating equals one of the numbers used for the [transform texture modifier
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of the Lua API.
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@ -29,8 +29,15 @@ wieldview.get_item_texture = function(self, item)
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texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
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texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
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end
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end
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end
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end
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if wieldview.transform[item] then
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-- Get item image transformation, first from group, then from transform.lua
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texture = texture.."^[transform"..wieldview.transform[item]
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local transform = minetest.get_item_group(item, "wieldview_transform")
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if transform == 0 then
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transform = wieldview.transform[item]
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end
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if transform then
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-- This actually works with groups ratings because transform1, transform2, etc.
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-- have meaning and transform0 is used for identidy, so it can be ignored
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texture = texture.."^[transform"..tostring(transform)
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end
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end
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end
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end
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return texture
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return texture
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