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Ignore unknown nodes when loading in saves
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@ -251,12 +251,15 @@ function worldedit.deserialize(origin_pos, value)
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local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
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local add_node, get_meta = minetest.add_node, minetest.get_meta
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local registered_nodes = minetest.registered_nodes
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for i, entry in ipairs(nodes) do
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entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
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-- Entry acts as both position and node
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add_node(entry, entry)
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if entry.meta then
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get_meta(entry):from_table(entry.meta)
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if registered_nodes[entry.name] then
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entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
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-- Entry acts as both position and node
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add_node(entry, entry)
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if entry.meta then
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get_meta(entry):from_table(entry.meta)
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end
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end
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end
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return #nodes
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