Add logging for //lua and //luatransform

This commit is contained in:
shivajiva101 2017-05-21 16:31:59 +01:00 committed by sfan5
parent 3240167b13
commit acc9188828

@ -1126,8 +1126,10 @@ minetest.register_chatcommand("/lua", {
local err = worldedit.lua(param)
if err then
worldedit.player_notify(name, "code error: " .. err)
minetest.log("action", name.." tried to execute "..param)
else
worldedit.player_notify(name, "code successfully executed", false)
minetest.log("action", name.." executed "..param)
end
end,
})
@ -1140,8 +1142,10 @@ minetest.register_chatcommand("/luatransform", {
local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
if err then
worldedit.player_notify(name, "code error: " .. err, false)
minetest.log("action", name.." tried to execute luatransform "..param)
else
worldedit.player_notify(name, "code successfully executed", false)
minetest.log("action", name.." executed luatransform "..param)
end
end),
})