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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-01-28 15:31:29 +01:00
implement loading
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@ -277,8 +277,7 @@ end
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--- Loads the schematic in `value` into a node list in the latest format.
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--- Loads the schematic in `value` into a node list in the latest format.
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-- @return A node list in the latest format, or nil on failure.
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-- @return A node list in the latest format, or nil on failure.
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local function load_schematic(value)
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local function legacy_load_schematic(version, header, content)
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local version, header, content = worldedit.read_header(value)
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local nodes = {}
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local nodes = {}
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if version == 1 or version == 2 then -- Original flat table format
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if version == 1 or version == 2 then -- Original flat table format
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local tables = minetest.deserialize(content, true)
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local tables = minetest.deserialize(content, true)
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@ -320,6 +319,8 @@ local function load_schematic(value)
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end
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end
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elseif version == 4 or version == 5 then -- Nested table format
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elseif version == 4 or version == 5 then -- Nested table format
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nodes = deserialize_workaround(content)
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nodes = deserialize_workaround(content)
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elseif version >= 6 then
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error("legacy_load_schematic called for non-legacy schematic")
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else
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else
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return nil
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return nil
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end
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end
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@ -332,14 +333,29 @@ end
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-- @return High corner position.
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-- @return High corner position.
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-- @return The number of nodes.
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-- @return The number of nodes.
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function worldedit.allocate(origin_pos, value)
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function worldedit.allocate(origin_pos, value)
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local nodes = load_schematic(value)
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local version, header, content = worldedit.read_header(value)
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if not nodes or #nodes == 0 then return nil end
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if version == 6 then
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return worldedit.allocate_with_nodes(origin_pos, nodes)
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local content = deserialize_workaround(content)
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local pos2 = {
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x = origin_pos.x + tonumber(header[1]),
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y = origin_pos.y + tonumber(header[2]),
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z = origin_pos.z + tonumber(header[3]),
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}
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local count = 0
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for _, row in ipairs(content) do
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count = count + row.c
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end
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return origin_pos, pos2, count
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else
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local nodes = legacy_load_schematic(version, header, content)
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if not nodes or #nodes == 0 then return nil end
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return worldedit.legacy_allocate_with_nodes(origin_pos, nodes)
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end
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end
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end
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-- Internal
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-- Internal
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function worldedit.allocate_with_nodes(origin_pos, nodes)
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function worldedit.legacy_allocate_with_nodes(origin_pos, nodes)
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local huge = math.huge
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local huge = math.huge
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local pos1x, pos1y, pos1z = huge, huge, huge
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local pos1x, pos1y, pos1z = huge, huge, huge
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local pos2x, pos2y, pos2z = -huge, -huge, -huge
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local pos2x, pos2y, pos2z = -huge, -huge, -huge
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@ -362,24 +378,110 @@ end
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--- Loads the nodes represented by string `value` at position `origin_pos`.
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--- Loads the nodes represented by string `value` at position `origin_pos`.
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-- @return The number of nodes deserialized.
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-- @return The number of nodes deserialized.
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function worldedit.deserialize(origin_pos, value)
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function worldedit.deserialize(origin_pos, value)
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local nodes = load_schematic(value)
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local version, header, content = worldedit.read_header(value)
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if not nodes then return nil end
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if version == 6 then
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if #nodes == 0 then return #nodes end
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local content = deserialize_workaround(content)
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local pos2 = {
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x = origin_pos.x + tonumber(header[1]),
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y = origin_pos.y + tonumber(header[2]),
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z = origin_pos.z + tonumber(header[3]),
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}
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worldedit.keep_loaded(origin_pos, pos2)
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local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
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return worldedit.deserialize_with_content(origin_pos, content)
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worldedit.keep_loaded(pos1, pos2)
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else
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local nodes = legacy_load_schematic(version, header, content)
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if not nodes or #nodes == 0 then return nil end
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local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
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local pos1, pos2 = worldedit.legacy_allocate_with_nodes(origin_pos, nodes)
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local count = 0
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worldedit.keep_loaded(pos1, pos2)
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local add_node, get_meta = minetest.add_node, minetest.get_meta
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for i, entry in ipairs(nodes) do
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local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
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entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
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local count = 0
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-- Entry acts as both position and node
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local add_node, get_meta = minetest.add_node, minetest.get_meta
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add_node(entry, entry)
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for i, entry in ipairs(nodes) do
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if entry.meta then
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entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
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get_meta(entry):from_table(entry.meta)
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-- Entry acts as both position and node
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add_node(entry, entry)
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if entry.meta then
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get_meta(entry):from_table(entry.meta)
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end
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end
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end
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return #nodes
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end
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end
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return #nodes
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end
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end
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-- Internal
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function worldedit.deserialize_with_content(origin_pos, content)
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-- Helper functions
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local function resolve_refs(array)
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-- find (and cache) highest index
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local max_i = 1
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for i, _ in pairs(array) do
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if i > max_i then max_i = i end
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end
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array.max_i = max_i
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-- resolve references
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local cache = {}
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for i = 1, max_i do
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local v = array[i]
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if v ~= nil then
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if type(v) == "number" and v < 0 then -- is a reference
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array[i] = cache[#cache + v + 1]
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else
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cache[#cache + 1] = v
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end
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end
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end
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end
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local function read_in_array(array, idx)
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if idx > array.max_i then
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return array[array.max_i]
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end
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-- go backwards until we find something
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repeat
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local v = array[idx]
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if v ~= nil then
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return v
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end
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idx = idx - 1
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until idx == 0
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assert(false)
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end
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-- Actually deserialize
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local count = 0
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local entry = {}
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local add_node, get_meta = minetest.add_node, minetest.get_meta
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for _, row in ipairs(content) do
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local axis = row.a
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local pos = {
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x = origin_pos.x + row.p[1],
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y = origin_pos.y + row.p[2],
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z = origin_pos.z + row.p[3],
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}
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if row.param1 == nil then row.param1 = {0} end
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if row.param2 == nil then row.param2 = {0} end
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if row.meta == nil then row.meta = {} end
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resolve_refs(row.data)
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resolve_refs(row.param1)
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resolve_refs(row.param2)
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for i = 1, row.c do
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entry.name = read_in_array(row.data, i)
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entry.param1 = read_in_array(row.param1, i)
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entry.param2 = read_in_array(row.param2, i)
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add_node(pos, entry)
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local meta = row.meta[i]
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if meta then
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get_meta(pos):from_table(meta)
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end
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pos[axis] = pos[axis] + 1
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end
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count = count + row.c
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end
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return count
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end
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