Make everything dark for player when in weather (WIP)

Wuzzy 2017-11-12 04:36:26 +01:00
parent 562bd6cd5a
commit b7880529a8
5 changed files with 40 additions and 0 deletions

@ -39,6 +39,7 @@ rain.set_sky_box = function()
skycolor.active = true
for _, player in pairs(minetest.get_connected_players()) do
player:set_clouds({color="#5D5D5FE8"})
player:override_day_night_ratio(0.8)
end
end
end
@ -145,6 +146,7 @@ rain.clear = function()
for _, player in ipairs(minetest.get_connected_players()) do
rain.remove_sound(player)
rain.remove_player(player)
player:override_day_night_ratio(nil)
end
end
@ -178,6 +180,7 @@ end
if weather.reg_weathers.rain == nil then
weather.reg_weathers.rain = {
chance = 15,
day_night_ratio = 0.8,
clear = rain.clear
}
end

@ -72,11 +72,34 @@ skycolor = {
end
players = skycolor.utils.get_players(players)
-- Make everything darker for player
for _, player in ipairs(players) do
local pos = player:getpos()
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "overworld" then
player:set_sky(color, "plain", nil, true)
local dnn = weather.get_current_day_night_ratio()
if dnn then
local w = minetest.get_timeofday()
if w > 0.5 then
w = 2*(1 - w)
else
w = 1 - (1 - 2*w)
end
if w > dnn then
-- FIXME: This color will cause a sharp brightness change.
-- The correct ratio value needs to be calculated.
player:override_day_night_ratio(dnn)
else
player:override_day_night_ratio(nil)
end
else
player:override_day_night_ratio(nil)
end
else
player:override_day_night_ratio(nil)
end
end
end,

@ -84,6 +84,7 @@ end)
if weather.reg_weathers.snow == nil then
weather.reg_weathers.snow = {
chance = 10,
day_night_ratio = 0.8,
clear = snow.clear
}
end

@ -27,6 +27,7 @@ minetest.register_globalstep(function(dtime)
skycolor.active = true
for _, player in pairs(minetest.get_connected_players()) do
player:set_clouds({color="#3D3D3FE8"})
end
thunder.init_done = true
end
@ -43,6 +44,9 @@ thunder.clear = function()
rain.clear()
skycolor.remove_layer("weather-pack-thunder-sky")
skycolor.remove_layer("lightning")
for _, player in pairs(minetest.get_connected_players()) do
player:override_day_night_ratio(nil)
end
thunder.init_done = false
end
@ -50,6 +54,7 @@ end
if weather.reg_weathers.thunder == nil then
weather.reg_weathers.thunder = {
chance = 5,
day_night_ratio = 0.33333,
clear = thunder.clear,
min_duration = 120,
max_duration = 600,

@ -38,6 +38,14 @@ weather.get_rand_end_time = function(min_duration, max_duration)
end
end
weather.get_current_day_night_ratio = function()
if weather.state == "none" then
return nil
else
return weather.reg_weathers[weather.state].day_night_ratio
end
end
-- Returns true if pos is outdoor.
-- Outdoor is defined as any node in the Overworld under open sky.
-- FIXME: Nodes below glass also count as “outdoor”, this should not be the case.