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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-01-06 12:57:32 +01:00
Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
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@ -182,13 +182,13 @@ Suppress all <node> in the current WorldEdit region non-destructively.
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//suppress default:glass
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//suppress mesecons:mesecon
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### //find <node>
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### //highlight <node>
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Find <node> in the current WorldEdit region by hiding everything else non-destructively.
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Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
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//find dirt
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//find default:glass
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//find mesecons:mesecon
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//highlight dirt
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//highlight default:glass
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//highlight mesecons:mesecon
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### //restore
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@ -203,6 +203,13 @@ Save the current WorldEdit region to "(world folder)/schems/<file>.we".
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//save some random filename
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//save huge_base
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### //allocate <file>
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Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
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//allocate some random filename
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//allocate huge_base
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### //load <file>
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Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
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@ -8,63 +8,55 @@ Manipulations
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-------------
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Contained in manipulations.lua, this module allows several node operations to be applied over a region.
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### worldedit.volume(pos1, pos2)
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Determines the volume of the region defined by positions `pos1` and `pos2`.
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Returns the volume.
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### worldedit.set(pos1, pos2, nodename)
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### count = worldedit.set(pos1, pos2, nodename)
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Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
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Returns the number of nodes set.
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### worldedit.replace(pos1, pos2, searchnode, replacenode)
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### count = worldedit.replace(pos1, pos2, searchnode, replacenode)
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Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
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Returns the number of nodes replaced.
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Returns the number of nodes added.
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### worldedit.copy(pos1, pos2, axis, amount)
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### count = worldedit.copy(pos1, pos2, axis, amount)
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Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
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Returns the number of nodes copied.
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### worldedit.move(pos1, pos2, axis, amount)
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### count = worldedit.move(pos1, pos2, axis, amount)
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Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
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Returns the number of nodes moved.
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### worldedit.stack(pos1, pos2, axis, count)
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### count = worldedit.stack(pos1, pos2, axis, count)
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Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
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Returns the number of nodes stacked.
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### worldedit.transpose(pos1, pos2, axis1, axis2)
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### count = worldedit.transpose(pos1, pos2, axis1, axis2)
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Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
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Returns the number of nodes transposed.
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### worldedit.flip(pos1, pos2, axis)
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### count = worldedit.flip(pos1, pos2, axis)
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Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
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Returns the number of nodes flipped.
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### worldedit.rotate(pos1, pos2, angle)
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### count = worldedit.rotate(pos1, pos2, angle)
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Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
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Returns the number of nodes rotated.
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### worldedit.dig(pos1, pos2)
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### count = worldedit.dig(pos1, pos2)
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Digs a region defined by positions `pos1` and `pos2`.
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@ -74,37 +66,37 @@ Primitives
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----------
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Contained in primitives.lua, this module allows the creation of several geometric primitives.
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### worldedit.hollow_sphere = function(pos, radius, nodename)
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### count = worldedit.hollow_sphere(pos, radius, nodename)
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Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.sphere = function(pos, radius, nodename)
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### count = worldedit.sphere(pos, radius, nodename)
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Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
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### count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
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Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.cylinder(pos, axis, length, radius, nodename)
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### count = worldedit.cylinder(pos, axis, length, radius, nodename)
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### worldedit.pyramid(pos, height, nodename)
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### count = worldedit.pyramid(pos, height, nodename)
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Adds a pyramid at `pos` with height `height`.
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Returns the number of nodes added.
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### worldedit.spiral(pos, width, height, spacer, nodename)
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### count = worldedit.spiral(pos, width, height, spacer, nodename)
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Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
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@ -112,25 +104,31 @@ Visualization
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-------------
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Contained in visualization.lua, this module allows nodes to be visualized in different ways.
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### worldedit.hide(pos1, pos2)
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### volume = worldedit.volume(pos1, pos2)
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Determines the volume of the region defined by positions `pos1` and `pos2`.
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Returns the volume.
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### count = worldedit.hide(pos1, pos2)
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Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
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Returns the number of nodes hidden.
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### worldedit.suppress(pos1, pos2, nodename)
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### count = worldedit.suppress(pos1, pos2, nodename)
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Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
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Returns the number of nodes suppressed.
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### worldedit.find(pos1, pos2, nodename)
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### count = worldedit.highlight(pos1, pos2, nodename)
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Finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
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Highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
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Returns the number of nodes found.
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### worldedit.restore(pos1, pos2)
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### count = worldedit.restore(pos1, pos2)
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Restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`.
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@ -140,19 +138,25 @@ Serialization
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-------------
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Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
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### worldedit.serialize(pos1, pos2)
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### data, count = worldedit.serialize(pos1, pos2)
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Converts the region defined by positions `pos1` and `pos2` into a single string.
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Returns the serialized data and the number of nodes serialized.
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### worldedit.deserialize(originpos, value)
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### pos1, pos2, count = worldedit.allocate(originpos, value)
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Determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`.
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Returns the two corner positions and the number of nodes.
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### count = worldedit.deserialize(originpos, value)
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Loads the nodes represented by string `value` at position `originpos`.
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Returns the number of nodes deserialized.
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### worldedit.deserialize_old(originpos, value)
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### count = worldedit.deserialize_old(originpos, value)
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Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
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@ -160,13 +164,13 @@ This function is deprecated, and should not be used unless there is a need to su
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Returns the number of nodes deserialized.
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### worldedit.metasave(pos1, pos2, file)
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### count = worldedit.metasave(pos1, pos2, file)
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Saves the nodes and meta defined by positions `pos1` and `pos2` into a file.
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Returns the number of nodes saved.
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### worldedit.metaload(pos1, file)
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### count = worldedit.metaload(pos1, file)
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Loads the nodes and meta from `file` to position `pos1`.
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@ -45,16 +45,49 @@ worldedit.serialize = function(pos1, pos2)
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return result, count
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end
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--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
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worldedit.allocate = function(originpos, value)
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local huge = math.huge
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local pos1 = {x=huge, y=huge, z=huge}
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local pos2 = {x=-huge, y=-huge, z=-huge}
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
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local count = 0
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for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
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x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
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if x < pos1.x then
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pos1.x = x
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end
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if y < pos1.y then
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pos1.y = y
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end
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if z < pos1.z then
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pos1.z = z
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end
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if x > pos2.x then
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pos2.x = x
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end
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if y > pos2.y then
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pos2.y = y
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end
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if z > pos2.z then
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pos2.z = z
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end
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count = count + 1
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end
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return pos1, pos2, count
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end
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--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
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worldedit.deserialize = function(originpos, value)
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local pos = {x=0, y=0, z=0}
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local node = {name="", param1=0, param2=0}
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
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local count = 0
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local env = minetest.env
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for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
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pos.x = originpos.x + tonumber(x)
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pos.y = originpos.y + tonumber(y)
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pos.z = originpos.z + tonumber(z)
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pos.x = originx + tonumber(x)
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pos.y = originy + tonumber(y)
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pos.z = originz + tonumber(z)
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node.name = name
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node.param1 = param1
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node.param2 = param2
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@ -94,8 +94,8 @@ worldedit.suppress = function(pos1, pos2, nodename)
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return count
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end
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--finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
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worldedit.find = function(pos1, pos2, nodename)
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--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
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worldedit.highlight = function(pos1, pos2, nodename)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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@ -567,9 +567,9 @@ minetest.register_chatcommand("/hide", {
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end,
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})
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minetest.register_chatcommand("/find", {
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minetest.register_chatcommand("/highlight", {
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params = "<node>",
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description = "Find <node> in the current WorldEdit region by hiding everything else non-destructively",
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description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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@ -583,8 +583,8 @@ minetest.register_chatcommand("/find", {
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return
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end
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local count = worldedit.find(pos1, pos2, param)
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minetest.chat_send_player(name, count .. " nodes found")
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local count = worldedit.highlight(pos1, pos2, param)
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minetest.chat_send_player(name, count .. " nodes highlighted")
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end,
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})
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@ -638,6 +638,42 @@ minetest.register_chatcommand("/save", {
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end,
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})
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minetest.register_chatcommand("/allocate", {
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params = "<file>",
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description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1 = worldedit.pos1[name]
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if pos1 == nil then
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minetest.chat_send_player(name, "No WorldEdit region selected")
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return
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end
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if param == "" then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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end
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local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
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local file, err = io.open(filename, "rb")
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if err ~= nil then
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minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")
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return
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end
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local value = file:read("*a")
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file:close()
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local nodepos1, nodepos2, count = worldedit.allocate(pos1, value)
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worldedit.pos1[name] = nodepos1
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worldedit.mark_pos1(name)
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worldedit.pos2[name] = nodepos2
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worldedit.mark_pos2(name)
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minetest.chat_send_player(name, count .. " nodes allocated")
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end,
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})
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minetest.register_chatcommand("/load", {
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params = "<file>",
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description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",
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