Add some sanity checks to fishing bobber

Wuzzy 2019-11-19 01:19:47 +01:00
parent fd089b2470
commit f6f259dce0

@ -14,6 +14,7 @@ local bobber_ENTITY={
visual_size = {x=0.5, y=0.5}, visual_size = {x=0.5, y=0.5},
collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45}, collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45},
pointable = false, pointable = false,
static_save = false,
_lastpos={}, _lastpos={},
_dive = false, _dive = false,
@ -158,33 +159,47 @@ local bobber_on_step = function(self, dtime)
local node = minetest.get_node(epos) local node = minetest.get_node(epos)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
--If we have no player remove self. --If we have no player, remove self.
if self.player == nil then if self.player == nil or self.player == "" then
self.object:remove() self.object:remove()
return
end
local player = minetest.get_player_by_name(self.player)
if not player then
self.object:remove()
return
end end
--Check if player is nearby --Check if player is nearby
if self._tick % 5 == 0 and self.player ~= nil then if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then
--Destroy bobber if item not wielded. --Destroy bobber if item not wielded.
if (minetest.get_player_by_name(self.player):get_wielded_item():get_name() ~= "mcl_fishing:fishing_rod") then local wield = player:get_wielded_item()
if ((not wield) or (wield:get_name() ~= "mcl_fishing:fishing_rod")) then
self.object:remove() self.object:remove()
return
end end
--Destroy bobber if player is too far away. --Destroy bobber if player is too far away.
local objpos = self.object:get_pos() local objpos = self.object:get_pos()
local playerpos = minetest.get_player_by_name(self.player):get_pos() local playerpos = player:get_pos()
if (((playerpos.y - objpos.y) >= 33) or ((playerpos.y - objpos.y) <= -33)) then if (((playerpos.y - objpos.y) >= 33) or ((playerpos.y - objpos.y) <= -33)) then
self.object:remove() self.object:remove()
return
elseif (((playerpos.x - objpos.x) >= 33) or ((playerpos.x - objpos.x) <= -33)) then elseif (((playerpos.x - objpos.x) >= 33) or ((playerpos.x - objpos.x) <= -33)) then
self.object:remove() self.object:remove()
return
elseif (((playerpos.z - objpos.z) >= 33) or ((playerpos.z - objpos.z) <= -33)) then elseif (((playerpos.z - objpos.z) >= 33) or ((playerpos.z - objpos.z) <= -33)) then
self.object:remove() self.object:remove()
return
elseif ((((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) >= 33) or ((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) <= -33) then elseif ((((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) >= 33) or ((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) <= -33) then
self.object:remove() self.object:remove()
return
elseif ((((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) >= 33) or ((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) <= -33) then elseif ((((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) >= 33) or ((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) <= -33) then
self.object:remove() self.object:remove()
return
elseif ((((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) >= 33) or ((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) <= -33) then elseif ((((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) >= 33) or ((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) <= -33) then
self.object:remove() self.object:remove()
return
end end
end end