Return items to main inv when closing crafting

This is a MC 1.12 feature.
Wuzzy 2017-07-25 18:00:49 +02:00
parent b031f478f8
commit aea8bb8305

@ -3,30 +3,39 @@ mcl_inventory = {}
local show_armor = false
if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end
local function item_drop(itemstack, dropper, pos)
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
local function return_item(itemstack, dropper, pos, inv)
if dropper:is_player() then
local v = dropper:get_look_dir()
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
p.x = p.x+(math.random(1,3)*0.2)
p.z = p.z+(math.random(1,3)*0.2)
local obj = minetest.add_item(p, itemstack)
if obj then
v.x = v.x*4
v.y = v.y*4 + 2
v.z = v.z*4
obj:setvelocity(v)
obj:get_luaentity()._insta_collect = false
-- Return to main inventory
if inv:room_for_item("main", itemstack) then
inv:add_item("main", itemstack)
else
-- Drop item on the ground
local v = dropper:get_look_dir()
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
p.x = p.x+(math.random(1,3)*0.2)
p.z = p.z+(math.random(1,3)*0.2)
local obj = minetest.add_item(p, itemstack)
if obj then
v.x = v.x*4
v.y = v.y*4 + 2
v.z = v.z*4
obj:setvelocity(v)
obj:get_luaentity()._insta_collect = false
end
end
else
-- Fallback for unexpected cases
minetest.add_item(pos, itemstack)
end
return itemstack
end
local function drop_fields(player, name)
-- Return items in the given inventory list (name) to the main inventory, or drop them if there is no space left
local function return_fields(player, name)
local inv = player:get_inventory()
for i,stack in ipairs(inv:get_list(name)) do
item_drop(stack, player, player:getpos())
return_item(stack, player, player:getpos(), inv)
stack:clear()
inv:set_stack(name, i, stack)
end
@ -105,7 +114,7 @@ end
-- Drop items in craft grid and reset inventory on closing
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.quit then
drop_fields(player,"craft")
return_fields(player,"craft")
if not minetest.setting_getbool("creative_mode") and (formname == "" or formname == "main") then
set_inventory(player)
end
@ -114,7 +123,7 @@ end)
-- Drop crafting grid items on leaving
minetest.register_on_leaveplayer(function(player)
drop_fields(player, "craft")
return_fields(player, "craft")
end)
minetest.register_on_joinplayer(function(player)
@ -151,7 +160,7 @@ minetest.register_on_joinplayer(function(player)
items remaining in the crafting grid from the previous join; this is likely
when the server has been shutdown and the server didn't clean up the player
inventories. ]]
drop_fields(player, "craft")
return_fields(player, "craft")
end)
if minetest.setting_getbool("creative_mode") then