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Fix invalid node error message of //set and //mix
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@ -398,10 +398,7 @@ minetest.register_chatcommand("/set", {
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privs = {worldedit=true},
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func = safe_region(function(name, param)
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local node = get_node(name, param)
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if not node then
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worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")
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return
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end
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if not node then return end
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local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
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worldedit.player_notify(name, count .. " nodes set")
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@ -435,10 +432,7 @@ minetest.register_chatcommand("/mix", {
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local nodes = {}
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for nodename in param:gmatch("[^%s]+") do
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local node = get_node(name, nodename)
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if not node then
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worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
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return
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end
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if not node then return end
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nodes[#nodes + 1] = node
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end
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