mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-04 21:33:43 +01:00
Introduce type parameter for worldedit.player_notify
This commit is contained in:
parent
d13ba673fe
commit
1d8d9a704f
@ -9,7 +9,7 @@ local brush_on_use = function(itemstack, placer)
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if cmd == "" then
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if cmd == "" then
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worldedit.player_notify(name,
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worldedit.player_notify(name,
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S("This brush is not bound, use @1 to bind a command to it.",
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S("This brush is not bound, use @1 to bind a command to it.",
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minetest.colorize("#00ffff", "//brush")))
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minetest.colorize("#00ffff", "//brush")), "info")
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return false
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return false
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end
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end
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@ -19,7 +19,7 @@ local brush_on_use = function(itemstack, placer)
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local has_privs, missing_privs = minetest.check_player_privs(name, cmddef.privs)
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local has_privs, missing_privs = minetest.check_player_privs(name, cmddef.privs)
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if not has_privs then
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if not has_privs then
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worldedit.player_notify(name,
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worldedit.player_notify(name,
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S("Missing privileges: @1", table.concat(missing_privs, ", ")))
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S("Missing privileges: @1", table.concat(missing_privs, ", ")), "error")
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return false
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return false
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end
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end
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@ -29,7 +29,7 @@ local brush_on_use = function(itemstack, placer)
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local ray = minetest.raycast(raybegin, rayend, false, true)
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local ray = minetest.raycast(raybegin, rayend, false, true)
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local pointed_thing = ray:next()
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local pointed_thing = ray:next()
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if pointed_thing == nil then
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if pointed_thing == nil then
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worldedit.player_notify(name, S("Too far away."))
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worldedit.player_notify(name, S("Too far away."), "error")
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return false
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return false
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end
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end
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@ -38,17 +38,17 @@ local brush_on_use = function(itemstack, placer)
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worldedit.pos2[name] = nil
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worldedit.pos2[name] = nil
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worldedit.marker_update(name)
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worldedit.marker_update(name)
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-- this isn't really clean...
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local player_notify_old = worldedit.player_notify
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worldedit.player_notify = function(name, msg)
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if string.match(msg, "^%d") then return end -- discard "1234 nodes added."
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return player_notify_old(name, msg)
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end
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assert(cmddef.require_pos < 2)
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assert(cmddef.require_pos < 2)
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local parsed = {cmddef.parse(meta:get_string("params"))}
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local parsed = {cmddef.parse(meta:get_string("params"))}
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if not table.remove(parsed, 1) then return false end -- shouldn't happen
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if not table.remove(parsed, 1) then return false end -- shouldn't happen
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-- discard success messages
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local player_notify_old = worldedit.player_notify
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worldedit.player_notify = function(name, msg, typ)
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if typ == "ok" then return end
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return player_notify_old(name, msg, typ)
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end
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minetest.log("action", string.format("%s uses WorldEdit brush (//%s) at %s",
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minetest.log("action", string.format("%s uses WorldEdit brush (//%s) at %s",
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name, cmd, minetest.pos_to_string(pointed_thing.under)))
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name, cmd, minetest.pos_to_string(pointed_thing.under)))
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cmddef.func(name, unpack(parsed))
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cmddef.func(name, unpack(parsed))
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@ -86,29 +86,26 @@ worldedit.register_command("brush", {
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func = function(name, cmd, params)
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func = function(name, cmd, params)
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local itemstack = minetest.get_player_by_name(name):get_wielded_item()
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local itemstack = minetest.get_player_by_name(name):get_wielded_item()
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if itemstack == nil or itemstack:get_name() ~= "worldedit:brush" then
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if itemstack == nil or itemstack:get_name() ~= "worldedit:brush" then
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worldedit.player_notify(name, S("Not holding brush item."))
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return false, S("Not holding brush item.")
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return
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end
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end
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cmd = cmd:lower()
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cmd = cmd:lower()
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local meta = itemstack:get_meta()
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local meta = itemstack:get_meta()
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if cmd == "none" then
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if cmd == "none" then
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meta:from_table(nil)
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meta:from_table(nil)
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worldedit.player_notify(name, S("Brush assignment cleared."))
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worldedit.player_notify(name, S("Brush assignment cleared."), "ok")
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else
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else
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local cmddef = worldedit.registered_commands[cmd]
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local cmddef = worldedit.registered_commands[cmd]
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if cmddef == nil or cmddef.require_pos ~= 1 then
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if cmddef == nil or cmddef.require_pos ~= 1 then
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worldedit.player_notify(name, S("@1 cannot be used with brushes",
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return false, S("@1 cannot be used with brushes",
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minetest.colorize("#00ffff", "//"..cmd)))
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minetest.colorize("#00ffff", "//"..cmd))
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return
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end
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end
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-- Try parsing command params so we can give the user feedback
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-- Try parsing command params so we can give the user feedback
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local ok, err = cmddef.parse(params)
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local ok, err = cmddef.parse(params)
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if not ok then
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if not ok then
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err = err or S("invalid usage")
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err = err or S("invalid usage")
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worldedit.player_notify(name, S("Error with command: @1", err))
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return false, S("Error with command: @1", err)
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return
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end
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end
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meta:set_string("command", cmd)
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meta:set_string("command", cmd)
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@ -116,7 +113,7 @@ worldedit.register_command("brush", {
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local fullcmd = minetest.colorize("#00ffff", "//"..cmd) .. " " .. params
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local fullcmd = minetest.colorize("#00ffff", "//"..cmd) .. " " .. params
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meta:set_string("description",
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meta:set_string("description",
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minetest.registered_tools["worldedit:brush"].description .. ": " .. fullcmd)
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minetest.registered_tools["worldedit:brush"].description .. ": " .. fullcmd)
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worldedit.player_notify(name, S("Brush assigned to command: @1", fullcmd))
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worldedit.player_notify(name, S("Brush assigned to command: @1", fullcmd), "ok")
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end
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end
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minetest.get_player_by_name(name):set_wielded_item(itemstack)
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minetest.get_player_by_name(name):set_wielded_item(itemstack)
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end,
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end,
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@ -25,13 +25,13 @@ worldedit.register_command("lua", {
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if err == nil then
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if err == nil then
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minetest.log("action", name .. " executed " .. param)
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minetest.log("action", name .. " executed " .. param)
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if ret ~= "nil" then
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if ret ~= "nil" then
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worldedit.player_notify(name, "code successfully executed, returned " .. ret)
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worldedit.player_notify(name, "code successfully executed, returned " .. ret, "info")
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else
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else
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worldedit.player_notify(name, "code successfully executed")
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worldedit.player_notify(name, "code successfully executed", "ok")
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end
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end
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else
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else
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minetest.log("action", name .. " tried to execute " .. param)
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minetest.log("action", name .. " tried to execute " .. param)
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worldedit.player_notify(name, "code error: " .. err)
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worldedit.player_notify(name, "code error: " .. err, "error")
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end
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end
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end,
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end,
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})
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})
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@ -49,10 +49,10 @@ worldedit.register_command("luatransform", {
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func = function(name, param)
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func = function(name, param)
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local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
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local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
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if err then
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if err then
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worldedit.player_notify(name, "code error: " .. err, false)
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worldedit.player_notify(name, "code error: " .. err, "error")
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minetest.log("action", name.." tried to execute luatransform "..param)
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minetest.log("action", name.." tried to execute luatransform "..param)
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else
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else
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worldedit.player_notify(name, "code successfully executed", false)
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worldedit.player_notify(name, "code successfully executed", "ok")
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minetest.log("action", name.." executed luatransform "..param)
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minetest.log("action", name.." executed luatransform "..param)
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end
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end
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end,
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end,
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@ -249,14 +249,14 @@ worldedit.register_command("cubeapply", {
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end,
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end,
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nodes_needed = function(name, sidex, sidey, sidez, cmd, parsed)
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nodes_needed = function(name, sidex, sidey, sidez, cmd, parsed)
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-- its not possible to defer to the target command at this point
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-- its not possible to defer to the target command at this point
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-- FIXME: why not?
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return sidex * sidey * sidez
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return sidex * sidey * sidez
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end,
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end,
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func = function(name, sidex, sidey, sidez, cmd, parsed)
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func = function(name, sidex, sidey, sidez, cmd, parsed)
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local cmddef = assert(worldedit.registered_commands[cmd])
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local cmddef = assert(worldedit.registered_commands[cmd])
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local success, missing_privs = minetest.check_player_privs(name, cmddef.privs)
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local success, missing_privs = minetest.check_player_privs(name, cmddef.privs)
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if not success then
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if not success then
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worldedit.player_notify(name, S("Missing privileges: @1", table.concat(missing_privs, ", ")))
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return false, S("Missing privileges: @1", table.concat(missing_privs, ", "))
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return
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end
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end
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-- update region to be the cuboid the user wanted
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-- update region to be the cuboid the user wanted
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@ -31,13 +31,13 @@ local function chatcommand_handler(cmd_name, name, param)
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if def.require_pos == 2 then
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if def.require_pos == 2 then
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, S("no region selected"))
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worldedit.player_notify(name, S("no region selected"), "error")
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return
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return
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end
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end
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elseif def.require_pos == 1 then
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elseif def.require_pos == 1 then
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local pos1 = worldedit.pos1[name]
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local pos1 = worldedit.pos1[name]
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if pos1 == nil then
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if pos1 == nil then
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worldedit.player_notify(name, S("no position 1 selected"))
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worldedit.player_notify(name, S("no position 1 selected"), "error")
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return
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return
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end
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end
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end
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end
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@ -45,14 +45,14 @@ local function chatcommand_handler(cmd_name, name, param)
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local parsed = {def.parse(param)}
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local parsed = {def.parse(param)}
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local success = table.remove(parsed, 1)
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local success = table.remove(parsed, 1)
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if not success then
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if not success then
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worldedit.player_notify(name, parsed[1] or S("invalid usage"))
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worldedit.player_notify(name, parsed[1] or S("invalid usage"), "error")
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return
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return
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end
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end
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local run = function()
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local run = function()
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local _, msg = def.func(name, unpack(parsed))
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local ok, msg = def.func(name, unpack(parsed))
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if msg then
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if msg then
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minetest.chat_send_player(name, msg)
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worldedit.player_notify(name, msg, ok and "ok" or "error")
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end
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end
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end
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end
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@ -71,7 +71,7 @@ local function chatcommand_handler(cmd_name, name, param)
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ok = ok and ( (v == nil and old_state[i] == nil) or vector.equals(v, old_state[i]) )
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ok = ok and ( (v == nil and old_state[i] == nil) or vector.equals(v, old_state[i]) )
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end
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end
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if not ok then
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if not ok then
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worldedit.player_notify(name, S("ERROR: the operation was cancelled because the region has changed."))
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worldedit.player_notify(name, S("ERROR: the operation was cancelled because the region has changed."), "error")
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return
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return
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end
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end
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@ -149,8 +149,27 @@ do
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end
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end
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function worldedit.player_notify(name, message)
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-- Notifies a player of something related to WorldEdit.
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minetest.chat_send_player(name, "WorldEdit -!- " .. message)
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-- Message types:
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-- "error" = An operation did not work as expected.
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-- "ok" = An operation completed successfully. Because notifications of this type
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-- can be filtered, use this ONLY for generic messages like "1234 nodes set".
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-- "info" = Other informational messages
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-- @param name Name of player
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-- @param message Message text
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-- @param typ Type of message (optional but strongly recommend)
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function worldedit.player_notify(name, message, typ)
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local t = {
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"WorldEdit",
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"-!-",
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tostring(message)
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}
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if typ == "error" then
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t[2] = minetest.colorize("#f22", t[2])
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elseif typ == "ok" then
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t[2] = minetest.colorize("#2f2", t[2])
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end
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minetest.chat_send_player(name, table.concat(t, " "))
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end
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end
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-- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
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-- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
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@ -178,19 +197,12 @@ worldedit.register_command("about", {
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"commands, or find more information at @3",
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"commands, or find more information at @3",
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worldedit.version_string, minetest.colorize("#00ffff", "//help"),
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worldedit.version_string, minetest.colorize("#00ffff", "//help"),
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"https://github.com/Uberi/Minetest-WorldEdit"
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"https://github.com/Uberi/Minetest-WorldEdit"
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))
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), "info")
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end,
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end,
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})
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})
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-- initially copied from builtin/chatcommands.lua
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-- initially copied from builtin/chatcommands.lua
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worldedit.register_command("help", {
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local function help_command(name, param)
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privs = {},
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params = "[all/<cmd>]",
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description = S("Get help for WorldEdit commands"),
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parse = function(param)
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return true, param
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end,
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func = function(name, param)
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local function format_help_line(cmd, def, follow_alias)
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local function format_help_line(cmd, def, follow_alias)
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local msg = minetest.colorize("#00ffff", "//"..cmd)
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local msg = minetest.colorize("#00ffff", "//"..cmd)
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if def.name ~= cmd then
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if def.name ~= cmd then
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@ -269,6 +281,20 @@ worldedit.register_command("help", {
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return true, format_help_line(param, def, true)
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return true, format_help_line(param, def, true)
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end
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end
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end
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end
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end
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worldedit.register_command("help", {
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privs = {},
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params = "[all/<cmd>]",
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description = S("Get help for WorldEdit commands"),
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parse = function(param)
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return true, param
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end,
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func = function(name, param)
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local ok, msg = help_command(name, param)
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if msg then
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worldedit.player_notify(name, msg, ok and "info" or "error")
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end
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end,
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end,
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})
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})
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@ -285,7 +311,7 @@ worldedit.register_command("reset", {
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worldedit.set_pos[name] = nil
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worldedit.set_pos[name] = nil
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--make sure the user does not try to confirm an operation after resetting pos:
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--make sure the user does not try to confirm an operation after resetting pos:
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reset_pending(name)
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reset_pending(name)
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worldedit.player_notify(name, S("region reset"))
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return true, S("region reset")
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end,
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end,
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})
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})
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@ -16,9 +16,9 @@ worldedit.register_command("deleteblocks", {
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local success = minetest.delete_area(pos1, pos2)
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local success = minetest.delete_area(pos1, pos2)
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if success then
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if success then
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worldedit.player_notify(name, S("Area deleted."))
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return true, S("Area deleted.")
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else
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else
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worldedit.player_notify(name, S("There was an error during deletion of the area."))
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return false, S("There was an error during deletion of the area.")
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end
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end
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end,
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end,
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})
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})
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@ -32,7 +32,7 @@ worldedit.register_command("clearobjects", {
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nodes_needed = check_region,
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nodes_needed = check_region,
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func = function(name)
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func = function(name)
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local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
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local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.player_notify(name, S("@1 objects cleared", count))
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return true, S("@1 objects cleared", count)
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end,
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end,
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})
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})
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@ -52,7 +52,7 @@ worldedit.register_command("set", {
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nodes_needed = check_region,
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nodes_needed = check_region,
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func = function(name, node)
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func = function(name, node)
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local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
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local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
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worldedit.player_notify(name, S("@1 nodes set", count))
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return true, S("@1 nodes set", count)
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end,
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end,
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})
|
})
|
||||||
|
|
||||||
@ -74,7 +74,7 @@ worldedit.register_command("param2", {
|
|||||||
nodes_needed = check_region,
|
nodes_needed = check_region,
|
||||||
func = function(name, param2)
|
func = function(name, param2)
|
||||||
local count = worldedit.set_param2(worldedit.pos1[name], worldedit.pos2[name], param2)
|
local count = worldedit.set_param2(worldedit.pos1[name], worldedit.pos2[name], param2)
|
||||||
worldedit.player_notify(name, S("@1 nodes altered", count))
|
return true, S("@1 nodes altered", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -109,7 +109,7 @@ worldedit.register_command("mix", {
|
|||||||
func = function(name, nodes)
|
func = function(name, nodes)
|
||||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||||
local count = worldedit.set(pos1, pos2, nodes)
|
local count = worldedit.set(pos1, pos2, nodes)
|
||||||
worldedit.player_notify(name, S("@1 nodes set", count))
|
return true, S("@1 nodes set", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -140,7 +140,7 @@ worldedit.register_command("replace", {
|
|||||||
func = function(name, search_node, replace_node)
|
func = function(name, search_node, replace_node)
|
||||||
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
|
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
|
||||||
search_node, replace_node)
|
search_node, replace_node)
|
||||||
worldedit.player_notify(name, S("@1 nodes replaced", count))
|
return true, S("@1 nodes replaced", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -155,7 +155,7 @@ worldedit.register_command("replaceinverse", {
|
|||||||
func = function(name, search_node, replace_node)
|
func = function(name, search_node, replace_node)
|
||||||
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
|
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
|
||||||
search_node, replace_node, true)
|
search_node, replace_node, true)
|
||||||
worldedit.player_notify(name, S("@1 nodes replaced", count))
|
return true, S("@1 nodes replaced", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -168,7 +168,7 @@ worldedit.register_command("fixlight", {
|
|||||||
nodes_needed = check_region,
|
nodes_needed = check_region,
|
||||||
func = function(name)
|
func = function(name)
|
||||||
local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
|
local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
|
||||||
worldedit.player_notify(name, S("@1 nodes updated", count))
|
return true, S("@1 nodes updated", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -198,7 +198,7 @@ worldedit.register_command("drain", {
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
worldedit.player_notify(name, S("@1 nodes updated", count))
|
return true, S("@1 nodes updated", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -281,7 +281,7 @@ worldedit.register_command("clearcut", {
|
|||||||
func = function(name)
|
func = function(name)
|
||||||
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
|
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
|
||||||
local count = clearcut(pos1, pos2)
|
local count = clearcut(pos1, pos2)
|
||||||
worldedit.player_notify(name, S("@1 nodes removed", count))
|
return true, S("@1 nodes removed", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -294,7 +294,7 @@ worldedit.register_command("hide", {
|
|||||||
nodes_needed = check_region,
|
nodes_needed = check_region,
|
||||||
func = function(name)
|
func = function(name)
|
||||||
local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
|
local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
|
||||||
worldedit.player_notify(name, S("@1 nodes hidden", count))
|
return true, S("@1 nodes hidden", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -314,7 +314,7 @@ worldedit.register_command("suppress", {
|
|||||||
nodes_needed = check_region,
|
nodes_needed = check_region,
|
||||||
func = function(name, node)
|
func = function(name, node)
|
||||||
local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
|
local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
|
||||||
worldedit.player_notify(name, S("@1 nodes suppressed", count))
|
return true, S("@1 nodes suppressed", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -334,7 +334,7 @@ worldedit.register_command("highlight", {
|
|||||||
nodes_needed = check_region,
|
nodes_needed = check_region,
|
||||||
func = function(name, node)
|
func = function(name, node)
|
||||||
local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
|
local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
|
||||||
worldedit.player_notify(name, S("@1 nodes highlighted", count))
|
return true, S("@1 nodes highlighted", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -347,6 +347,6 @@ worldedit.register_command("restore", {
|
|||||||
nodes_needed = check_region,
|
nodes_needed = check_region,
|
||||||
func = function(name)
|
func = function(name)
|
||||||
local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
|
local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
|
||||||
worldedit.player_notify(name, S("@1 nodes restored", count))
|
return true, S("@1 nodes restored", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
@ -25,7 +25,7 @@ worldedit.register_command("hollowcube", {
|
|||||||
end,
|
end,
|
||||||
func = function(name, w, h, l, node)
|
func = function(name, w, h, l, node)
|
||||||
local count = worldedit.cube(worldedit.pos1[name], w, h, l, node, true)
|
local count = worldedit.cube(worldedit.pos1[name], w, h, l, node, true)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -41,7 +41,7 @@ worldedit.register_command("cube", {
|
|||||||
end,
|
end,
|
||||||
func = function(name, w, h, l, node)
|
func = function(name, w, h, l, node)
|
||||||
local count = worldedit.cube(worldedit.pos1[name], w, h, l, node)
|
local count = worldedit.cube(worldedit.pos1[name], w, h, l, node)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -69,7 +69,7 @@ worldedit.register_command("hollowsphere", {
|
|||||||
end,
|
end,
|
||||||
func = function(name, radius, node)
|
func = function(name, radius, node)
|
||||||
local count = worldedit.sphere(worldedit.pos1[name], radius, node, true)
|
local count = worldedit.sphere(worldedit.pos1[name], radius, node, true)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -85,7 +85,7 @@ worldedit.register_command("sphere", {
|
|||||||
end,
|
end,
|
||||||
func = function(name, radius, node)
|
func = function(name, radius, node)
|
||||||
local count = worldedit.sphere(worldedit.pos1[name], radius, node)
|
local count = worldedit.sphere(worldedit.pos1[name], radius, node)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -113,7 +113,7 @@ worldedit.register_command("hollowdome", {
|
|||||||
end,
|
end,
|
||||||
func = function(name, radius, node)
|
func = function(name, radius, node)
|
||||||
local count = worldedit.dome(worldedit.pos1[name], radius, node, true)
|
local count = worldedit.dome(worldedit.pos1[name], radius, node, true)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -129,7 +129,7 @@ worldedit.register_command("dome", {
|
|||||||
end,
|
end,
|
||||||
func = function(name, radius, node)
|
func = function(name, radius, node)
|
||||||
local count = worldedit.dome(worldedit.pos1[name], radius, node)
|
local count = worldedit.dome(worldedit.pos1[name], radius, node)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -169,7 +169,7 @@ worldedit.register_command("hollowcylinder", {
|
|||||||
length = length * sign
|
length = length * sign
|
||||||
end
|
end
|
||||||
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, radius1, radius2, node, true)
|
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, radius1, radius2, node, true)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -191,7 +191,7 @@ worldedit.register_command("cylinder", {
|
|||||||
length = length * sign
|
length = length * sign
|
||||||
end
|
end
|
||||||
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, radius1, radius2, node)
|
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, radius1, radius2, node)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -224,7 +224,7 @@ worldedit.register_command("hollowpyramid", {
|
|||||||
height = height * sign
|
height = height * sign
|
||||||
end
|
end
|
||||||
local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node, true)
|
local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node, true)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -245,7 +245,7 @@ worldedit.register_command("pyramid", {
|
|||||||
height = height * sign
|
height = height * sign
|
||||||
end
|
end
|
||||||
local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node)
|
local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -271,6 +271,6 @@ worldedit.register_command("spiral", {
|
|||||||
end,
|
end,
|
||||||
func = function(name, length, height, space, node)
|
func = function(name, length, height, space, node)
|
||||||
local count = worldedit.spiral(worldedit.pos1[name], length, height, space, node)
|
local count = worldedit.spiral(worldedit.pos1[name], length, height, space, node)
|
||||||
worldedit.player_notify(name, S("@1 nodes added", count))
|
return true, S("@1 nodes added", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
@ -24,10 +24,10 @@ worldedit.register_command("inspect", {
|
|||||||
"inspector: inspection enabled for @1, currently facing the @2 axis",
|
"inspector: inspection enabled for @1, currently facing the @2 axis",
|
||||||
name,
|
name,
|
||||||
axis .. (sign > 0 and "+" or "-")
|
axis .. (sign > 0 and "+" or "-")
|
||||||
))
|
), "info")
|
||||||
else
|
else
|
||||||
worldedit.inspect[name] = nil
|
worldedit.inspect[name] = nil
|
||||||
worldedit.player_notify(name, S("inspector: inspection disabled"))
|
worldedit.player_notify(name, S("inspector: inspection disabled"), "info")
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -61,7 +61,7 @@ minetest.register_on_punchnode(function(pos, node, puncher)
|
|||||||
get_node_rlight(pos),
|
get_node_rlight(pos),
|
||||||
axis .. (sign > 0 and "+" or "-")
|
axis .. (sign > 0 and "+" or "-")
|
||||||
)
|
)
|
||||||
worldedit.player_notify(name, message)
|
worldedit.player_notify(name, message, "info")
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@ -73,7 +73,7 @@ worldedit.register_command("mark", {
|
|||||||
privs = {worldedit=true},
|
privs = {worldedit=true},
|
||||||
func = function(name)
|
func = function(name)
|
||||||
worldedit.marker_update(name)
|
worldedit.marker_update(name)
|
||||||
worldedit.player_notify(name, S("region marked"))
|
return true, S("region marked")
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -89,10 +89,24 @@ worldedit.register_command("unmark", {
|
|||||||
worldedit.marker_update(name)
|
worldedit.marker_update(name)
|
||||||
worldedit.pos1[name] = pos1
|
worldedit.pos1[name] = pos1
|
||||||
worldedit.pos2[name] = pos2
|
worldedit.pos2[name] = pos2
|
||||||
worldedit.player_notify(name, S("region unmarked"))
|
return true, S("region unmarked")
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
local function set_pos1(name, pos)
|
||||||
|
assert(pos)
|
||||||
|
worldedit.pos1[name] = pos
|
||||||
|
worldedit.mark_pos1(name)
|
||||||
|
worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos)), "ok")
|
||||||
|
end
|
||||||
|
|
||||||
|
local function set_pos2(name, pos)
|
||||||
|
assert(pos)
|
||||||
|
worldedit.pos2[name] = pos
|
||||||
|
worldedit.mark_pos2(name)
|
||||||
|
worldedit.player_notify(name, S("position @1 set to @2", 2, minetest.pos_to_string(pos)), "ok")
|
||||||
|
end
|
||||||
|
|
||||||
worldedit.register_command("pos1", {
|
worldedit.register_command("pos1", {
|
||||||
params = "",
|
params = "",
|
||||||
description = S("Set WorldEdit region position @1 to the player's location", 1),
|
description = S("Set WorldEdit region position @1 to the player's location", 1),
|
||||||
@ -101,9 +115,7 @@ worldedit.register_command("pos1", {
|
|||||||
func = function(name)
|
func = function(name)
|
||||||
local pos = minetest.get_player_by_name(name):get_pos()
|
local pos = minetest.get_player_by_name(name):get_pos()
|
||||||
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
|
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
|
||||||
worldedit.pos1[name] = pos
|
set_pos1(name, pos)
|
||||||
worldedit.mark_pos1(name)
|
|
||||||
worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos)))
|
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -115,9 +127,7 @@ worldedit.register_command("pos2", {
|
|||||||
func = function(name)
|
func = function(name)
|
||||||
local pos = minetest.get_player_by_name(name):get_pos()
|
local pos = minetest.get_player_by_name(name):get_pos()
|
||||||
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
|
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
|
||||||
worldedit.pos2[name] = pos
|
set_pos2(name, pos)
|
||||||
worldedit.mark_pos2(name)
|
|
||||||
worldedit.player_notify(name, S("position @1 set to @2", 2, minetest.pos_to_string(pos)))
|
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -133,27 +143,32 @@ worldedit.register_command("p", {
|
|||||||
return false, S("unknown subcommand: @1", param)
|
return false, S("unknown subcommand: @1", param)
|
||||||
end,
|
end,
|
||||||
func = function(name, param)
|
func = function(name, param)
|
||||||
|
local msg
|
||||||
if param == "set" then --set both WorldEdit positions
|
if param == "set" then --set both WorldEdit positions
|
||||||
worldedit.set_pos[name] = "pos1"
|
worldedit.set_pos[name] = "pos1"
|
||||||
worldedit.player_notify(name, S("select positions by punching two nodes"))
|
msg = S("select positions by punching two nodes")
|
||||||
elseif param == "set1" then --set WorldEdit position 1
|
elseif param == "set1" then --set WorldEdit position 1
|
||||||
worldedit.set_pos[name] = "pos1only"
|
worldedit.set_pos[name] = "pos1only"
|
||||||
worldedit.player_notify(name, S("select position @1 by punching a node", 1))
|
msg = S("select position @1 by punching a node", 1)
|
||||||
elseif param == "set2" then --set WorldEdit position 2
|
elseif param == "set2" then --set WorldEdit position 2
|
||||||
worldedit.set_pos[name] = "pos2"
|
worldedit.set_pos[name] = "pos2"
|
||||||
worldedit.player_notify(name, S("select position @1 by punching a node", 2))
|
msg = S("select position @1 by punching a node", 2)
|
||||||
elseif param == "get" then --display current WorldEdit positions
|
elseif param == "get" then --display current WorldEdit positions
|
||||||
if worldedit.pos1[name] ~= nil then
|
if worldedit.pos1[name] ~= nil then
|
||||||
worldedit.player_notify(name, S("position @1: @2", 1, minetest.pos_to_string(worldedit.pos1[name])))
|
msg = S("position @1: @2", 1, minetest.pos_to_string(worldedit.pos1[name]))
|
||||||
else
|
else
|
||||||
worldedit.player_notify(name, S("position @1 not set", 1))
|
msg = S("position @1 not set", 1)
|
||||||
end
|
end
|
||||||
|
msg = msg .. "\n"
|
||||||
if worldedit.pos2[name] ~= nil then
|
if worldedit.pos2[name] ~= nil then
|
||||||
worldedit.player_notify(name, S("position @1: @2", 2, minetest.pos_to_string(worldedit.pos2[name])))
|
msg = msg .. S("position @1: @2", 2, minetest.pos_to_string(worldedit.pos2[name]))
|
||||||
else
|
else
|
||||||
worldedit.player_notify(name, S("position @1 not set", 2))
|
msg = msg .. S("position @1 not set", 2)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if msg then
|
||||||
|
worldedit.player_notify(name, msg, "info")
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -171,13 +186,9 @@ worldedit.register_command("fixedpos", {
|
|||||||
end,
|
end,
|
||||||
func = function(name, flag, pos)
|
func = function(name, flag, pos)
|
||||||
if flag == "set1" then
|
if flag == "set1" then
|
||||||
worldedit.pos1[name] = pos
|
set_pos1(name, pos)
|
||||||
worldedit.mark_pos1(name)
|
|
||||||
worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos)))
|
|
||||||
else --flag == "set2"
|
else --flag == "set2"
|
||||||
worldedit.pos2[name] = pos
|
set_pos2(name, pos)
|
||||||
worldedit.mark_pos2(name)
|
|
||||||
worldedit.player_notify(name, S("position @1 set to @2", 2, minetest.pos_to_string(pos)))
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -186,20 +197,14 @@ minetest.register_on_punchnode(function(pos, node, puncher)
|
|||||||
local name = puncher:get_player_name()
|
local name = puncher:get_player_name()
|
||||||
if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
|
if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
|
||||||
if worldedit.set_pos[name] == "pos1" then --setting position 1
|
if worldedit.set_pos[name] == "pos1" then --setting position 1
|
||||||
worldedit.pos1[name] = pos
|
set_pos1(name, pos)
|
||||||
worldedit.mark_pos1(name)
|
|
||||||
worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
|
worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
|
||||||
worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos)))
|
|
||||||
elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
|
elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
|
||||||
worldedit.pos1[name] = pos
|
set_pos1(name, pos)
|
||||||
worldedit.mark_pos1(name)
|
|
||||||
worldedit.set_pos[name] = nil --finished setting positions
|
worldedit.set_pos[name] = nil --finished setting positions
|
||||||
worldedit.player_notify(name, S("position @1 set to @2", 1, minetest.pos_to_string(pos)))
|
|
||||||
elseif worldedit.set_pos[name] == "pos2" then --setting position 2
|
elseif worldedit.set_pos[name] == "pos2" then --setting position 2
|
||||||
worldedit.pos2[name] = pos
|
set_pos2(name, pos)
|
||||||
worldedit.mark_pos2(name)
|
|
||||||
worldedit.set_pos[name] = nil --finished setting positions
|
worldedit.set_pos[name] = nil --finished setting positions
|
||||||
worldedit.player_notify(name, S("position @1 set to @2", 2, minetest.pos_to_string(pos)))
|
|
||||||
elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
|
elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
|
||||||
worldedit.prob_pos[name] = pos
|
worldedit.prob_pos[name] = pos
|
||||||
minetest.show_formspec(name, "prob_val_enter", "field[text;;]")
|
minetest.show_formspec(name, "prob_val_enter", "field[text;;]")
|
||||||
@ -224,6 +229,6 @@ worldedit.register_command("volume", {
|
|||||||
abs(pos2.x - pos1.x) + 1,
|
abs(pos2.x - pos1.x) + 1,
|
||||||
abs(pos2.y - pos1.y) + 1,
|
abs(pos2.y - pos1.y) + 1,
|
||||||
abs(pos2.z - pos1.z) + 1
|
abs(pos2.z - pos1.z) + 1
|
||||||
))
|
), "info")
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
@ -12,7 +12,7 @@ local function safe_region(name, count, callback)
|
|||||||
--save callback to call later
|
--save callback to call later
|
||||||
safe_region_callback[name] = callback
|
safe_region_callback[name] = callback
|
||||||
worldedit.player_notify(name, S("WARNING: this operation could affect up to @1 nodes; type @2 to continue or @3 to cancel",
|
worldedit.player_notify(name, S("WARNING: this operation could affect up to @1 nodes; type @2 to continue or @3 to cancel",
|
||||||
count, minetest.colorize("#00ffff", "//y"), minetest.colorize("#00ffff", "//n")))
|
count, minetest.colorize("#00ffff", "//y"), minetest.colorize("#00ffff", "//n")), "info")
|
||||||
end
|
end
|
||||||
|
|
||||||
local function reset_pending(name)
|
local function reset_pending(name)
|
||||||
@ -25,7 +25,7 @@ minetest.register_chatcommand("/y", {
|
|||||||
func = function(name)
|
func = function(name)
|
||||||
local callback = safe_region_callback[name]
|
local callback = safe_region_callback[name]
|
||||||
if not callback then
|
if not callback then
|
||||||
worldedit.player_notify(name, S("no operation pending"))
|
worldedit.player_notify(name, S("no operation pending"), "error")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -39,7 +39,7 @@ minetest.register_chatcommand("/n", {
|
|||||||
description = S("Abort a pending operation"),
|
description = S("Abort a pending operation"),
|
||||||
func = function(name)
|
func = function(name)
|
||||||
if not safe_region_callback[name] then
|
if not safe_region_callback[name] then
|
||||||
worldedit.player_notify(name, S("no operation pending"))
|
worldedit.player_notify(name, S("no operation pending"), "error")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -26,7 +26,7 @@ local function open_schematic(name, param)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if err then
|
if err then
|
||||||
worldedit.player_notify(name, S("Could not open file \"@1\"", param))
|
worldedit.player_notify(name, S("Could not open file \"@1\"", param), "error")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local value = file:read("*a")
|
local value = file:read("*a")
|
||||||
@ -34,10 +34,10 @@ local function open_schematic(name, param)
|
|||||||
|
|
||||||
local version = worldedit.read_header(value)
|
local version = worldedit.read_header(value)
|
||||||
if version == nil or version == 0 then
|
if version == nil or version == 0 then
|
||||||
worldedit.player_notify(name, S("Invalid file format!"))
|
worldedit.player_notify(name, S("Invalid file format!"), "error")
|
||||||
return
|
return
|
||||||
elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
|
elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
|
||||||
worldedit.player_notify(name, S("Schematic was created with a newer version of WorldEdit."))
|
worldedit.player_notify(name, S("Schematic was created with a newer version of WorldEdit."), "error")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -90,14 +90,13 @@ worldedit.register_command("save", {
|
|||||||
local filename = path .. "/" .. param .. ".we"
|
local filename = path .. "/" .. param .. ".we"
|
||||||
local file, err = io.open(filename, "wb")
|
local file, err = io.open(filename, "wb")
|
||||||
if err ~= nil then
|
if err ~= nil then
|
||||||
worldedit.player_notify(name, S("Could not save file to \"@1\"", filename))
|
return false, S("Could not save file to \"@1\"", filename)
|
||||||
return
|
|
||||||
end
|
end
|
||||||
file:write(result)
|
file:write(result)
|
||||||
file:flush()
|
file:flush()
|
||||||
file:close()
|
file:close()
|
||||||
|
|
||||||
worldedit.player_notify(name, S("@1 nodes saved", count))
|
return true, S("@1 nodes saved", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -126,15 +125,14 @@ worldedit.register_command("allocate", {
|
|||||||
|
|
||||||
local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
|
local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
|
||||||
if not nodepos1 then
|
if not nodepos1 then
|
||||||
worldedit.player_notify(name, S("Schematic empty, nothing allocated"))
|
return false, S("Schematic empty, nothing allocated")
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
|
|
||||||
worldedit.pos1[name] = nodepos1
|
worldedit.pos1[name] = nodepos1
|
||||||
worldedit.pos2[name] = nodepos2
|
worldedit.pos2[name] = nodepos2
|
||||||
worldedit.marker_update(name)
|
worldedit.marker_update(name)
|
||||||
|
|
||||||
worldedit.player_notify(name, S("@1 nodes allocated", count))
|
return true, S("@1 nodes allocated", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -163,10 +161,9 @@ worldedit.register_command("load", {
|
|||||||
|
|
||||||
local count = worldedit.deserialize(pos, value)
|
local count = worldedit.deserialize(pos, value)
|
||||||
if count == nil then
|
if count == nil then
|
||||||
worldedit.player_notify(name, S("Loading failed!"))
|
return false, S("Loading failed!")
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
worldedit.player_notify(name, S("@1 nodes loaded", count))
|
return true, S("@1 nodes loaded", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -197,12 +194,11 @@ worldedit.register_command("mtschemcreate", {
|
|||||||
local ret = minetest.create_schematic(worldedit.pos1[name],
|
local ret = minetest.create_schematic(worldedit.pos1[name],
|
||||||
worldedit.pos2[name], worldedit.prob_list[name],
|
worldedit.pos2[name], worldedit.prob_list[name],
|
||||||
filename)
|
filename)
|
||||||
if ret == nil then
|
|
||||||
worldedit.player_notify(name, S("Failed to create Minetest schematic"))
|
|
||||||
else
|
|
||||||
worldedit.player_notify(name, S("Saved Minetest schematic to @1", param))
|
|
||||||
end
|
|
||||||
worldedit.prob_list[name] = {}
|
worldedit.prob_list[name] = {}
|
||||||
|
if ret == nil then
|
||||||
|
return false, S("Failed to create Minetest schematic")
|
||||||
|
end
|
||||||
|
return true, S("Saved Minetest schematic to @1", param)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -226,10 +222,10 @@ worldedit.register_command("mtschemplace", {
|
|||||||
|
|
||||||
local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
|
local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
|
||||||
if minetest.place_schematic(pos, path) == nil then
|
if minetest.place_schematic(pos, path) == nil then
|
||||||
worldedit.player_notify(name, S("failed to place Minetest schematic"))
|
return false, S("failed to place Minetest schematic")
|
||||||
else
|
|
||||||
worldedit.player_notify(name, S("placed Minetest schematic @1 at @2", param, minetest.pos_to_string(pos)))
|
|
||||||
end
|
end
|
||||||
|
return true, S("placed Minetest schematic @1 at @2",
|
||||||
|
param, minetest.pos_to_string(pos))
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -248,10 +244,10 @@ worldedit.register_command("mtschemprob", {
|
|||||||
if param == "start" then --start probability setting
|
if param == "start" then --start probability setting
|
||||||
worldedit.set_pos[name] = "prob"
|
worldedit.set_pos[name] = "prob"
|
||||||
worldedit.prob_list[name] = {}
|
worldedit.prob_list[name] = {}
|
||||||
worldedit.player_notify(name, S("select Minetest schematic probability values by punching nodes"))
|
worldedit.player_notify(name, S("select Minetest schematic probability values by punching nodes"), "info")
|
||||||
elseif param == "finish" then --finish probability setting
|
elseif param == "finish" then --finish probability setting
|
||||||
worldedit.set_pos[name] = nil
|
worldedit.set_pos[name] = nil
|
||||||
worldedit.player_notify(name, S("finished Minetest schematic probability selection"))
|
worldedit.player_notify(name, S("finished Minetest schematic probability selection"), "info")
|
||||||
elseif param == "get" then --get all nodes that had probabilities set on them
|
elseif param == "get" then --get all nodes that had probabilities set on them
|
||||||
local text = ""
|
local text = ""
|
||||||
local problist = worldedit.prob_list[name]
|
local problist = worldedit.prob_list[name]
|
||||||
@ -262,8 +258,7 @@ worldedit.register_command("mtschemprob", {
|
|||||||
local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100
|
local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100
|
||||||
text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | "
|
text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | "
|
||||||
end
|
end
|
||||||
worldedit.player_notify(name, S("currently set node probabilities:"))
|
worldedit.player_notify(name, S("currently set node probabilities:") .. "\n" .. text, "info")
|
||||||
worldedit.player_notify(name, text)
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -277,7 +272,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||||||
end
|
end
|
||||||
local e = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
|
local e = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
|
||||||
if e.pos == nil or e.prob == nil or e.prob < 0 or e.prob > 256 then
|
if e.pos == nil or e.prob == nil or e.prob < 0 or e.prob > 256 then
|
||||||
worldedit.player_notify(name, S("invalid node probability given, not saved"))
|
worldedit.player_notify(name, S("invalid node probability given, not saved"), "error")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
problist[#problist+1] = e
|
problist[#problist+1] = e
|
||||||
|
@ -29,7 +29,7 @@ worldedit.register_command("copy", {
|
|||||||
end
|
end
|
||||||
|
|
||||||
local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
|
local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
|
||||||
worldedit.player_notify(name, S("@1 nodes copied", count))
|
return true, S("@1 nodes copied", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -62,7 +62,7 @@ worldedit.register_command("move", {
|
|||||||
pos1[axis] = pos1[axis] + amount
|
pos1[axis] = pos1[axis] + amount
|
||||||
pos2[axis] = pos2[axis] + amount
|
pos2[axis] = pos2[axis] + amount
|
||||||
worldedit.marker_update(name)
|
worldedit.marker_update(name)
|
||||||
worldedit.player_notify(name, S("@1 nodes moved", count))
|
return true, S("@1 nodes moved", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -92,7 +92,7 @@ worldedit.register_command("stack", {
|
|||||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||||
local count = worldedit.volume(pos1, pos2) * math.abs(repetitions)
|
local count = worldedit.volume(pos1, pos2) * math.abs(repetitions)
|
||||||
worldedit.stack(pos1, pos2, axis, repetitions, function()
|
worldedit.stack(pos1, pos2, axis, repetitions, function()
|
||||||
worldedit.player_notify(name, S("@1 nodes stacked", count))
|
worldedit.player_notify(name, S("@1 nodes stacked", count), "ok")
|
||||||
end)
|
end)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -122,7 +122,7 @@ worldedit.register_command("stack2", {
|
|||||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||||
local count = worldedit.volume(pos1, pos2) * repetitions
|
local count = worldedit.volume(pos1, pos2) * repetitions
|
||||||
worldedit.stack2(pos1, pos2, offset, repetitions, function()
|
worldedit.stack2(pos1, pos2, offset, repetitions, function()
|
||||||
worldedit.player_notify(name, S("@1 nodes stacked", count))
|
worldedit.player_notify(name, S("@1 nodes stacked", count), "ok")
|
||||||
end)
|
end)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -156,7 +156,7 @@ worldedit.register_command("stretch", {
|
|||||||
worldedit.pos2[name] = pos2
|
worldedit.pos2[name] = pos2
|
||||||
worldedit.marker_update(name)
|
worldedit.marker_update(name)
|
||||||
|
|
||||||
worldedit.player_notify(name, S("@1 nodes stretched", count))
|
return true, S("@1 nodes stretched", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -187,7 +187,7 @@ worldedit.register_command("transpose", {
|
|||||||
worldedit.pos2[name] = pos2
|
worldedit.pos2[name] = pos2
|
||||||
worldedit.marker_update(name)
|
worldedit.marker_update(name)
|
||||||
|
|
||||||
worldedit.player_notify(name, S("@1 nodes transposed", count))
|
return true, S("@1 nodes transposed", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -207,7 +207,7 @@ worldedit.register_command("flip", {
|
|||||||
func = function(name, param)
|
func = function(name, param)
|
||||||
if param == "?" then param = worldedit.player_axis(name) end
|
if param == "?" then param = worldedit.player_axis(name) end
|
||||||
local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
|
local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
|
||||||
worldedit.player_notify(name, S("@1 nodes flipped", count))
|
return true, S("@1 nodes flipped", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -239,7 +239,7 @@ worldedit.register_command("rotate", {
|
|||||||
worldedit.pos2[name] = pos2
|
worldedit.pos2[name] = pos2
|
||||||
worldedit.marker_update(name)
|
worldedit.marker_update(name)
|
||||||
|
|
||||||
worldedit.player_notify(name, S("@1 nodes rotated", count))
|
return true, S("@1 nodes rotated", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -263,7 +263,7 @@ worldedit.register_command("orient", {
|
|||||||
nodes_needed = check_region,
|
nodes_needed = check_region,
|
||||||
func = function(name, angle)
|
func = function(name, angle)
|
||||||
local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
|
local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
|
||||||
worldedit.player_notify(name, S("@1 nodes oriented", count))
|
return true, S("@1 nodes oriented", count)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -140,7 +140,7 @@ local function execute_worldedit_command(command_name, player_name, params)
|
|||||||
assert(chatcmd, "unknown command: " .. command_name)
|
assert(chatcmd, "unknown command: " .. command_name)
|
||||||
local _, msg = chatcmd.func(player_name, params)
|
local _, msg = chatcmd.func(player_name, params)
|
||||||
if msg then
|
if msg then
|
||||||
worldedit.player_notify(player_name, msg)
|
minetest.chat_send_player(player_name, msg)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -264,7 +264,7 @@ worldedit.register_gui_handler("worldedit_gui", function(name, fields)
|
|||||||
--ensure player has permission to perform action
|
--ensure player has permission to perform action
|
||||||
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs)
|
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs)
|
||||||
if not has_privs then
|
if not has_privs then
|
||||||
worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
|
worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")", "error")
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if entry.on_select then
|
if entry.on_select then
|
||||||
|
Loading…
Reference in New Issue
Block a user