Redstone: Propagate turnoff through opaque blocks

Wuzzy 2018-01-20 19:55:25 +01:00
parent 33d978de06
commit f4657f79f5

@ -446,7 +446,7 @@ function mesecon.turnoff(pos, link)
local node = mesecon.get_node_force(f.pos)
if not node then
-- Area does not exist; do nothing
-- No-op
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
@ -476,8 +476,21 @@ function mesecon.turnoff(pos, link)
depth = depth
})
end
if node and f.link.spread and minetest.get_item_group(node.name, "opaque") == 1 then
-- TODO: Call turnoff on neighbors
-- Call turnoff on neighbors
-- Warning: A LOT of nodes need to be looked at for this to work
for _, r in ipairs(mesecon.rule2meta(f.link, mesecon.rules.mcl_alldirs_spread)) do
local np = vector.add(f.pos, r)
if mesecon.is_receptor_on(mesecon.get_node_force(np).name) then
return false
end
for _, l in ipairs(mesecon.rules_link_rule_all(f.pos, r)) do
local nlink = table.copy(l)
nlink.spread = false
table.insert(frontiers, {pos = np, link = nlink})
end
end
end
depth = depth + 1