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https://github.com/Uberi/Minetest-WorldEdit.git
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Fixed dropdown menus in the WorldEdit GUI (closes #78, thanks to @sponce)
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@ -280,6 +280,11 @@ worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
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end
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return true
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end
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if fields.worldedit_gui_cylinder_axis then
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gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
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worldedit.show_page(name, "worldedit_gui_cylinder")
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return true
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end
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return false
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end)
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@ -310,6 +315,11 @@ worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
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end
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return true
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end
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if fields.worldedit_gui_pyramid_axis then
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gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
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worldedit.show_page(name, "worldedit_gui_pyramid")
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return true
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end
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return false
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end)
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@ -370,6 +380,11 @@ worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
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end
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return true
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end
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if fields.worldedit_gui_copy_move_axis then
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gui_axis1[name] = axis_indices[fields.worldedit_gui_copy_move_axis] or 4
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worldedit.show_page(name, "worldedit_gui_copy_move")
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return true
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end
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return false
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end)
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@ -392,6 +407,11 @@ worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
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minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name]))
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return true
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end
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if fields.worldedit_gui_stack_axis then
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gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
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worldedit.show_page(name, "worldedit_gui_stack")
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return true
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end
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return false
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end)
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@ -438,13 +458,23 @@ worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
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minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]]))
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return true
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end
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if fields.worldedit_gui_transpose_axis1 then
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gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
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worldedit.show_page(name, "worldedit_gui_transpose")
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return true
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end
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if fields.worldedit_gui_transpose_axis2 then
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gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2]
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worldedit.show_page(name, "worldedit_gui_transpose")
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return true
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end
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return false
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end)
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worldedit.register_gui_function("worldedit_gui_flip", {
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name = "Flip", privs = minetest.chatcommands["/flip"].privs,
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get_formspec = function(name)
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local axis = gui_axis2[name]
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local axis = gui_axis1[name]
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return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..
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string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
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"button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"
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@ -453,9 +483,14 @@ worldedit.register_gui_function("worldedit_gui_flip", {
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worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
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if fields.worldedit_gui_flip_submit then
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gui_axis2[name] = axis_indices[fields.worldedit_gui_flip_axis]
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gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]
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worldedit.show_page(name, "worldedit_gui_flip")
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minetest.chatcommands["/flip"].func(name, axis_values[gui_axis1[name]])
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return true
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end
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if fields.worldedit_gui_flip_axis then
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gui_axis1[name] = axis_indices[fields.worldedit_gui_flip_axis]
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worldedit.show_page(name, "worldedit_gui_flip")
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minetest.chatcommands["/flip"].func(name, axis_values[gui_axis2[name]])
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return true
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end
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return false
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@ -480,6 +515,16 @@ worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
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minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))
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return true
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end
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if fields.worldedit_gui_rotate_axis then
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gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
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worldedit.show_page(name, "worldedit_gui_rotate")
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return true
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end
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if fields.worldedit_gui_rotate_angle then
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gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
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worldedit.show_page(name, "worldedit_gui_rotate")
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return true
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end
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return false
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end)
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@ -500,6 +545,11 @@ worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
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minetest.chatcommands["/orient"].func(name, tostring(angle_values[gui_angle[name]]))
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return true
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end
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if fields.worldedit_gui_orient_angle then
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gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
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worldedit.show_page(name, "worldedit_gui_orient")
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return true
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end
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return false
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end)
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