Disable eat delay for cake

Wuzzy 2017-05-23 01:51:37 +02:00
parent 16adc1b029
commit eab0205c2f
3 changed files with 10 additions and 6 deletions

@ -45,6 +45,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `soil_nether_wart=1`: Nether wart will grow on this
* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
#### Footnotes

@ -46,7 +46,7 @@ minetest.register_node("mcl_cake:cake", {
fixed = full_cake
},
stack_max = 1,
groups = {handy=1, cake=7, food=2,attached_node=1, dig_by_piston=1},
groups = {handy=1, cake=7, food=2,no_eat_delay=1, attached_node=1, dig_by_piston=1},
drop = '',
on_rightclick = function(pos, node, clicker, itemstack)
minetest.do_item_eat(2, ItemStack("mcl_cake:cake_6"), ItemStack("mcl_cake:cake"), clicker, {type="nothing"})
@ -92,7 +92,7 @@ local register_slice = function(level, nodebox, desc)
type = "fixed",
fixed = nodebox,
},
groups = {handy=1, cake=level, food=2,attached_node=1,not_in_creative_inventory=1,dig_by_piston=1},
groups = {handy=1, cake=level, food=2,no_eat_delay=1,attached_node=1,not_in_creative_inventory=1,dig_by_piston=1},
drop = '',
on_rightclick = on_rightclick,
sounds = mcl_sounds.node_sound_leaves_defaults(),

@ -15,12 +15,15 @@ core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, point
local name = user:get_player_name()
-- Allow eating only after a delay of 2 seconds.
-- This prevents eating as an excessive speed.
-- Yes, os.time() is not a precise timer but it is good enough for our purposes.
-- Special foodstuffs like the cake may disable the eating delay
local no_eat_delay = minetest.get_item_group(itemstack:get_name(), "no_eat_delay") == 1
-- Allow eating only after a delay of 2 seconds. This prevents eating as an excessive speed.
-- FIXME: time() is not a precise timer, so the actual delay may be +- 1 second, depending on which fraction
-- of the second the player made the first eat.
-- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats.
-- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism.
if (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(core.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)