Implement /inset and /shift

This commit is contained in:
Daniel Sosa 2015-01-03 20:20:27 -06:00
parent 8d213d32a0
commit 240380ff16
2 changed files with 76 additions and 28 deletions

@ -37,30 +37,78 @@ minetest.register_chatcommand("/outset", {
}
)
minetest.register_chatcommand("/inset", {
params = "<amount> [h|v]",
description = "inset the selection",
privs = {worldedit=true},
func = function(name, param)
local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$")
if find == nil then
return false, "invalid usage: " .. param
end
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
return false,
"Undefined region. Region must be defined beforehand."
end
if dir == "" then
assert(worldedit.cuboid_volumetricexpand(name, -amount))
elseif dir == "h" then
assert(worldedit.cuboid_linealexpand(name, 'x', 1, -amount))
assert(worldedit.cuboid_linealexpand(name, 'x', -1, -amount))
assert(worldedit.cuboid_linealexpand(name, 'z', 1, -amount))
assert(worldedit.cuboid_linealexpand(name, 'z', -1, -amount))
elseif dir == "v" then
assert(worldedit.cuboid_linealexpand(name, 'y', 1, -amount))
assert(worldedit.cuboid_linealexpand(name, 'y', -1, -amount))
else
return false, "Unknown error"
end
worldedit.marker_update(name)
return true, "Region inset by " .. amount .. " blocks"
end,
}
)
minetest.register_chatcommand(
"/shift",
{
params = "<amount> [up|down|left|right|front|back]",
description = "Moves the selection region. Does not move contents.",
privs = {worldedit=true},
func = function(name, param)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
local find, _, amount, direction = param:find("(%d+)%s*(%l*)")
if find == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name,
"Undefined region. Region must be defined beforehand.")
return
end
minetest.register_chatcommand("/shift", {
params = "<amount> [up|down|left|right|front|back]",
description = "Moves the selection region. Does not move contents.",
privs = {worldedit=true},
func = function(name, param)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
local find, _, amount, direction = param:find("(%d+)%s*(%l*)")
if find == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return
end
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name,
"Undefined region. Region must be defined beforehand.")
return
end
local axis, dir
if direction ~= "" then
axis, dir = worldedit.translate_direction(name, direction)
else
axis, dir = worldedit.player_axis(name)
worldedit.player_notify(name, "entered player_axis")
end
assert(worldedit.cuboid_shift(name, axis, amount * dir))
worldedit.marker_update(name)
return true, "region shifted by " .. amount .. " blocks"
end,
}
)

@ -65,14 +65,14 @@ worldedit.cuboid_shift = function(name, axis, amount)
end
if axis == 'x' then
pos1.x = pos1.x + amount
pos2.x = pos2.x + amount
worldedit.pos1[name].x = pos1.x + amount
worldedit.pos2[name].x = pos2.x + amount
elseif axis == 'y' then
pos1.y = pos1.y + amount
pos2.y = pos2.y + amount
worldedit.pos1[name].y = pos1.y + amount
worldedit.pos2[name].y = pos2.y + amount
elseif axis == 'z' then
pos1.z = pos1.z + amount
pos2.z = pos2.z + amount
worldedit.pos1[name].z = pos1.z + amount
worldedit.pos2[name].z = pos2.z + amount
else
return false, "invalid axis"
end