More Nether portal generating refactor stuff

Wuzzy 2018-06-15 19:15:39 +02:00
parent c1614dabc5
commit fe60b2c8bb

@ -9,7 +9,8 @@ local FRAME_SIZE_Y_MIN = 5
local FRAME_SIZE_X_MAX = 23
local FRAME_SIZE_Y_MAX = 23
local NETHER_PORTAL_TELEPORT_DELAY = 3 -- seconds before teleporting in Nether portal
local TELEPORT_DELAY = 3 -- seconds before teleporting in Nether portal
local TELEPORT_COOLOFF = 4 -- after object was teleported, for this many seconds it won't teleported again
local mg_name = minetest.get_mapgen_setting("mg_name")
@ -433,9 +434,9 @@ minetest.register_abm({
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
end
-- Enable teleportation cooloff for 4 seconds, to prevent back-and-forth teleportation
-- Enable teleportation cooloff for some seconds, to prevent back-and-forth teleportation
portal_cooloff[obj] = true
minetest.after(4, function(o)
minetest.after(TELEPORT_COOLOFF, function(o)
portal_cooloff[o] = false
end, obj)
if obj:is_player() then
@ -450,16 +451,16 @@ minetest.register_abm({
-- (if there isn't already one, teleport object after a short delay.
local emerge_callback = function(blockpos, action, calls_remaining, param)
minetest.log("verbose", "[mcl_portal] emerge_callack called! action="..action)
if calls_remaining <= 0 then
if calls_remaining <= 0 and action ~= minetest.EMERGE_CANCELLED and action ~= minetest.EMERGE_ERRORED then
minetest.log("verbose", "[mcl_portal] Area for destination Nether portal emerged!")
build_portal(param.target, param.pos, false)
minetest.after(NETHER_PORTAL_TELEPORT_DELAY, teleport, obj, pos, target)
minetest.after(TELEPORT_DELAY, teleport, obj, pos, target)
end
end
minetest.log("verbose", "[mcl_portal] Emerging area for destination Nether portal ...")
minetest.emerge_area(vector.subtract(target, 7), vector.add(target, 7), emerge_callback, { pos = pos, target = target })
else
minetest.after(NETHER_PORTAL_TELEPORT_DELAY, teleport, obj, pos, target)
minetest.after(TELEPORT_DELAY, teleport, obj, pos, target)
end
end