Change fire spread rules, switch to timers

Wuzzy 2017-05-20 02:45:37 +02:00
parent ef06d345df
commit d257fa1437

@ -37,18 +37,37 @@ minetest.register_node("mcl_fire:fire", {
damage_per_second = 1, damage_per_second = 1,
groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1}, groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1},
on_timer = function(pos) on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"}) local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
if not f then if #airs == 0 then
minetest.remove_node(pos) minetest.remove_node(pos)
return return
end end
local burned = false
if math.random(1,2) == 1 then
while #airs > 0 do
local r = math.random(1, #airs)
if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
minetest.set_node(airs[r], {name="mcl_fire:fire"})
burned = true
break
else
table.remove(airs, r)
end
end
end
if not burned then
if math.random(1,3) == 1 then
minetest.remove_node(pos)
return
end
end
-- Restart timer -- Restart timer
return true minetest.get_node_timer(pos):start(math.random(3, 7))
end, end,
drop = "", drop = "",
sounds = {}, sounds = {},
on_construct = function(pos) on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(30, 60)) minetest.get_node_timer(pos):start(math.random(3, 7))
end, end,
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
}) })
@ -77,6 +96,23 @@ minetest.register_node("mcl_fire:eternal_fire", {
sunlight_propagates = true, sunlight_propagates = true,
damage_per_second = 1, damage_per_second = 1,
groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1}, groups = {igniter = 1, fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1},
on_timer = function(pos)
local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
while #airs > 0 do
local r = math.random(1, #airs)
if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
minetest.set_node(airs[r], {name="mcl_fire:fire"})
break
else
table.remove(airs, r)
end
end
-- Restart timer
minetest.get_node_timer(pos):start(math.random(3, 7))
end,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(3, 7))
end,
sounds = {}, sounds = {},
drop = "", drop = "",
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
@ -203,7 +239,7 @@ end
-- ABMs -- ABMs
-- --
-- Extinguish all flames quickly with water, snow, ice -- Extinguish all flames quickly with water and such
minetest.register_abm({ minetest.register_abm({
label = "Extinguish flame", label = "Extinguish flame",
@ -244,33 +280,11 @@ if not fire_enabled then
else -- Fire enabled else -- Fire enabled
-- Ignite neighboring nodes, add basic flames -- Turn flammable nodes around fire into fire
minetest.register_abm({
label = "Ignite flame",
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 7,
chance = 12,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
-- If there is water or stuff like that around node, don't ignite
if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
return
end
local p = minetest.find_node_near(pos, 1, {"air"})
if p then
minetest.set_node(p, {name = "mcl_fire:fire"})
end
end,
})
-- Remove flammable nodes around fire
minetest.register_abm({ minetest.register_abm({
label = "Remove flammable nodes", label = "Remove flammable nodes",
nodenames = {"mcl_fire:fire"}, nodenames = {"group:fire"},
neighbors = {"group:fire"}, neighbors = {"group:flammable"},
interval = 5, interval = 5,
chance = 18, chance = 18,
catch_up = false, catch_up = false,
@ -282,7 +296,7 @@ else -- Fire enabled
if def.on_burn then if def.on_burn then
def.on_burn(p) def.on_burn(p)
else else
minetest.remove_node(p) minetest.set_node(p, {name="mcl_fire:fire"})
minetest.check_for_falling(p) minetest.check_for_falling(p)
end end
end end