mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-12 12:43:15 +01:00
Fix #1014
parent
85f3fb7ea1
commit
dbd6ebd4b5
@ -2,6 +2,7 @@ local S = minetest.get_translator("mcl_chests")
|
|||||||
local mod_doc = minetest.get_modpath("doc")
|
local mod_doc = minetest.get_modpath("doc")
|
||||||
|
|
||||||
-- Chest Entity
|
-- Chest Entity
|
||||||
|
local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
|
||||||
local entity_animation_speed = 25
|
local entity_animation_speed = 25
|
||||||
local entity_animations = {
|
local entity_animations = {
|
||||||
["open"] = {x = 0, y = 10},
|
["open"] = {x = 0, y = 10},
|
||||||
@ -163,8 +164,10 @@ end
|
|||||||
local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh)
|
local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh}
|
open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh}
|
||||||
|
if animate_chests then
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, dir):open(name, back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
|
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, dir):open(name, back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Simple protection checking functions
|
-- Simple protection checking functions
|
||||||
@ -223,7 +226,9 @@ local player_chest_close = function(player)
|
|||||||
if open_chest == nil then
|
if open_chest == nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
if animate_chests then
|
||||||
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh):close(name)
|
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh):close(name)
|
||||||
|
end
|
||||||
chest_update_after_close(open_chest.pos)
|
chest_update_after_close(open_chest.pos)
|
||||||
|
|
||||||
open_chests[name] = nil
|
open_chests[name] = nil
|
||||||
|
@ -91,6 +91,9 @@ flame_sound (Flame sound) bool true
|
|||||||
# Form: Image height / Image width
|
# Form: Image height / Image width
|
||||||
fire_animation_frames (Fire Animation Frames) int 8
|
fire_animation_frames (Fire Animation Frames) int 8
|
||||||
|
|
||||||
|
# Whether to animate chests when open / close
|
||||||
|
animated_chests (Animated chests) bool true
|
||||||
|
|
||||||
[Experimental]
|
[Experimental]
|
||||||
# Whether ice is translucent. If disabled, ice is fully opaque.
|
# Whether ice is translucent. If disabled, ice is fully opaque.
|
||||||
#
|
#
|
||||||
|
Loading…
Reference in New Issue
Block a user