Tweak redstone wire rules

Wuzzy 2018-01-18 20:00:41 +01:00
parent aec2fb8309
commit d5a72d240f

@ -8,6 +8,23 @@
-- ## Update wire looks ##
-- #######################
local wire_rules =
{{x=-1, y= 0, z= 0, spread=true},
{x= 1, y= 0, z= 0, spread=true},
{x= 0, y=-1, z= 0, spread=true},
{x= 0, y= 1, z= 0, spread=true},
{x= 0, y= 0, z=-1, spread=true},
{x= 0, y= 0, z= 1, spread=true},
{x= 1, y= 1, z= 0},
{x= 1, y=-1, z= 0},
{x=-1, y= 1, z= 0},
{x=-1, y=-1, z= 0},
{x= 0, y= 1, z= 1},
{x= 0, y=-1, z= 1},
{x= 0, y= 1, z=-1},
{x= 0, y=-1, z=-1}}
-- self_pos = pos of any mesecon node, from_pos = pos of conductor to getconnect for
local wire_getconnect = function (from_pos, self_pos)
local node = minetest.get_node(self_pos)
@ -16,7 +33,7 @@ local wire_getconnect = function (from_pos, self_pos)
-- rules of node to possibly connect to
local rules = {}
if (minetest.registered_nodes[node.name].mesecon_wire) then
rules = mesecon.rules.default
rules = wire_rules
else
rules = mesecon.get_any_rules(node)
end
@ -34,7 +51,7 @@ end
local wire_updateconnect = function (pos)
local connections = {}
for _, r in ipairs(mesecon.rules.default) do
for _, r in ipairs(wire_rules) do
if wire_getconnect(pos, vector.add(pos, r)) then
table.insert(connections, r)
end
@ -73,10 +90,9 @@ local update_on_place_dig = function (pos, node)
end
-- Update nodes around it
local rules = {}
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecon_wire then
rules = mesecon.rules.default
rules = wire_rules
else
rules = mesecon.get_any_rules(node)
end
@ -163,33 +179,14 @@ local function register_wires()
nodebox.fixed = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
end
local rules = {
{x=0, y=-1, z=0, spread=true},
{x=0, y= 1, z=0, spread=true},
}
if (nid[0] == 1) then table.insert(rules, {x=1, y= 0,z= 0, spread=true}) end
if (nid[1] == 1) then table.insert(rules, {x=0, y= 0,z= 1, spread=true}) end
if (nid[2] == 1) then table.insert(rules, {x=-1,y= 0,z= 0, spread=true}) end
if (nid[3] == 1) then table.insert(rules, {x= 0,y= 0,z=-1, spread=true}) end
if (nid[0] == 1) then table.insert(rules, {x= 1,y=-1,z= 0}) end
if (nid[1] == 1) then table.insert(rules, {x= 0,y=-1,z= 1}) end
if (nid[2] == 1) then table.insert(rules, {x=-1,y=-1,z= 0}) end
if (nid[3] == 1) then table.insert(rules, {x= 0,y=-1,z= -1}) end
if (nid[4] == 1) then table.insert(rules, {x= 1,y= 1,z= 0}) end
if (nid[5] == 1) then table.insert(rules, {x= 0,y= 1,z= 1}) end
if (nid[6] == 1) then table.insert(rules, {x=-1,y= 1,z= 0}) end
if (nid[7] == 1) then table.insert(rules, {x= 0,y= 1,z= -1}) end
local meseconspec_off = { conductor = {
rules = rules,
rules = wire_rules,
state = mesecon.state.off,
onstate = "mesecons:wire_"..nodeid.."_on"
}}
local meseconspec_on = { conductor = {
rules = rules,
rules = wire_rules,
state = mesecon.state.on,
offstate = "mesecons:wire_"..nodeid.."_off"
}}