Allow simple tool+tool repairs with anvil

Wuzzy 2018-02-03 00:17:29 +01:00
parent 6c1a4ec911
commit dbd1fb46f9

@ -1,4 +1,7 @@
local MAX_NAME_LENGTH = 30
local MAX_WEAR = 65535
local SAME_TOOL_REPAIR_BOOST = math.ceil(MAX_WEAR * 0.05) -- 5%
local MATERIAL_TOOL_REPAIR_BOOST = math.ceil(MAX_WEAR * 0.25) -- 25%
local function get_anvil_formspec(set_name)
if not set_name then
@ -29,19 +32,45 @@ local function update_anvil_slots(meta)
input1 = inv:get_stack("input", 1)
input2 = inv:get_stack("input", 2)
output = inv:get_stack("output", 1)
local new_output
local new_output, name_item
local check_rename = false
-- Just rename
if (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then
-- Both input slots occupied
if (not input1:is_empty() and not input2:is_empty()) then
-- Repair, if tool
local def1 = input1:get_definition()
local def2 = input2:get_definition()
-- Same tool twice
if input1:get_name() == input2:get_name() and def1.type == "tool" then
-- Add tool health together plus a 5% bonus
-- TODO: Combine tool enchantments
local new_health = (MAX_WEAR - input1:get_wear()) + (MAX_WEAR - input2:get_wear())
new_health = new_health + SAME_TOOL_REPAIR_BOOST
local new_wear = math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health))
input1:set_wear(new_wear)
name_item = input1
-- Tool + repair item
else
-- TODO: 25% repair bonus
-- TODO: Combine tool enchantments
new_output = ""
end
-- Exactly 1 input slot occupied
elseif (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then
-- Just rename item
if new_name == nil then
new_name = ""
end
local name_item
if input1:is_empty() then
name_item = input2
else
name_item = input1
end
end
-- Rename handling
if name_item then
-- No renaming allowed with group no_rename=1
if minetest.get_item_group(name_item:get_name(), "no_rename") == 1 then
new_output = ""