Ice does not turn into water in the Nether

Wuzzy 2017-08-21 19:12:37 +02:00
parent fbf49a8794
commit cc93cd33e2

@ -732,7 +732,8 @@ minetest.register_node("mcl_core:ice", {
-- Create a water source if ice is destroyed and there was something below it
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local belownode = minetest.get_node(below)
if belownode.name ~= "air" and belownode.name ~= "ignore" and belownode.name ~= "mcl_core:void" then
local _, dim = mcl_util.y_to_layer(below.y)
if dim ~= "nether" and belownode.name ~= "air" and belownode.name ~= "ignore" and belownode.name ~= "mcl_core:void" then
minetest.set_node(pos, {name="mcl_core:water_source"})
end
end,
@ -760,14 +761,17 @@ for i=0,3 do
-- Increase age of frosted age or turn to water source if too old
local nn = minetest.get_node(pos).name
local age = tonumber(string.sub(nn, -1))
local _, dim = mcl_util.y_to_layer(pos.y)
if age == nil then return end
local nextnode
if age < 3 then
nextnode = "mcl_core:frosted_ice_"..(age+1)
minetest.swap_node(pos, { name = "mcl_core:frosted_ice_"..(age+1) })
else
nextnode = "mcl_core:water_source"
if dim ~= "nether" then
minetest.set_node(pos, { name = "mcl_core:water_source" })
else
minetest.remove_node(pos)
end
end
minetest.swap_node(pos, { name = nextnode })
-- Spread aging to neighbor blocks, but not recursively
if first_melt and i == 3 then
for j=1, #ice_near do