Generate empty space below bedrock

Wuzzy 2017-02-20 06:10:49 +01:00
parent 89c091dffc
commit e0539a77f0

@ -471,36 +471,42 @@ end)
local BEDROCK_MIN = -66
local BEDROCK_MAX = -62
-- Below the bedrock, generate air/void
minetest.register_on_generated(function(minp, maxp)
if maxp.y >= BEDROCK_MIN or minp.y <= BEDROCK_MAX then
if minp.y <= BEDROCK_MAX then
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
--local c_void = minetest.get_content_id("mcl_core:void")
local c_air = minetest.get_content_id("air")
for y = math.max(minp.y, BEDROCK_MIN), math.min(maxp.y, BEDROCK_MAX) do
for y = minp.y, math.min(maxp.y, BEDROCK_MAX) do
for x = minp.x, maxp.x do
for z = minp.z, maxp.z do
local p_pos = area:index(x, y, z)
local do_it = false
local setdata = nil
if y == BEDROCK_MAX then
-- 50% bedrock chance
if math.random(1,2) == 1 then do_it = true end
if math.random(1,2) == 1 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -1 then
-- 66.666...%
if math.random(1,3) <= 2 then do_it = true end
if math.random(1,3) <= 2 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -2 then
-- 75%
if math.random(1,4) <= 3 then do_it = true end
if math.random(1,4) <= 3 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -3 then
-- 90%
if math.random(1,10) <= 9 then do_it = true end
if math.random(1,10) <= 9 then setdata = c_bedrock end
elseif y == BEDROCK_MAX -4 then
-- 100%
do_it = true
setdata = c_bedrock
elseif y < BEDROCK_MIN then
setdata = c_air
end
if do_it then
data[p_pos] = c_bedrock
if setdata then
data[p_pos] = setdata
end
end
end
@ -513,6 +519,3 @@ minetest.register_on_generated(function(minp, maxp)
end
end)
-- TODO: Generate the Void