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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-02 07:43:48 +01:00
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
commit
ddb7e8388a
@ -61,7 +61,7 @@ function mcl_enchanting.update_groupcaps(itemstack)
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if not hash or hash ~= groupcaps.hash then
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if not hash or hash ~= groupcaps.hash then
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local tool_capabilities = itemstack:get_tool_capabilities()
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local tool_capabilities = itemstack:get_tool_capabilities()
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tool_capabilities.groupcaps = groupcaps.values
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tool_capabilities.groupcaps = table.copy(groupcaps.values)
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-- Increase the number of uses depending on the unbreaking level
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-- Increase the number of uses depending on the unbreaking level
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-- of the tool.
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-- of the tool.
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@ -7,8 +7,8 @@ Drop registered inventories on player death.
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* function(player): must return inventory
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* function(player): must return inventory
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* listname: string
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* listname: string
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* drop: bool
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* drop: bool
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* true: the entire list will be dropped
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* true: the list will be dropped
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* false: items with curse_of_vanishing enchantement will be broken.
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* false: the list will only be cleared
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## mcl_death_drop.registered_dropped_lists
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## mcl_death_drop.registered_dropped_lists
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Table containing dropped list inventory, name and drop state.
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Table containing dropped list inventory, name and drop state.
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@ -215,6 +215,24 @@ minetest.register_globalstep(function(dtime)
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if vector.length(player_velocity) < 40 then
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if vector.length(player_velocity) < 40 then
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local add_velocity = player.add_velocity or player.add_player_velocity
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local add_velocity = player.add_velocity or player.add_player_velocity
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add_velocity(player, vector.multiply(player:get_look_dir(), 4))
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add_velocity(player, vector.multiply(player:get_look_dir(), 4))
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minetest.add_particlespawner({
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amount = 1,
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time = 0.1,
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minpos = fly_pos,
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maxpos = fly_pos,
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minvel = {x = 0, y = 0, z = 0},
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maxvel = {x = 0, y = 0, z = 0},
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 0, z = 0},
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minexptime = 0.3,
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maxexptime = 0.5,
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minsize = 1,
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maxsize = 2.5,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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glow = 5,
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})
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end
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end
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end
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end
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else
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else
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