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Use sfinv if possible, fixes #124 with recent minetest versions
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@ -2,4 +2,5 @@ worldedit
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worldedit_commands
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unified_inventory?
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inventory_plus?
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creative?
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sfinv?
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creative?
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@ -131,7 +131,37 @@ elseif rawget(_G, "inventory_plus") then --inventory++ installed
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inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
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end
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end
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elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15)
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assert(sfinv.enabled)
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local orig_get = sfinv.pages["sfinv:crafting"].get
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sfinv.override_page("sfinv:crafting", {
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get = function(self, player, context)
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local can_worldedit = minetest.check_player_privs(player, {worldedit=true})
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local fs = orig_get(self, player, context)
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return fs .. (can_worldedit and "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" or "")
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end
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})
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--show the form when the button is pressed and hide it when done
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.worldedit_gui then --main page
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worldedit.show_page(player:get_player_name(), "worldedit_gui")
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return true
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elseif fields.worldedit_gui_exit then --return to original page
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sfinv.set_page(player, "sfinv:crafting")
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return true
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end
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return false
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end)
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worldedit.show_page = function(name, page)
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local player = minetest.get_player_by_name(name)
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if player then
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player:set_inventory_formspec(get_formspec(name, page))
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end
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end
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else --fallback button
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-- FIXME: this is a huge clusterfuck and the back button is broken
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local player_formspecs = {}
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local update_main_formspec = function(name)
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