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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-04 21:33:43 +01:00
Move worldedit.marker_update
Markers are part of the UI (`worldedit_chatcommands`) and do not belong in `worldedit`.
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@ -98,21 +98,6 @@ worldedit.marker_move = function(name, marker, deltavector)
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return true
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end
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-- Updates the location ingame of the markers
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worldedit.marker_update = function(name, marker)
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if marker == nil then
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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elseif marker == 1 then
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worldedit.mark_pos1(name)
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elseif marker == 2 then
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worldedit.mark_pos2(name)
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else
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minetest.debug(
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"worldedit: Invalid execution of function update_markers")
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end
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end
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-- Returns two vectors with the directions for volumetric expansion
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worldedit.get_expansion_directions = function(mark1, mark2)
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@ -39,7 +39,7 @@ local brush_on_use = function(itemstack, placer)
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assert(pointed_thing.type == "node")
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worldedit.pos1[name] = pointed_thing.under
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worldedit.pos2[name] = nil
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worldedit.mark_region(name)
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worldedit.marker_update(name)
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-- this isn't really clean...
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local player_notify_old = worldedit.player_notify
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@ -333,8 +333,7 @@ worldedit.register_command("reset", {
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func = function(name)
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.marker_update(name)
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worldedit.set_pos[name] = nil
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--make sure the user does not try to confirm an operation after resetting pos:
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reset_pending(name)
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@ -347,8 +346,7 @@ worldedit.register_command("mark", {
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description = "Show markers at the region positions",
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privs = {worldedit=true},
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func = function(name)
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.marker_update(name)
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worldedit.player_notify(name, "region marked")
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end,
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})
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@ -361,8 +359,7 @@ worldedit.register_command("unmark", {
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.marker_update(name)
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worldedit.pos1[name] = pos1
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worldedit.pos2[name] = pos2
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worldedit.player_notify(name, "region unmarked")
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@ -945,8 +942,7 @@ worldedit.register_command("move", {
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pos1[axis] = pos1[axis] + amount
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pos2[axis] = pos2[axis] + amount
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.marker_update(name)
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worldedit.player_notify(name, count .. " nodes moved")
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end,
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})
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@ -1037,8 +1033,7 @@ worldedit.register_command("stretch", {
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--reset markers to scaled positions
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worldedit.pos1[name] = pos1
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worldedit.pos2[name] = pos2
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.marker_update(name)
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worldedit.player_notify(name, count .. " nodes stretched")
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end,
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@ -1068,8 +1063,7 @@ worldedit.register_command("transpose", {
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--reset markers to transposed positions
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worldedit.pos1[name] = pos1
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worldedit.pos2[name] = pos2
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.marker_update(name)
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worldedit.player_notify(name, count .. " nodes transposed")
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end,
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@ -1119,8 +1113,7 @@ worldedit.register_command("rotate", {
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--reset markers to rotated positions
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worldedit.pos1[name] = pos1
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worldedit.pos2[name] = pos2
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.marker_update(name)
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worldedit.player_notify(name, count .. " nodes rotated")
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end,
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@ -1346,9 +1339,8 @@ worldedit.register_command("allocate", {
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end
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worldedit.pos1[name] = nodepos1
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worldedit.mark_pos1(name)
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worldedit.pos2[name] = nodepos2
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worldedit.mark_pos2(name)
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worldedit.marker_update(name)
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worldedit.player_notify(name, count .. " nodes allocated")
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end,
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@ -3,7 +3,7 @@ worldedit.marker2 = {}
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worldedit.marker_region = {}
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--marks worldedit region position 1
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worldedit.mark_pos1 = function(name)
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worldedit.mark_pos1 = function(name, region_too)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 ~= nil then
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@ -22,11 +22,13 @@ worldedit.mark_pos1 = function(name)
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worldedit.marker1[name]:get_luaentity().player_name = name
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end
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end
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worldedit.mark_region(name)
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if region_too == nil or region_too then
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worldedit.mark_region(name)
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end
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end
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--marks worldedit region position 2
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worldedit.mark_pos2 = function(name)
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worldedit.mark_pos2 = function(name, region_too)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos2 ~= nil then
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@ -45,7 +47,9 @@ worldedit.mark_pos2 = function(name)
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worldedit.marker2[name]:get_luaentity().player_name = name
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end
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end
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worldedit.mark_region(name)
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if region_too == nil or region_too then
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worldedit.mark_region(name)
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end
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end
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worldedit.mark_region = function(name)
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@ -111,6 +115,13 @@ worldedit.mark_region = function(name)
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end
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end
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--convenience function that calls everything
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worldedit.marker_update = function(name)
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worldedit.mark_pos1(name, false)
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worldedit.mark_pos2(name, false)
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worldedit.mark_region(name)
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end
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minetest.register_entity(":worldedit:pos1", {
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initial_properties = {
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visual = "cube",
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