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Fix clear_objects not working
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@ -649,7 +649,7 @@ function worldedit.clear_objects(pos1, pos2)
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-- Offset positions to include full nodes (positions are in the center of nodes)
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-- Offset positions to include full nodes (positions are in the center of nodes)
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pos1 = vector.add(pos1, -0.5)
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pos1 = vector.add(pos1, -0.5)
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pos2 = vector.add(pos1, 0.5)
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pos2 = vector.add(pos2, 0.5)
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local count = 0
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local count = 0
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if minetest.get_objects_in_area then
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if minetest.get_objects_in_area then
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@ -676,7 +676,8 @@ function worldedit.clear_objects(pos1, pos2)
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(center.x - pos1.x) ^ 2 +
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(center.x - pos1.x) ^ 2 +
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(center.y - pos1.y) ^ 2 +
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(center.y - pos1.y) ^ 2 +
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(center.z - pos1.z) ^ 2)
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(center.z - pos1.z) ^ 2)
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for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
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local objects = minetest.get_objects_inside_radius(center, radius)
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for _, obj in pairs(objects) do
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if should_delete(obj) then
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if should_delete(obj) then
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local pos = obj:get_pos()
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local pos = obj:get_pos()
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if pos.x >= pos1.x and pos.x <= pos2.x and
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if pos.x >= pos1.x and pos.x <= pos2.x and
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