Fix controls.register_on_press being called for every player in a globalstep

Elias Fleckenstein 2021-04-17 18:55:56 +02:00
parent f79e12c8ae
commit f8b54db392

@ -199,22 +199,7 @@ minetest.register_globalstep(function(dtime)
end
end
controls.register_on_press(function(player, key)
if key~="jump" and key~="RMB" then return end
if key=="jump" then
if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true then
elytra[player] = true
elseif key=="RMB" then
if wielded:get_name() == "mcl_tools:rocket" then
wielded:take_item()
player:set_wielded_item(wielded)
end
end
end
end)
if elytra[player] == true and node_stand_return ~= "air" or elytra[player] == true and player:get_inventory():get_stack("armor", 3):get_name() ~= "mcl_armor:elytra" or player:get_attach() ~= nil then
if elytra[player] == true and ~= nil then
elytra[player] = false
end
--[[
@ -224,21 +209,29 @@ minetest.register_globalstep(function(dtime)
elytra[player] = false
end]]
if elytra[player] == true then
mcl_player.player_set_animation(player, "fly")
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
if player_velocity.y < -1.5 then
player:add_velocity({x=0, y=0.17, z=0})
end
if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
if degrees(player:get_look_vertical()) * -.01 < .1 then
look_pitch = degrees(player:get_look_vertical()) * -.01
else
look_pitch = .1
local wearing_elytra = player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra"
if elytra[player] then
if node_stand_return ~= "air" or not wearing_elytra or player:get_attach() then
elytra[player] = false
else
mcl_player.player_set_animation(player, "fly")
playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1)
if player_velocity.y < -1.5 then
player:add_velocity({x=0, y=0.17, z=0})
end
if math.abs(player_velocity.x) + math.abs(player_velocity.z) < 20 then
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
if degrees(player:get_look_vertical()) * -.01 < .1 then
look_pitch = degrees(player:get_look_vertical()) * -.01
else
look_pitch = .1
end
player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
end
player:add_velocity({x=dir.x, y=look_pitch, z=dir.z})
end
elseif wearing_elytra and player_velocity.y < -6 and controls.jump then
elytra[player] = true
else
playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
end