Fix clear_objects not working

This commit is contained in:
sfan5 2023-10-08 18:21:15 +02:00
parent 8f86a2120c
commit 8f60e6f729

@ -649,7 +649,7 @@ function worldedit.clear_objects(pos1, pos2)
-- Offset positions to include full nodes (positions are in the center of nodes) -- Offset positions to include full nodes (positions are in the center of nodes)
pos1 = vector.add(pos1, -0.5) pos1 = vector.add(pos1, -0.5)
pos2 = vector.add(pos1, 0.5) pos2 = vector.add(pos2, 0.5)
local count = 0 local count = 0
if minetest.get_objects_in_area then if minetest.get_objects_in_area then
@ -676,7 +676,8 @@ function worldedit.clear_objects(pos1, pos2)
(center.x - pos1.x) ^ 2 + (center.x - pos1.x) ^ 2 +
(center.y - pos1.y) ^ 2 + (center.y - pos1.y) ^ 2 +
(center.z - pos1.z) ^ 2) (center.z - pos1.z) ^ 2)
for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do local objects = minetest.get_objects_inside_radius(center, radius)
for _, obj in pairs(objects) do
if should_delete(obj) then if should_delete(obj) then
local pos = obj:get_pos() local pos = obj:get_pos()
if pos.x >= pos1.x and pos.x <= pos2.x and if pos.x >= pos1.x and pos.x <= pos2.x and