Fix leaking {safe,check}_region

This commit is contained in:
ShadowNinja 2015-05-16 19:52:11 -04:00
parent 6b2fe397e6
commit 163dffccb3
2 changed files with 6 additions and 4 deletions

@ -11,8 +11,7 @@ if minetest.place_schematic then
end
dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
safe_region = rawget(_G, "safe_region") or function(callback) return callback end
local safe_region, check_region = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
local function get_position(name) --position 1 retrieval function for when not using `safe_region`
local pos1 = worldedit.pos1[name]

@ -1,7 +1,7 @@
local safe_region_callback = {}
local safe_region_param = {}
check_region = function(name, param)
local function check_region(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] --obtain positions
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
@ -12,7 +12,7 @@ end
--`callback` is a callback to run when the user confirms
--`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed
safe_region = function(callback, nodes_needed)
local function safe_region(callback, nodes_needed)
--default node volume calculation
nodes_needed = nodes_needed or check_region
@ -63,3 +63,6 @@ minetest.register_chatcommand("/n", {
safe_region_callback[name], safe_region_param[name] = nil, nil
end,
})
return safe_region, check_region