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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-02 07:43:48 +01:00
Change fire spread rules, switch to timers
parent
ef06d345df
commit
d257fa1437
@ -37,18 +37,37 @@ minetest.register_node("mcl_fire:fire", {
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damage_per_second = 1,
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damage_per_second = 1,
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groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1},
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groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1},
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on_timer = function(pos)
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on_timer = function(pos)
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
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if not f then
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if #airs == 0 then
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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return
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return
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end
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end
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local burned = false
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if math.random(1,2) == 1 then
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while #airs > 0 do
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local r = math.random(1, #airs)
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if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
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minetest.set_node(airs[r], {name="mcl_fire:fire"})
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burned = true
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break
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else
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table.remove(airs, r)
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end
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end
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end
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if not burned then
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if math.random(1,3) == 1 then
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minetest.remove_node(pos)
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return
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end
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end
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-- Restart timer
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-- Restart timer
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return true
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minetest.get_node_timer(pos):start(math.random(3, 7))
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end,
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end,
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drop = "",
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drop = "",
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sounds = {},
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sounds = {},
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(30, 60))
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minetest.get_node_timer(pos):start(math.random(3, 7))
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end,
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end,
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_mcl_blast_resistance = 0,
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_mcl_blast_resistance = 0,
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})
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})
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@ -77,6 +96,23 @@ minetest.register_node("mcl_fire:eternal_fire", {
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sunlight_propagates = true,
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sunlight_propagates = true,
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damage_per_second = 1,
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damage_per_second = 1,
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groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1},
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groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1},
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on_timer = function(pos)
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local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
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while #airs > 0 do
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local r = math.random(1, #airs)
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if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
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minetest.set_node(airs[r], {name="mcl_fire:fire"})
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break
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else
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table.remove(airs, r)
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end
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end
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-- Restart timer
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minetest.get_node_timer(pos):start(math.random(3, 7))
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end,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(3, 7))
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end,
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sounds = {},
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sounds = {},
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drop = "",
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drop = "",
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_mcl_blast_resistance = 0,
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_mcl_blast_resistance = 0,
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@ -203,7 +239,7 @@ end
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-- ABMs
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-- ABMs
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--
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--
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-- Extinguish all flames quickly with water, snow, ice
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-- Extinguish all flames quickly with water and such
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minetest.register_abm({
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minetest.register_abm({
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label = "Extinguish flame",
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label = "Extinguish flame",
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@ -244,33 +280,11 @@ if not fire_enabled then
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else -- Fire enabled
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else -- Fire enabled
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-- Ignite neighboring nodes, add basic flames
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-- Turn flammable nodes around fire into fire
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minetest.register_abm({
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label = "Ignite flame",
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nodenames = {"group:flammable"},
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neighbors = {"group:igniter"},
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interval = 7,
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chance = 12,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- If there is water or stuff like that around node, don't ignite
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if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
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return
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end
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local p = minetest.find_node_near(pos, 1, {"air"})
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if p then
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minetest.set_node(p, {name = "mcl_fire:fire"})
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end
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end,
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})
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-- Remove flammable nodes around fire
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minetest.register_abm({
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minetest.register_abm({
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label = "Remove flammable nodes",
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label = "Remove flammable nodes",
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nodenames = {"mcl_fire:fire"},
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nodenames = {"group:fire"},
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neighbors = {"group:fire"},
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neighbors = {"group:flammable"},
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interval = 5,
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interval = 5,
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chance = 18,
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chance = 18,
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catch_up = false,
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catch_up = false,
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@ -282,7 +296,7 @@ else -- Fire enabled
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if def.on_burn then
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if def.on_burn then
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def.on_burn(p)
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def.on_burn(p)
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else
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else
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minetest.remove_node(p)
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minetest.set_node(p, {name="mcl_fire:fire"})
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minetest.check_for_falling(p)
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minetest.check_for_falling(p)
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end
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end
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end
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end
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