Use modpack for easier installation (idea is taken from cornernote's mod format), fix some grammar in API reference, move chat command reference and API reference to separate files.

This commit is contained in:
Anthony Zhang 2012-10-01 16:19:09 -04:00
parent a82ab9176f
commit 12dfbd198d
10 changed files with 333 additions and 322 deletions

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Chat Commands
-------------
For more information, see the [README](README.md).
### //reset
Reset the region so that it is empty.
//reset
### //mark
Show markers at the region positions.
//mark
### //pos1
Set WorldEdit region position 1 to the player's location.
//pos1
### //pos2
Set WorldEdit region position 2 to the player's location.
//pos2
### //p set/get
Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
//p set
//p get
### //volume
Display the volume of the current WorldEdit region.
//volume
### //set <node>
Set the current WorldEdit region to <node>.
//set dirt
//set default:glass
//set mesecons:mesecon
### //replace <search node> <replace node>
Replace all instances of <search node> with <place node> in the current WorldEdit region.
//replace cobble stone
//replace default:steelblock glass
//replace dirt flowers:flower_waterlily
//replace flowers:flower_rose flowers:flower_tulip
### //hollowsphere <radius> <node>
Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
//hollowsphere 5 dirt
//hollowsphere 12 default:glass
//hollowsphere 17 mesecons:mesecon
### //sphere <radius> <node>
Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
//sphere 5 dirt
//sphere 12 default:glass
//sphere 17 mesecons:mesecon
### //hollowcylinder x/y/z/? <length> <radius> <node>
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//hollowcylinder x +5 8 dirt
//hollowcylinder y 28 10 default:glass
//hollowcylinder z -12 3 mesecons:mesecon
//hollowcylinder ? 2 4 stone
### //cylinder x/y/z/? <length> <radius> <node>
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//cylinder x +5 8 dirt
//cylinder y 28 10 default:glass
//cylinder z -12 3 mesecons:mesecon
//cylinder ? 2 4 stone
### //pyramid <height> <node>
Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
//pyramid 8 dirt
//pyramid 5 default:glass
//pyramid 2 stone
### //spiral <width> <height> <spacer> <node>
Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
//spiral 20 5 3 dirt
//spiral 5 2 1 default:glass
//spiral 7 1 5 stone
### //copy x/y/z/? <amount>
Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
### //move x/y/z/? <amount>
Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
//move x 15
//move y -7
//move z +4
//move ? -1
### //stack x/y/z/? <count>
Stack the current WorldEdit region along the x/y/z/? axis <count> times.
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
### //transpose x/y/z/? x/y/z/?
Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
//transpose x y
//transpose x z
//transpose y z
//transpose ? y
### //flip x/y/z/?
Flip the current WorldEdit region along the x/y/z/? axis.
//flip x
//flip y
//flip z
//flip ?
### //rotate x/y/z/? <angle>
Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
### //dig
Dig the current WorldEdit region.
//dig
### //save <file>
Save the current WorldEdit region to "(world folder)/schems/<file>.we".
//save some random filename
//save huge_base
### //load <file>
Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
//load some random filename
//load huge_base
### //metasave <file>
Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
//metasave some random filename
//metasave huge_base
### //metaload <file>
Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
//metaload some random filename
//metaload huge_base

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README.md

@ -34,336 +34,21 @@ Entities are used to mark the location of the WorldEdit regions. They appear as
To remove the entities, simply punch them. This does not reset the positions themselves.
Commands
--------
Chat Commands
-------------
WorldEdit is accessed in-game through an interface. By default, the mod distribution includes a chat interface for this purpose. It is documented in the [Chat Commands Reference](Chat Commands.md).
### //reset
Reset the region so that it is empty.
//reset
### //mark
Show markers at the region positions.
//mark
### //pos1
Set WorldEdit region position 1 to the player's location.
//pos1
### //pos2
Set WorldEdit region position 2 to the player's location.
//pos2
### //p set/get
Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
//p set
//p get
### //volume
Display the volume of the current WorldEdit region.
//volume
### //set <node>
Set the current WorldEdit region to <node>.
//set dirt
//set default:glass
//set mesecons:mesecon
### //replace <search node> <replace node>
Replace all instances of <search node> with <place node> in the current WorldEdit region.
//replace cobble stone
//replace default:steelblock glass
//replace dirt flowers:flower_waterlily
//replace flowers:flower_rose flowers:flower_tulip
### //hollowsphere <radius> <node>
Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
//hollowsphere 5 dirt
//hollowsphere 12 default:glass
//hollowsphere 17 mesecons:mesecon
### //sphere <radius> <node>
Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
//sphere 5 dirt
//sphere 12 default:glass
//sphere 17 mesecons:mesecon
### //hollowcylinder x/y/z/? <length> <radius> <node>
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//hollowcylinder x +5 8 dirt
//hollowcylinder y 28 10 default:glass
//hollowcylinder z -12 3 mesecons:mesecon
//hollowcylinder ? 2 4 stone
### //cylinder x/y/z/? <length> <radius> <node>
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//cylinder x +5 8 dirt
//cylinder y 28 10 default:glass
//cylinder z -12 3 mesecons:mesecon
//cylinder ? 2 4 stone
### //pyramid <height> <node>
Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
//pyramid 8 dirt
//pyramid 5 default:glass
//pyramid 2 stone
### //spiral <width> <height> <spacer> <node>
Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
//spiral 20 5 3 dirt
//spiral 5 2 1 default:glass
//spiral 7 1 5 stone
### //copy x/y/z/? <amount>
Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
### //move x/y/z/? <amount>
Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
//move x 15
//move y -7
//move z +4
//move ? -1
### //stack x/y/z/? <count>
Stack the current WorldEdit region along the x/y/z/? axis <count> times.
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
### //transpose x/y/z/? x/y/z/?
Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
//transpose x y
//transpose x z
//transpose y z
//transpose ? y
### //flip x/y/z/?
Flip the current WorldEdit region along the x/y/z/? axis.
//flip x
//flip y
//flip z
//flip ?
### //rotate x/y/z/? <angle>
Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
### //dig
Dig the current WorldEdit region.
//dig
### //save <file>
Save the current WorldEdit region to "(world folder)/schems/<file>.we".
//save some random filename
//save huge_base
### //load <file>
Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
//load some random filename
//load huge_base
### //metasave <file>
Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
//metasave some random filename
//metasave huge_base
### //metaload <file>
Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
//metaload some random filename
//metaload huge_base
If visual manipulation of nodes is desired, the [WorldEdit GUI](http://minetest.net/forum/viewtopic.php?id=3112) mod provides a simple interface with buttons and text entry fields for this purpose.
WorldEdit API
-------------
WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
### worldedit.volume(pos1, pos2)
Determines the volume of the region defined by positions `pos1` and `pos2`.
Returns the volume.
### worldedit.set(pos1, pos2, nodename)
Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
Returns the number of nodes set.
### worldedit.replace(pos1, pos2, searchnode, replacenode)
Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
Returns the number of nodes replaced.
### worldedit.hollow_sphere = function(pos, radius, nodename)
Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.sphere = function(pos, radius, nodename)
Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.cylinder(pos, axis, length, radius, nodename)
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.pyramid(pos, height, nodename)
Adds a pyramid at `pos` with height `height`.
Returns the number of nodes added.
### worldedit.spiral(pos, width, height, spacer, nodename)
Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.copy(pos1, pos2, axis, amount)
Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
Returns the number of nodes copied.
### worldedit.move(pos1, pos2, axis, amount)
Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
Returns the number of nodes moved.
### worldedit.stack(pos1, pos2, axis, count)
Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
Returns the number of nodes stacked.
### worldedit.transpose(pos1, pos2, axis1, axis2)
Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
Returns the number of nodes transposed.
### worldedit.flip(pos1, pos2, axis)
Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
Returns the number of nodes flipped.
### worldedit.rotate(pos1, pos2, angle)
Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
Returns the number of nodes rotated.
### worldedit.dig(pos1, pos2)
Digs a region defined by positions `pos1` and `pos2`.
Returns the number of nodes dug.
### worldedit.serialize(pos1, pos2)
Converts the region defined by positions `pos1` and `pos2` into a single string.
Returns the serialized data and the number of nodes serialized.
### worldedit.deserialize(originpos, value)
Loads the nodes represented by string `value` at position `originpos`.
Returns the number of nodes deserialized.
### worldedit.deserialize_old(originpos, value)
Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
Returns the number of nodes deserialized.
### worldedit.metasave(pos1, pos2, file)
Saves the nodes and meta defined by positions `pos1` and `pos2` into a file
Returns the number of nodes saved
### worldedit.metaload(pos1, file)
Loads the nodes and meta from `file` to position `pos1`
Returns the number of nodes loaded
This API is documented in the [WorldEdit API Reference](WorldEdit API.md).
License
-------
Copyright 2012 sfan5 and Anthony Zhang (Temperest)
Copyright 2012 sfan5, Anthony Zhang (Temperest), and Brett O'Donnell (cornernote).
This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).

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WorldEdit API
-------------
For more information, see the [README](README.md).
### worldedit.volume(pos1, pos2)
Determines the volume of the region defined by positions `pos1` and `pos2`.
Returns the volume.
### worldedit.set(pos1, pos2, nodename)
Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
Returns the number of nodes set.
### worldedit.replace(pos1, pos2, searchnode, replacenode)
Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
Returns the number of nodes replaced.
### worldedit.hollow_sphere = function(pos, radius, nodename)
Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.sphere = function(pos, radius, nodename)
Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.cylinder(pos, axis, length, radius, nodename)
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.pyramid(pos, height, nodename)
Adds a pyramid at `pos` with height `height`.
Returns the number of nodes added.
### worldedit.spiral(pos, width, height, spacer, nodename)
Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
Returns the number of nodes added.
### worldedit.copy(pos1, pos2, axis, amount)
Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
Returns the number of nodes copied.
### worldedit.move(pos1, pos2, axis, amount)
Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
Returns the number of nodes moved.
### worldedit.stack(pos1, pos2, axis, count)
Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
Returns the number of nodes stacked.
### worldedit.transpose(pos1, pos2, axis1, axis2)
Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
Returns the number of nodes transposed.
### worldedit.flip(pos1, pos2, axis)
Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
Returns the number of nodes flipped.
### worldedit.rotate(pos1, pos2, angle)
Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
Returns the number of nodes rotated.
### worldedit.dig(pos1, pos2)
Digs a region defined by positions `pos1` and `pos2`.
Returns the number of nodes dug.
### worldedit.serialize(pos1, pos2)
Converts the region defined by positions `pos1` and `pos2` into a single string.
Returns the serialized data and the number of nodes serialized.
### worldedit.deserialize(originpos, value)
Loads the nodes represented by string `value` at position `originpos`.
Returns the number of nodes deserialized.
### worldedit.deserialize_old(originpos, value)
Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
Returns the number of nodes deserialized.
### worldedit.metasave(pos1, pos2, file)
Saves the nodes and meta defined by positions `pos1` and `pos2` into a file.
Returns the number of nodes saved.
### worldedit.metaload(pos1, file)
Loads the nodes and meta from `file` to position `pos1`.
Returns the number of nodes loaded.

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