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Fixed Issue #83 : upsidedown pyramid not working well
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@ -177,7 +177,7 @@ function worldedit.pyramid(pos, axis, height, node_name)
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y = pos.y - area.MinEdge.y,
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z = pos.z - area.MinEdge.z,
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}
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local size = height * step
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local size = math.abs(height * step)
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local count = 0
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-- For each level of the pyramid
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for index1 = 0, height, step do
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