Optimize //drain a bit

This commit is contained in:
sfan5 2024-04-22 23:19:21 +02:00
parent 456ce8c800
commit 8c758671bc

@ -172,6 +172,37 @@ worldedit.register_command("fixlight", {
end, end,
}) })
local drain_cache
local function drain(pos1, pos2)
if drain_cache == nil then
drain_cache = {}
for name, d in pairs(minetest.registered_nodes) do
if d.drawtype == "liquid" or d.drawtype == "flowingliquid" then
drain_cache[name] = true
end
end
end
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local count = 0
local get_node, remove_node = minetest.get_node, minetest.remove_node
for x = pos1.x, pos2.x do
for y = pos1.y, pos2.y do
for z = pos1.z, pos2.z do
local p = vector.new(x, y, z)
local n = get_node(p).name
if drain_cache[n] then
remove_node(p)
count = count + 1
end
end
end
end
return count
end
worldedit.register_command("drain", { worldedit.register_command("drain", {
params = "", params = "",
description = S("Remove any fluid node within the current WorldEdit region"), description = S("Remove any fluid node within the current WorldEdit region"),
@ -180,24 +211,7 @@ worldedit.register_command("drain", {
require_pos = 2, require_pos = 2,
nodes_needed = check_region, nodes_needed = check_region,
func = function(name) func = function(name)
-- TODO: make an API function for this local count = drain(worldedit.pos1[name], worldedit.pos2[name])
local count = 0
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
local get_node, remove_node = minetest.get_node, minetest.remove_node
for x = pos1.x, pos2.x do
for y = pos1.y, pos2.y do
for z = pos1.z, pos2.z do
local p = vector.new(x, y, z)
local n = get_node(p).name
local d = minetest.registered_nodes[n]
if d ~= nil and (d.drawtype == "liquid" or d.drawtype == "flowingliquid") then
remove_node(p)
count = count + 1
end
end
end
end
return true, S("@1 nodes updated", count) return true, S("@1 nodes updated", count)
end, end,
}) })