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Fix some template.txt
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@ -16,6 +16,7 @@ Basic controls:=
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• Recover from swings to deal full damage=
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• Recover from swings to deal full damage=
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• Right-click to build blocks and use things=
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• Right-click to build blocks and use things=
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• [I] for the inventory=
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• [I] for the inventory=
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• First items in inventory appear in hotbar below=
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• Lowest row in inventory appears in hotbar below=
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• Lowest row in inventory appears in hotbar below=
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• [Esc] to close this window=
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• [Esc] to close this window=
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How to play:=
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How to play:=
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@ -32,7 +33,7 @@ How to play:=
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Minetest=
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Minetest=
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Minetest is a free software game engine for games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias “celeron55”).=
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Minetest is a free software game engine for games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias “celeron55”).=
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The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest can, however, be much more complex than this.=
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The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest can, however, be much more complex than this.=
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A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorative blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=
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A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorational blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=
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Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=
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Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=
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Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f@=48>.=
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Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f@=48>.=
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Minetest as well as Minetest Game are both unfinished at the moment, so please forgive us when not everything works out perfectly.=
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Minetest as well as Minetest Game are both unfinished at the moment, so please forgive us when not everything works out perfectly.=
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@ -63,11 +64,14 @@ Extended movement (requires privileges):=
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• K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege)=
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• K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege)=
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• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)=
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• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)=
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• E: Move even faster when in fast mode=
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• E: Move even faster when in fast mode=
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• E: Walk fast in fast mode=
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World interaction:=
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World interaction:=
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• Left mouse button: Punch / mine blocks / take items=
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• Left mouse button: Punch / mine blocks / take items=
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• Left mouse button: Punch / mine blocks=
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• Right mouse button: Build or use pointed block=
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• Right mouse button: Build or use pointed block=
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• Shift+Right mouse button: Build=
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• Shift+Right mouse button: Build=
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• Roll mouse wheel: Select next/previous item in hotbar=
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• Roll mouse wheel: Select next/previous item in hotbar=
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• Roll mouse wheel / B / N: Select next/previous item in hotbar=
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• 1-9: Select item in hotbar directly=
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• 1-9: Select item in hotbar directly=
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• Q: Drop item stack=
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• Q: Drop item stack=
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• Shift+Q: Drop 1 item=
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• Shift+Q: Drop 1 item=
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@ -75,20 +79,20 @@ World interaction:=
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Inventory interaction:=
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Inventory interaction:=
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See the entry “Basics > Inventory”.=
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See the entry “Basics > Inventory”.=
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Camera:=
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Camera:=
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• Z: Zoom (requires “zoom” privilege)=
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• Z: Zoom=
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• F7: Toggle camera mode=
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• F7: Toggle camera mode=
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• F8: Toggle cinematic mode=
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• F8: Toggle cinematic mode=
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Interface:=
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Interface:=
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• Esc: Open menu window (pauses in single-player mode) or close window=
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• Esc: Open menu window (pauses in single-player mode) or close window=
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• F1: Show/hide HUD=
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• F1: Show/hide HUD=
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• F2: Show/hide chat=
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• F2: Show/hide chat=
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• F9: Toggle minimap (only works if have a map)=
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• F9: Toggle minimap=
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• Shift+F9: Toggle minimap rotation mode=
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• Shift+F9: Toggle minimap rotation mode=
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• F10: Open/close console/chat log=
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• F10: Open/close console/chat log=
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• F12: Take a screenshot=
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• F12: Take a screenshot=
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Server interaction:=
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Server interaction:=
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• T: Open chat window (chat requires the “shout” privilege)=
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• T: Open chat window (chat requires the “shout” privilege)=
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• /: Start issuing a server command)=
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• /: Start issuing a server command=
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Technical:=
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Technical:=
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• R: Toggle far view (disables all fog and allows viewing far away, can make game very slow)=
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• R: Toggle far view (disables all fog and allows viewing far away, can make game very slow)=
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• +: Increase minimal viewing distance=
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• +: Increase minimal viewing distance=
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@ -99,9 +103,16 @@ Technical:=
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• P: Only useful for developers. Writes current stack traces=
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• P: Only useful for developers. Writes current stack traces=
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Players=
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Players=
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Players (actually: “player characters”) are the characters which users control.=
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Players (actually: “player characters”) are the characters which users control.=
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Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).=
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Players are living beings. They start with a number of health points (HP) and a number of breath points (BP).=
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Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.=
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Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.=
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At a health of 0, the player dies and loses all items in the inventory. The player can just respawn in the world.=
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Players can take damage for a variety of reasons, here are some:=
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• Taking fall damage=
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• Touching a block which causes direct damage=
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• Drowning=
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• Being attacked by another player=
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• Being attacked by a computer enemy=
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At a health of 0, the player dies. The player can just respawn in the world.=
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Other consequences of death depend on the game. The player could lose all items, or lose the round in a competitive game.=
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Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.=
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Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.=
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Damage can be disabled on any world. Without damage, players are immortal and health and breath are unimportant.=
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Damage can be disabled on any world. Without damage, players are immortal and health and breath are unimportant.=
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In multi-player mode, the name of other players is written above their head.=
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In multi-player mode, the name of other players is written above their head.=
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@ -109,8 +120,15 @@ Items=
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Items are things you can carry along and store in inventories. They can be used for crafting, smelting, building, mining, and more. Types of items include blocks, tools, weapons and items only used for crafting.=
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Items are things you can carry along and store in inventories. They can be used for crafting, smelting, building, mining, and more. Types of items include blocks, tools, weapons and items only used for crafting.=
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An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.=
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An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.=
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Dropped item stacks will be collected automatically when you stand close to them.=
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Dropped item stacks will be collected automatically when you stand close to them.=
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Items have several properties, including the following:=
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• Maximum stack size: Number of items which fit on 1 item stack=
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• Pointing range: How close things must be to be pointed while wielding this item=
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• Group memberships: See “Basics > Groups”=
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• May be used for crafting or cooking=
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Tools=
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Tools=
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Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.=
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Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.=
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A common subset of tools is mining tools. These are important to break all kinds of blocks. Weapons are a kind of tool. There are of course many other possible tools. Special actions of tools are usually done by left-click or right-click.=
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When nothing is wielded, players use their hand which may act as tool and weapon.=
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Mining tools are important to break all kinds of blocks. Weapons are another kind of tool. There are some other more specialized tools. Special actions of tools are usually done by right-click.=
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Mining tools are important to break all kinds of blocks. Weapons are another kind of tool. There are some other more specialized tools. Special actions of tools are usually done by right-click.=
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When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of punching and deals minimum damage.=
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When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of punching and deals minimum damage.=
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Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”.=
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Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”.=
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@ -120,7 +138,7 @@ Melee weapons deal damage by punching players and other animate objects. There a
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• Single punch: Left-click once to deal a single punch=
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• Single punch: Left-click once to deal a single punch=
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• Quick punching: Hold down the left mouse button to deal quick repeated punches=
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• Quick punching: Hold down the left mouse button to deal quick repeated punches=
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There are two core attributes of melee weapons:=
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There are two core attributes of melee weapons:=
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• Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered)=
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• Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered=
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• Full punch interval: Time it takes for fully recovering from a punch=
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• Full punch interval: Time it takes for fully recovering from a punch=
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A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack.=
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A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack.=
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There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=
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There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=
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@ -129,7 +147,13 @@ Pointing=
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To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=
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To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=
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A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=
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A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=
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Camera=
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Camera=
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There are 3 different views which determine the way you see the world. The modes are:=
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• 1: First-person view (default)=
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• 2: Third-person view from behind=
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• 3: Third-person view from the front=
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You can change the camera mode by pressing [F7].=
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You can change the camera mode by pressing [F7].=
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You might be able to zoom with [Z] to zoom the view at the crosshair. This allows you to look further.=
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Zooming is a gameplay feature that might be enabled or disabled by the game. By default, zooming is enabled when in Creative Mode but disabled otherwise.=
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There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste.=
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There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste.=
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By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.=
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By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.=
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• Switch camera mode: [F7]=
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• Switch camera mode: [F7]=
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@ -137,6 +161,7 @@ By holding down [Z], you can zoom the view at your crosshair. You need the “zo
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• Zoom: [Z]=
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• Zoom: [Z]=
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Blocks=
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Blocks=
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The world of MineClone 2 is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.=
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The world of MineClone 2 is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.=
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The world is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.=
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Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include:=
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Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include:=
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• Collidable: Collidable blocks can not be passed through; players can walk on them. Non-collidable blocks can be passed through freely=
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• Collidable: Collidable blocks can not be passed through; players can walk on them. Non-collidable blocks can be passed through freely=
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• Pointable: Pointable blocks show a wireframe or a halo box when pointed. But you will just point through non-pointable blocks. Liquids are usually non-pointable but they can be pointed at by some special tools=
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• Pointable: Pointable blocks show a wireframe or a halo box when pointed. But you will just point through non-pointable blocks. Liquids are usually non-pointable but they can be pointed at by some special tools=
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@ -161,13 +186,17 @@ Normally, blocks are built in front of the pointed side of the pointed block. A
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Liquids=
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Liquids=
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Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them.=
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Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them.=
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Liquids usually come in two forms: In source form (S) and in flowing form (F).=
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Liquids usually come in two forms: In source form (S) and in flowing form (F).=
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Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. A long it is left alone, a liquid source will normally keep its place and does not drain out.=
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Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. As long it is left alone, a liquid source will normally keep its place and does not drain out.=
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Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.=
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Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.=
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All liquids share the following properties:=
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All liquids share the following properties:=
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• All properties of blocks (including drowning damage=
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• All properties of blocks (including drowning damage)=
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• Renewability: Renewable liquids can create new sources=
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• Renewability: Renewable liquids can create new sources=
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• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2=
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• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2=
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• Viscosity: How slow players move through it and how slow the liquid spreads=
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• Viscosity: How slow players move through it and how slow the liquid spreads=
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Renewable liquids create new liquid sources at open spaces (image 2). A new liquid source is created when:=
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• Two renewable liquid blocks of the same type touch each other diagonally=
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• These blocks are also on the same height=
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• One of the two “corners” is open space which allows liquids to flow in=
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When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).=
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When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).=
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Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking.=
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Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking.=
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The physics for swimming and diving in a liquid are:=
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The physics for swimming and diving in a liquid are:=
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@ -180,31 +209,37 @@ Crafting=
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Crafting is the task of combining several items to form a new item.=
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Crafting is the task of combining several items to form a new item.=
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To craft something, you need one or more items, a crafting grid (C) and a crafting recipe. A crafting grid is like a normal inventory which can also be used for crafting. Items need to be put in a certain pattern into the crafting grid. Next to the crafting grid is an output slot (O). Here the result will appear when you placed items correctly. This is just a preview, not the actual item. Crafting grids can come in different sizes which limits the possible recipes you can craft.=
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To craft something, you need one or more items, a crafting grid (C) and a crafting recipe. A crafting grid is like a normal inventory which can also be used for crafting. Items need to be put in a certain pattern into the crafting grid. Next to the crafting grid is an output slot (O). Here the result will appear when you placed items correctly. This is just a preview, not the actual item. Crafting grids can come in different sizes which limits the possible recipes you can craft.=
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To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot.=
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To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot.=
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A description on how to craft an item is called a “crafting recipe”. These crafting recipes can be found in the crafting guide which you can access from the inventory menu.=
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A description on how to craft an item is called a “crafting recipe”. You need this knowledge to craft. There are multiple ways to learn crafting recipes. One way is by using a crafting guide, which contains a list of available crafting recipes. Some games provide crafting guides. There are also some mods which you can download online for installing a crafting guide. Another way is by reading the online manual of the game (if one is available).=
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Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.=
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Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.=
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There are multiple types of crafting recipes:=
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• Shaped (image 2): Items need to be placed in a particular shape=
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• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe)=
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• Cooking: Explained in “Basics > Cooking”=
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• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by 5%=
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In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.=
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In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.=
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Rarely, crafting recipes have replacements. This means, whenever you perform a craft, some items in the crafting grid will not be consumed, but instead will be replaced by another item.=
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Rarely, crafting recipes have replacements. This means, whenever you perform a craft, some items in the crafting grid will not be consumed, but instead will be replaced by another item.=
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Cooking=
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Cooking=
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Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a furnace, an cookable item, a fuel item and time in order to yield a new item.=
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Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a special block (like a furnace), an cookable item, a fuel item and time in order to yield a new item.=
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Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning.=
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Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning.=
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Each cookable item requires time to be cooked. This time is specific to the item type and the item must be “on fire” for the whole cooking time to actually yield the result.=
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Each cookable item requires time to be cooked. This time is specific to the item type and the item must be “on fire” for the whole cooking time to actually yield the result.=
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Hotbar=
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Hotbar=
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At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the lowest row of items in the player inventory.=
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At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the first items from your player inventory.=
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You can change the selected item with the mouse wheel or the number keys.=
|
You can change the selected item with the mouse wheel or the keyboard.=
|
||||||
• Select previous item in hotbar: [Mouse wheel up]=
|
• Select previous item in hotbar: [Mouse wheel up] or [B]=
|
||||||
• Select next item in hotbar: [Mouse wheel down]=
|
• Select next item in hotbar: [Mouse wheel down] or [N]=
|
||||||
• Select item in hotbar directly: [0]-[9]=
|
• Select item in hotbar directly: [1]-[9]=
|
||||||
The selected item is also your wielded item.=
|
The selected item is also your wielded item.=
|
||||||
Minimap=
|
Minimap=
|
||||||
If you have a map item in any of your hotbar slots, you can use the minimap.=
|
If you have a map item in any of your hotbar slots, you can use the minimap.=
|
||||||
Press [F9] to make a minimap appear on the top right. The minimap helps you to find your way around the world. Press it again to select different minimap modes and zoom levels. The minimap also shows the positions of other players.=
|
Press [F9] to make a minimap appear on the top right. The minimap helps you to find your way around the world. Press it again to select different minimap modes and zoom levels. The minimap also shows the positions of other players.=
|
||||||
There are 2 minimap modes and 3 zoom levels.=
|
There are 2 minimap modes and 3 zoom levels.=
|
||||||
Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost.=
|
Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost.=
|
||||||
Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon. Radar mode is only available in Creative Mode=
|
Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon.=
|
||||||
There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction.=
|
There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction.=
|
||||||
In other games, the minimap may be disabled.=
|
In some games, the minimap may be disabled.=
|
||||||
• Toggle minimap mode: [F9]=
|
• Toggle minimap mode: [F9]=
|
||||||
• Toggle minimap rotation mode: [Shift]+[F9]=
|
• Toggle minimap rotation mode: [Shift]+[F9]=
|
||||||
|
Inventory=
|
||||||
Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots.=
|
Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots.=
|
||||||
You have your own inventory which is called your “player inventory”, you can open it with the inventory key (default: [I]). The first inventory slots are also used as slots in your hotbar.=
|
You have your own inventory which is called your “player inventory”, you can open it with the inventory key (default: [I]). The first inventory slots are also used as slots in your hotbar.=
|
||||||
Blocks can also have their own inventory, e.g. chests and furnaces.=
|
Blocks can also have their own inventory, e.g. chests and furnaces.=
|
||||||
@ -213,9 +248,11 @@ Taking: You can take items from an occupied slot if the cursor holds nothing.=
|
|||||||
• Left click: take entire item stack=
|
• Left click: take entire item stack=
|
||||||
• Right click: take half from the item stack (rounded up)=
|
• Right click: take half from the item stack (rounded up)=
|
||||||
• Middle click: take 10 items from the item stack=
|
• Middle click: take 10 items from the item stack=
|
||||||
|
• Mouse wheel down: take 1 item from the item stack=
|
||||||
Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.=
|
Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.=
|
||||||
• Left click: put entire item stack=
|
• Left click: put entire item stack=
|
||||||
• Right click: put 1 item of the item stack=
|
• Right click: put 1 item of the item stack=
|
||||||
|
• Right click or mouse wheel up: put 1 item of the item stack=
|
||||||
• Middle click: put 10 items of the item stack=
|
• Middle click: put 10 items of the item stack=
|
||||||
Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.=
|
Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.=
|
||||||
• Click: exchange item stacks=
|
• Click: exchange item stacks=
|
||||||
@ -229,11 +266,13 @@ Here you find the most recent version of MineClone 2 and can discuss it.=
|
|||||||
Bug tracker: <https://github.com/Wuzzy2/MineClone2-Bugs>=
|
Bug tracker: <https://github.com/Wuzzy2/MineClone2-Bugs>=
|
||||||
Report bugs here.=
|
Report bugs here.=
|
||||||
Minetest links:=
|
Minetest links:=
|
||||||
Official homepage of Minetest: <http://minetest.net/>=
|
You may want to check out these online resources related to Minetest:=
|
||||||
|
Official homepage of Minetest: <https://minetest.net/>=
|
||||||
The main place to find the most recent version of Minetest, the engine used by MineClone 2.=
|
The main place to find the most recent version of Minetest, the engine used by MineClone 2.=
|
||||||
Community wiki: <http://wiki.minetest.net/>=
|
The main place to find the most recent version of Minetest.=
|
||||||
A community-based documentation website for Minetest. Anyone with an account can edit it.=
|
Community wiki: <https://wiki.minetest.net/>=
|
||||||
Minetest forums: <http://forums.minetest.net/>=
|
A community-based documentation website for Minetest. Anyone with an account can edit it! It also features a documentation of Minetest Game.=
|
||||||
|
Minetest forums: <https://forums.minetest.net/>=
|
||||||
A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and games are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages.=
|
A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and games are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages.=
|
||||||
Chat: <irc://irc.freenode.net#minetest>=
|
Chat: <irc://irc.freenode.net#minetest>=
|
||||||
A generic Internet Relay Chat channel for everything related to Minetest where people can meet to discuss in real-time. If you do not understand IRC, see the Community Wiki for help.=
|
A generic Internet Relay Chat channel for everything related to Minetest where people can meet to discuss in real-time. If you do not understand IRC, see the Community Wiki for help.=
|
||||||
@ -274,7 +313,7 @@ Items:=
|
|||||||
Gameplay:=
|
Gameplay:=
|
||||||
• “heart”: A single health symbol, indicates 2 HP=
|
• “heart”: A single health symbol, indicates 2 HP=
|
||||||
• “bubble”: A single breath symbol, indicates 1 BP=
|
• “bubble”: A single breath symbol, indicates 1 BP=
|
||||||
• HP: Hit point (equals a half “heart”)=
|
• HP: Hit point (equals half 1 “heart”)=
|
||||||
• BP: Breath point, indicates breath when diving=
|
• BP: Breath point, indicates breath when diving=
|
||||||
• Mob: Computer-controlled enemy=
|
• Mob: Computer-controlled enemy=
|
||||||
• Crafting: Combining multiple items to create new ones=
|
• Crafting: Combining multiple items to create new ones=
|
||||||
@ -304,11 +343,15 @@ Settings=
|
|||||||
There is a large variety of settings to configure Minetest. Pretty much every aspect can be changed that way.=
|
There is a large variety of settings to configure Minetest. Pretty much every aspect can be changed that way.=
|
||||||
These are a few of the most important gameplay settings:=
|
These are a few of the most important gameplay settings:=
|
||||||
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal=
|
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal=
|
||||||
• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. Changes include: Instant digging, easy access to almost all items, tools never wear off, etc.=
|
• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the game; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc.=
|
||||||
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other=
|
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other=
|
||||||
For a full list of all available settings, use the “Advanced settings” dialog in the main menu.=
|
For a full list of all available settings, use the “All Settings” dialog in the main menu.=
|
||||||
Movement modes=
|
Movement modes=
|
||||||
If you have the required privileges, you can use up to three special movement modes. Using these may be considered cheating.=
|
You can enable some special movement modes that change how you move.=
|
||||||
|
Pitch movement mode:=
|
||||||
|
• Description: If this mode is activated, the movement keys will move you relative to your current view pitch (vertical look angle) when you're in a liquid or in fly mode.=
|
||||||
|
• Default key: [L]=
|
||||||
|
• No privilege required=
|
||||||
Fast mode:=
|
Fast mode:=
|
||||||
• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.=
|
• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.=
|
||||||
• Default key: [J]=
|
• Default key: [J]=
|
||||||
@ -376,12 +419,12 @@ Here are a few basic privilege-related commands:=
|
|||||||
Players with the “privs” privilege can modify privileges at will:=
|
Players with the “privs” privilege can modify privileges at will:=
|
||||||
• /grant <player> <privilege>: Grant <privilege> to <player>=
|
• /grant <player> <privilege>: Grant <privilege> to <player>=
|
||||||
• /revoke <player> <privilege>: Revoke <privilege> from <player>=
|
• /revoke <player> <privilege>: Revoke <privilege> from <player>=
|
||||||
In single-player mode, you can use “/grant singleplayer all” to unlock all abilities (which is often considered cheating).=
|
In single-player mode, you can use “/grantme all” to unlock all abilities.=
|
||||||
Light=
|
Light=
|
||||||
As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun).=
|
As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun).=
|
||||||
There are two types of light: Sunlight and artificial light.=
|
There are two types of light: Sunlight and artificial light.=
|
||||||
Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14.=
|
Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14.=
|
||||||
Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. blocks. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15.=
|
Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15.=
|
||||||
Blocks have 3 levels of transparency:=
|
Blocks have 3 levels of transparency:=
|
||||||
• Transparent: Sunlight goes through limitless, artificial light goes through with losses=
|
• Transparent: Sunlight goes through limitless, artificial light goes through with losses=
|
||||||
• Semi-transparent: Sunlight and artificial light go through with losses=
|
• Semi-transparent: Sunlight and artificial light go through with losses=
|
||||||
@ -401,7 +444,7 @@ The values for X, Y and Z work like this:=
|
|||||||
• Follow the sun, then go right: Z increases=
|
• Follow the sun, then go right: Z increases=
|
||||||
• Follow the sun, then go left: Z decreases=
|
• Follow the sun, then go left: Z decreases=
|
||||||
• The side length of a full cube is 1=
|
• The side length of a full cube is 1=
|
||||||
You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=
|
You can view your current position in the debug screen (open with [F5]).=
|
||||||
|
|
||||||
# MCL2 extensions
|
# MCL2 extensions
|
||||||
Creative Mode=
|
Creative Mode=
|
||||||
|
@ -248,6 +248,7 @@ Granite is an igneous rock.=
|
|||||||
Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height.=
|
Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height.=
|
||||||
This block can only be placed on full solid blocks and on another top snow (which increases its height).=
|
This block can only be placed on full solid blocks and on another top snow (which increases its height).=
|
||||||
Needs soil and water to grow=
|
Needs soil and water to grow=
|
||||||
|
Needs soil and light to grow=
|
||||||
Grows on sand=
|
Grows on sand=
|
||||||
Contact damage: @1 per half second=
|
Contact damage: @1 per half second=
|
||||||
Slows down movement=
|
Slows down movement=
|
||||||
|
@ -54,3 +54,7 @@ Grows in water on dirt, sand, gravel
|
|||||||
Glows in the water=
|
Glows in the water=
|
||||||
4 possible sizes=
|
4 possible sizes=
|
||||||
Grows on dead brain coral block=
|
Grows on dead brain coral block=
|
||||||
|
Sea Pickle=
|
||||||
|
Sea pickles grow on dead brain coral blocks and provide light when underwater. They come in 4 sizes that vary in brightness.=
|
||||||
|
It can only be placed on top of dead brain coral blocks. Placing a sea pickle on another sea pickle will make it grow and brighter.=
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user