Fix mobs playing damage sound when they healed

Wuzzy 2018-09-18 20:08:03 +02:00
parent 5d6d1cf790
commit a3d798ca13

@ -421,18 +421,22 @@ local check_for_death = function(self, cause, cmi_cause)
return
end
local damaged = self.health < self.old_health
self.old_health = self.health
-- still got some health? play hurt sound
-- still got some health?
if self.health > 0 then
mob_sound(self, self.sounds.damage)
-- make sure health isn't higher than max
if self.health > self.hp_max then
self.health = self.hp_max
end
-- play damage sound if health was reduced
if damaged then
mob_sound(self, self.sounds.damage)
end
-- backup nametag so we can show health stats
if not self.nametag2 then
self.nametag2 = self.nametag or ""