Sound changes in code

Gregor Parzefall 2022-12-20 20:57:57 +01:00
parent 718cdb553d
commit e4abbbf112
2 changed files with 50 additions and 26 deletions

@ -11,7 +11,7 @@ function mcl_sounds.node_sound_defaults(table)
table.dug = table.dug or table.dug = table.dug or
{name="default_dug_node", gain=0.25} {name="default_dug_node", gain=0.25}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_oddly_breakable_by_hand", gain=1.0} {name="default_dig_oddly_breakable_by_hand", gain=0.5}
table.place = table.place or table.place = table.place or
{name="default_place_node_hard", gain=1.0} {name="default_place_node_hard", gain=1.0}
return table return table
@ -20,11 +20,11 @@ end
function mcl_sounds.node_sound_stone_defaults(table) function mcl_sounds.node_sound_stone_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5} {name="default_hard_footstep", gain=0.2}
table.dug = table.dug or table.dug = table.dug or
{name="default_hard_footstep", gain=1.0} {name="default_hard_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_cracky", gain=1.0} {name="default_dig_cracky", gain=0.5}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -32,13 +32,13 @@ end
function mcl_sounds.node_sound_metal_defaults(table) function mcl_sounds.node_sound_metal_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_metal_footstep", gain=0.5} {name="default_metal_footstep", gain=0.2}
table.dug = table.dug or table.dug = table.dug or
{name="default_dug_metal", gain=1.0} {name="default_dug_metal", gain=0.5}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_metal", gain=1.0} {name="default_dig_metal", gain=0.5}
table.place = table.place or table.place = table.place or
{name="default_place_node_metal", gain=1.0} {name="default_place_node_metal", gain=0.5}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -46,11 +46,11 @@ end
function mcl_sounds.node_sound_dirt_defaults(table) function mcl_sounds.node_sound_dirt_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0} {name="default_dirt_footstep", gain=0.25}
table.dug = table.dug or table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5} {name="default_dirt_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0} {name="default_dig_crumbly", gain=0.4}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
@ -60,11 +60,25 @@ end
function mcl_sounds.node_sound_sand_defaults(table) function mcl_sounds.node_sound_sand_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.5} {name="default_sand_footstep", gain=0.05}
table.dug = table.dug or table.dug = table.dug or
{name="default_sand_footstep", gain=1.0} {name="default_sand_footstep", gain=0.15}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0} {name="default_dig_crumbly", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_gravel_footstep", gain=0.25}
table.dug = table.dug or
{name="default_gravel_dug", gain=1.0}
table.dig = table.dig or
{name="default_gravel_dig", gain=0.35}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
@ -78,21 +92,33 @@ function mcl_sounds.node_sound_snow_defaults(table)
table.dug = table.dug or table.dug = table.dug or
{name="pedology_snow_soft_footstep", gain=1.0} {name="pedology_snow_soft_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0} {name="default_dig_crumbly", gain=0.4}
table.place = table.place or table.place = table.place or
{name="default_place_node", gain=1.0} {name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
function mcl_sounds.node_sound_ice_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_ice_footstep", gain=0.15}
table.dug = table.dug or
{name="default_ice_dug", gain=0.5}
table.dig = table.dig or
{name="default_ice_dig", gain=0.5}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_wood_defaults(table) function mcl_sounds.node_sound_wood_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5} {name="default_wood_footstep", gain=0.15}
table.dug = table.dug or table.dug = table.dug or
{name="default_wood_footstep", gain=1.0} {name="default_wood_footstep", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_choppy", gain=1.0} {name="default_dig_choppy", gain=0.4}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end
@ -114,9 +140,9 @@ end
function mcl_sounds.node_sound_leaves_defaults(table) function mcl_sounds.node_sound_leaves_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.1325} {name="default_grass_footstep", gain=0.45}
table.dug = table.dug or table.dug = table.dug or
{name="default_grass_footstep", gain=0.425} {name="default_grass_footstep", gain=0.7}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_snappy", gain=0.4} {name="default_dig_snappy", gain=0.4}
table.place = table.place or table.place = table.place or
@ -128,11 +154,11 @@ end
function mcl_sounds.node_sound_glass_defaults(table) function mcl_sounds.node_sound_glass_defaults(table)
table = table or {} table = table or {}
table.footstep = table.footstep or table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5} {name="default_glass_footstep", gain=0.3}
table.dug = table.dug or table.dug = table.dug or
{name="default_break_glass", gain=1.0} {name="default_break_glass", gain=1.0}
table.dig = table.dig or table.dig = table.dig or
{name="default_dig_cracky", gain=1.0} {name="default_dig_cracky", gain=0.5}
mcl_sounds.node_sound_defaults(table) mcl_sounds.node_sound_defaults(table)
return table return table
end end

@ -542,9 +542,7 @@ minetest.register_node("mcl_core:gravel", {
{items = {"mcl_core:gravel"}} {items = {"mcl_core:gravel"}}
} }
}, },
sounds = mcl_sounds.node_sound_dirt_defaults({ sounds = mcl_sounds.node_sound_gravel_defaults(),
footstep = {name="default_gravel_footstep", gain=0.45},
}),
_mcl_blast_resistance = 0.6, _mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6, _mcl_hardness = 0.6,
_mcl_silk_touch_drop = true, _mcl_silk_touch_drop = true,
@ -901,7 +899,7 @@ minetest.register_node("mcl_core:ice", {
stack_max = 64, stack_max = 64,
groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1}, groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
drop = "", drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_ice_defaults(),
node_dig_prediction = "mcl_core:water_source", node_dig_prediction = "mcl_core:water_source",
after_dig_node = function(pos, oldnode) after_dig_node = function(pos, oldnode)
mcl_core.melt_ice(pos) mcl_core.melt_ice(pos)
@ -919,7 +917,7 @@ minetest.register_node("mcl_core:packed_ice", {
stack_max = 64, stack_max = 64,
groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1}, groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
drop = "", drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_ice_defaults(),
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5, _mcl_hardness = 0.5,
_mcl_silk_touch_drop = true, _mcl_silk_touch_drop = true,
@ -967,7 +965,7 @@ for i=0,3 do
stack_max = 64, stack_max = 64,
groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1}, groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1},
drop = "", drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(), sounds = mcl_sounds.node_sound_ice_defaults(),
on_construct = function(pos) on_construct = function(pos)
local timer = minetest.get_node_timer(pos) local timer = minetest.get_node_timer(pos)
timer:start(1.5) timer:start(1.5)