Add glow to falling light source nodes

Wuzzy 2019-12-14 18:56:59 +01:00
parent 7f70acc8a4
commit f4888a42a9

@ -81,11 +81,8 @@ minetest.register_entity(":__builtin:falling_node", {
set_node = function(self, node, meta)
self.node = node
self.meta = meta or {}
self.object:set_properties({
is_visible = true,
textures = {node.name},
})
local def = core.registered_nodes[node.name]
local glow
-- Set correct entity yaw
if def and node.param2 ~= 0 then
if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
@ -93,7 +90,15 @@ minetest.register_entity(":__builtin:falling_node", {
elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
self.object:set_yaw(core.dir_to_yaw(core.wallmounted_to_dir(node.param2)))
end
if def.light_source then
glow = def.light_source
end
end
self.object:set_properties({
is_visible = true,
textures = {node.name},
glow = glow,
})
end,
get_staticdata = function(self)