Fix #93 (thanks @za267!)

This commit is contained in:
Anthony Zhang 2015-11-01 16:50:36 -05:00
parent fc037e9c82
commit 48f9c6c23f

@ -157,7 +157,7 @@ function worldedit.pyramid(pos, axis, height, node_name)
-- Set up voxel manipulator
local manip, area = mh.init_axis_radius(pos, axis,
height >= 0 and height or -height)
local data = mh.get_empty_data()
local data = mh.get_empty_data(area)
-- Handle inverted pyramids
local start_axis, end_axis, step