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Re-adapt WorldEdit's GUI button position to creative inventory
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@ -145,9 +145,9 @@ else --fallback button
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end
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if (minetest.check_player_privs(name, {creative=true}) or
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minetest.setting_getbool("creative_mode")) and
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creative_inventory then --creative_inventory is active, add button to modified formspec
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creative then --creative is active, add button to modified formspec
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local creative_formspec = player:get_inventory_formspec()
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local tab_id = tonumber(creative_formspec:match("tabheader%[.*;(%d)%;.*%]"))
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local tab_id = tonumber(creative_formspec:match("tabheader%[.-;(%d+)%;"))
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if tab_id == 1 then
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formspec = creative_formspec ..
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