Add snow particles on snowball impact

Wuzzy 2020-04-11 04:06:24 +02:00
parent a2785041dd
commit ab56d592ae

@ -163,8 +163,6 @@ local check_object_hit = function(self, pos, dmg)
full_punch_interval = 1.0,
damage_groups = dmg,
}, nil)
self.object:remove()
return true
end
end
@ -172,6 +170,28 @@ local check_object_hit = function(self, pos, dmg)
return false
end
local snowball_particles = function(pos, vel)
local vel = vector.normalize(vector.multiply(vel, -1))
minetest.add_particlespawner({
amount = 20,
time = 0.001,
minpos = pos,
maxpos = pos,
minvel = vector.add({x=-2, y=3, z=-2}, vel),
maxvel = vector.add({x=2, y=5, z=2}, vel),
minacc = {x=0, y=-9.81, z=0},
maxacc = {x=0, y=-9.81, z=0},
minexptime = 1,
maxexptime = 3,
minsize = 0.7,
maxsize = 0.7,
collisiondetection = true,
collision_removal = true,
object_collision = false,
texture = "weather_pack_snow_snowflake"..math.random(1,2)..".png",
})
end
-- Snowball on_step()--> called when snowball is moving.
local snowball_on_step = function(self, dtime)
self.timer=self.timer+dtime
@ -183,6 +203,7 @@ local snowball_on_step = function(self, dtime)
if self._lastpos.x~=nil then
if (def and def.walkable) or not def then
minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 }, true)
snowball_particles(self._lastpos, self.object:get_velocity())
self.object:remove()
return
end
@ -190,6 +211,8 @@ local snowball_on_step = function(self, dtime)
if check_object_hit(self, pos, {snowball_vulnerable = 3}) then
minetest.sound_play("mcl_throwing_snowball_impact_soft", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 }, true)
snowball_particles(pos, self.object:get_velocity())
self.object:remove()
return
end
@ -252,6 +275,7 @@ local egg_on_step = function(self, dtime)
-- Destroy when hitting a mob or player (no chick spawning)
if check_object_hit(self, pos) then
minetest.sound_play("mcl_throwing_egg_impact", { pos = self.object:get_pos(), max_hear_distance=10, gain=0.5 }, true)
self.object:remove()
return
end