mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-26 12:53:47 +01:00
Add central API documentation hub
parent
0a28c15e32
commit
db7a3e9f03
126
API.md
126
API.md
@ -1,112 +1,36 @@
|
|||||||
# API
|
# API
|
||||||
|
|
||||||
This document is a WORK IN PROGRESS. Currently, it only contains some information about the used groups.
|
|
||||||
|
|
||||||
## Groups
|
## Groups
|
||||||
This section explains all the used groups in this subgame.
|
MineClone 2 makes very extensive use of groups. Making sure your items and objects are members of the correct group is a good and easy way to ensure compability without using any function calls.
|
||||||
|
Groups are explained in `GROUPS.md`.
|
||||||
|
|
||||||
### Special groups
|
## APIs for adding simple things
|
||||||
|
You can add simple things by calling functions in the various MineClone 2 mods.
|
||||||
|
|
||||||
* `not_in_creative_inventory=1`: Item will not be shown in creative inventory
|
* Fences and fence gates: See `mods/ITEMS/mcl_fences/API.md`.
|
||||||
* `not_in_craft_guide=1`: Item will not be shown as result or fuel item in crafting guide (but still may be shown as ingredient)
|
* Walls: See `mods/ITEMS/mcl_walls/API.md`
|
||||||
|
|
||||||
### Groups for interactions
|
### Undocumented APIs
|
||||||
|
You can also add stuff for the following thins, but the APIs are currently undocumented. These mods are very similar to Minetest Game.
|
||||||
|
|
||||||
* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
|
* Doors: See `mods/ITEMS/doors`
|
||||||
* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
|
* Stairs and slabs: See `mods/ITEMS/stairs` and `mods/ITEMS/mcstair`
|
||||||
* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
|
* Beds: See `mods/ITEMS/beds`
|
||||||
* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
|
* Buckets (for new liquids): See `mods/ITEMS/bucket`
|
||||||
* `soil=1`: Saplings and other small plants can grow on it
|
* Panes (like glass panes and iron bars): See `mods/ITEMS/xpanes`
|
||||||
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
|
|
||||||
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
|
|
||||||
* `soil_sugarcane=1`: Sugar canes will grow on this near water
|
|
||||||
* `soil_nether_wart=1`: Nether wart will grow on this
|
|
||||||
* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
|
|
||||||
* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
|
|
||||||
|
|
||||||
#### Footnotes
|
WARNING! These 5 mods may be renamed or changed in future releases, and compability could be broken.
|
||||||
|
|
||||||
1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand,
|
## Mobs
|
||||||
gravel, stone, but not fences) will damage the players while their head is inside. This
|
This mod uses Mobs Redo [`mobs`] by TenPlus1, a very powerful mod for adding mods of various kinds.
|
||||||
is called “suffocation”. Setting this group disables this behaviour
|
There are minor modificiations for MineClone 2 compability and some items have been removed or moved to other mods, but the API is identical to the original.
|
||||||
|
You can add your own mobs, spawn eggs and spawning rules with this mod.
|
||||||
|
API documnetation is included in `mods/ENTITIES/mobs/api.txt`.
|
||||||
|
|
||||||
### Groups (mostly) used for crafting recipes
|
Note that mobs in MineClone 2 are still very experimental, everything about mobs may change radically at any time!
|
||||||
|
|
||||||
* `sand=1`: Sand (any color)
|
## Other APIs
|
||||||
* `sandstone=1`: (Yellow) sandstone and related nodes (chiseled and the like) (only full blocks)
|
* Statbars / HUD bars: See `mods/HUD/hudbars`
|
||||||
* `redsandstone=1`: Red sandstone and related nodes (chiseled and the like) (only full blocks)
|
* Hunger: See `mods/PLAYER/mcl_hunger/API.md`
|
||||||
* `quartz_block=1`: Quartz Block and variants (chiseled, pillar, etc.) (only full blocks)
|
|
||||||
* `stonebrick=1`: Stone Bricks and related nodes (only full blocks)
|
|
||||||
* `shulker_box=1`: Block is a shulker box
|
|
||||||
* `tree=1`: Oak Wood, Birch Wood, etc. (tree trunks)
|
|
||||||
* `wood=1`: Oak Wood Planks, Birch Wood Planks, etc. (only full blocks)
|
|
||||||
* `wood_slab=1`: Slabs made out of a kind of wooden planks
|
|
||||||
* `wood_stairs=1`: Stairs made out of a kind of wooden planks
|
|
||||||
* `coal=1`: Coal of any kind (lumps only, not blocks)
|
|
||||||
* `wool=1`: Wool (only full blocks)
|
|
||||||
* `carpet=1:` (Wool) carpet
|
|
||||||
* `stick=1`: Stick
|
|
||||||
|
|
||||||
### Declarative groups
|
## Other things of interest
|
||||||
These groups are used mostly for informational purposes
|
Mods found in `mods/CORE` contain important core APIs and utility functions, used throughout the subgame.
|
||||||
|
|
||||||
* `solid=1`: Solid block (automatically assigned)
|
|
||||||
* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
|
|
||||||
* `water=1`: Water
|
|
||||||
* `lava=1`: Lava
|
|
||||||
* `torch`: Torch or torch-like node
|
|
||||||
* `torch=1`: Torch on floor
|
|
||||||
* `torch=2`: Torch at wall
|
|
||||||
* `liquid`: Block is a liquid
|
|
||||||
* `liquid=1`: Unspecified type
|
|
||||||
* `liquid=2`: Water
|
|
||||||
* `liquid=3`: Lava
|
|
||||||
* `fence=1`: Fence
|
|
||||||
* `fence_gate=1`: Fence gate
|
|
||||||
* `fence_wood=1`: Wooden fence
|
|
||||||
* `fence_nether_brick=1`: Nether brick fence
|
|
||||||
* `flower_pot`: Flower pot
|
|
||||||
* `flower_pot=1`: Empty flower pot
|
|
||||||
* `flower_pot=2`: Flower pot with a plant or flower
|
|
||||||
* `book=1`: Book
|
|
||||||
* `pane=1`: Node is a “pane”-like node glass pane or iron bars
|
|
||||||
* `bed=1`: Bed
|
|
||||||
* `door=1`: Door
|
|
||||||
* `door=2`: Trapdoor
|
|
||||||
* `rail=1`: Rail
|
|
||||||
* `music_record`: Music Disc (rating is track ID)
|
|
||||||
* `tnt=1`: Block is TNT
|
|
||||||
* `boat=1`: Boat
|
|
||||||
* `minecart=1`: Minecart
|
|
||||||
* `food`: Item is a comestible item which can be consumed (healthy or unhealthy)
|
|
||||||
* `food=2`: Food
|
|
||||||
* `food=3`: Drink (including soups)
|
|
||||||
* `food=1`: Other/unsure
|
|
||||||
* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
|
|
||||||
* `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3)
|
|
||||||
* `ammo=1`: Item is used as ammo for a weapon
|
|
||||||
* `ammo_bow=1`: Item is used as ammo for bows
|
|
||||||
* `container`: Node is a container which physically stores items within and has at least 1 inventory
|
|
||||||
* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
|
|
||||||
* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
|
|
||||||
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`
|
|
||||||
* `container=1`: Other/unspecified container type
|
|
||||||
* `spawn_egg=1`: Spawn egg
|
|
||||||
|
|
||||||
* `weapon=1`: Item is primarily (!) a weapon
|
|
||||||
* `tool=1`: Item is primarily (!) a tool
|
|
||||||
* `craftitem=1`: Item is primarily (!) used for crafting
|
|
||||||
* `brewitem=1`: Item is primarily (!) used in brewing
|
|
||||||
* `transport=1`: Item is used for transportation
|
|
||||||
* `building_block=1`: Block is a building block
|
|
||||||
* `deco_block=1`: Block is a decorational block
|
|
||||||
|
|
||||||
## Fake item groups
|
|
||||||
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
|
|
||||||
You should not add custom items to these groups for no good reason, this is likely to cause a ton of conflicts.
|
|
||||||
|
|
||||||
* `clock=1`: Clock
|
|
||||||
* `compass`: Compass (rating doesn't matter)
|
|
||||||
|
|
||||||
This has the following implication: If you want to use a compass or clock in a crafting recipe, you *must*
|
|
||||||
use `group:compass` or `group:clock`, respectively.
|
|
||||||
|
108
GROUPS.md
Normal file
108
GROUPS.md
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
## Groups
|
||||||
|
This document explains all the groups used in this subgame.
|
||||||
|
|
||||||
|
### Special groups
|
||||||
|
|
||||||
|
* `not_in_creative_inventory=1`: Item will not be shown in creative inventory
|
||||||
|
* `not_in_craft_guide=1`: Item will not be shown as result or fuel item in crafting guide (but still may be shown as ingredient)
|
||||||
|
|
||||||
|
### Groups for interactions
|
||||||
|
|
||||||
|
* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
|
||||||
|
* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
|
||||||
|
* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
|
||||||
|
* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
|
||||||
|
* `soil=1`: Saplings and other small plants can grow on it
|
||||||
|
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
|
||||||
|
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
|
||||||
|
* `soil_sugarcane=1`: Sugar canes will grow on this near water
|
||||||
|
* `soil_nether_wart=1`: Nether wart will grow on this
|
||||||
|
* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
|
||||||
|
* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
|
||||||
|
|
||||||
|
#### Footnotes
|
||||||
|
|
||||||
|
1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand,
|
||||||
|
gravel, stone, but not fences) will damage the players while their head is inside. This
|
||||||
|
is called “suffocation”. Setting this group disables this behaviour
|
||||||
|
|
||||||
|
### Groups (mostly) used for crafting recipes
|
||||||
|
|
||||||
|
* `sand=1`: Sand (any color)
|
||||||
|
* `sandstone=1`: (Yellow) sandstone and related nodes (chiseled and the like) (only full blocks)
|
||||||
|
* `redsandstone=1`: Red sandstone and related nodes (chiseled and the like) (only full blocks)
|
||||||
|
* `quartz_block=1`: Quartz Block and variants (chiseled, pillar, etc.) (only full blocks)
|
||||||
|
* `stonebrick=1`: Stone Bricks and related nodes (only full blocks)
|
||||||
|
* `shulker_box=1`: Block is a shulker box
|
||||||
|
* `tree=1`: Oak Wood, Birch Wood, etc. (tree trunks)
|
||||||
|
* `wood=1`: Oak Wood Planks, Birch Wood Planks, etc. (only full blocks)
|
||||||
|
* `wood_slab=1`: Slabs made out of a kind of wooden planks
|
||||||
|
* `wood_stairs=1`: Stairs made out of a kind of wooden planks
|
||||||
|
* `coal=1`: Coal of any kind (lumps only, not blocks)
|
||||||
|
* `wool=1`: Wool (only full blocks)
|
||||||
|
* `carpet=1:` (Wool) carpet
|
||||||
|
* `stick=1`: Stick
|
||||||
|
|
||||||
|
### Declarative groups
|
||||||
|
These groups are used mostly for informational purposes
|
||||||
|
|
||||||
|
* `solid=1`: Solid block (automatically assigned)
|
||||||
|
* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
|
||||||
|
* `water=1`: Water
|
||||||
|
* `lava=1`: Lava
|
||||||
|
* `torch`: Torch or torch-like node
|
||||||
|
* `torch=1`: Torch on floor
|
||||||
|
* `torch=2`: Torch at wall
|
||||||
|
* `liquid`: Block is a liquid
|
||||||
|
* `liquid=1`: Unspecified type
|
||||||
|
* `liquid=2`: Water
|
||||||
|
* `liquid=3`: Lava
|
||||||
|
* `fence=1`: Fence
|
||||||
|
* `fence_gate=1`: Fence gate
|
||||||
|
* `fence_wood=1`: Wooden fence
|
||||||
|
* `fence_nether_brick=1`: Nether brick fence
|
||||||
|
* `flower_pot`: Flower pot
|
||||||
|
* `flower_pot=1`: Empty flower pot
|
||||||
|
* `flower_pot=2`: Flower pot with a plant or flower
|
||||||
|
* `book=1`: Book
|
||||||
|
* `pane=1`: Node is a “pane”-like node glass pane or iron bars
|
||||||
|
* `bed=1`: Bed
|
||||||
|
* `door=1`: Door
|
||||||
|
* `door=2`: Trapdoor
|
||||||
|
* `rail=1`: Rail
|
||||||
|
* `music_record`: Music Disc (rating is track ID)
|
||||||
|
* `tnt=1`: Block is TNT
|
||||||
|
* `boat=1`: Boat
|
||||||
|
* `minecart=1`: Minecart
|
||||||
|
* `food`: Item is a comestible item which can be consumed (healthy or unhealthy)
|
||||||
|
* `food=2`: Food
|
||||||
|
* `food=3`: Drink (including soups)
|
||||||
|
* `food=1`: Other/unsure
|
||||||
|
* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
|
||||||
|
* `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3)
|
||||||
|
* `ammo=1`: Item is used as ammo for a weapon
|
||||||
|
* `ammo_bow=1`: Item is used as ammo for bows
|
||||||
|
* `container`: Node is a container which physically stores items within and has at least 1 inventory
|
||||||
|
* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
|
||||||
|
* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
|
||||||
|
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`
|
||||||
|
* `container=1`: Other/unspecified container type
|
||||||
|
* `spawn_egg=1`: Spawn egg
|
||||||
|
|
||||||
|
* `weapon=1`: Item is primarily (!) a weapon
|
||||||
|
* `tool=1`: Item is primarily (!) a tool
|
||||||
|
* `craftitem=1`: Item is primarily (!) used for crafting
|
||||||
|
* `brewitem=1`: Item is primarily (!) used in brewing
|
||||||
|
* `transport=1`: Item is used for transportation
|
||||||
|
* `building_block=1`: Block is a building block
|
||||||
|
* `deco_block=1`: Block is a decorational block
|
||||||
|
|
||||||
|
## Fake item groups
|
||||||
|
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
|
||||||
|
You should not add custom items to these groups for no good reason, this is likely to cause a ton of conflicts.
|
||||||
|
|
||||||
|
* `clock=1`: Clock
|
||||||
|
* `compass`: Compass (rating doesn't matter)
|
||||||
|
|
||||||
|
This has the following implication: If you want to use a compass or clock in a crafting recipe, you *must*
|
||||||
|
use `group:compass` or `group:clock`, respectively.
|
Loading…
Reference in New Issue
Block a user