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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-04 21:33:43 +01:00
Fix transpose and rotate
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1a9ce8b9c1
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91c24d3a60
@ -340,13 +340,13 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
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local node1 = env:get_node(pos)
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local meta1a = env:get_meta(pos):to_table()
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local value1, value2 = pos[axis1], pos[axis2]
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pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
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pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1
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local node2 = env:get_node(pos)
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local meta2a = env:get_meta(pos):to_table()
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env:add_node(pos, node1)
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local meta1b = env:get_meta(pos)
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meta1b:from_table(meta1a)
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pos[axis1], pos[axis2] = value1, value2
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pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
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env:add_node(pos, node2)
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local meta2b = env:get_meta(pos)
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meta2b:from_table(meta2a)
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@ -408,16 +408,12 @@ worldedit.rotate = function(pos1, pos2, angle)
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if angle == 90 then
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worldedit.transpose(pos1, pos2, "x", "z")
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pos1.x, pos1.z = pos1.z, pos1.x
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pos2.x, pos2.z = pos2.z, pos2.x
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worldedit.flip(pos1, pos2, "z")
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elseif angle == 180 then
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worldedit.flip(pos1, pos2, "x")
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worldedit.flip(pos1, pos2, "z")
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elseif angle == 270 then
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worldedit.transpose(pos1, pos2, "x", "z")
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pos1.x, pos1.z = pos1.z, pos1.x
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pos2.x, pos2.z = pos2.z, pos2.x
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worldedit.flip(pos1, pos2, "x")
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else
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return 0
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