Updated TNT fuse particles.

Fixed quirky integer math.random which was clearly intended to be floating point.
Yukitty 2018-03-11 23:57:58 +01:00 committed by Wuzzy
parent 33aa193289
commit d73651424c

@ -162,10 +162,10 @@ function TNT:on_step(dtime)
local pos = self.object:getpos()
minetest.add_particle({
pos = {x=pos.x,y=pos.y+0.5,z=pos.z},
velocity = {x=math.random(-.1,.1),y=math.random(1,2),z=math.random(-.1,.1)},
acceleration = {x=0,y=-0.1,z=0},
expirationtime = math.random(.5,1),
size = math.random(1,2),
velocity = vector.new(math.random() * 0.2 - 0.1, 1.0 + math.random(), math.random() * 0.2 - 0.1),
acceleration = vector.new(0, -0.1, 0),
expirationtime = 0.15 + math.random() * 0.25,
size = 1.0 + math.random(),
collisiondetection = false,
texture = "tnt_smoke.png"
})