//mix: Add node weighting support

This commit is contained in:
Starbeamrainbowlabs 2018-10-12 21:06:01 +01:00 committed by sfan5
parent f7256633c0
commit b37605943b
2 changed files with 15 additions and 6 deletions

@ -121,14 +121,16 @@ Set the current WorldEdit region to `<node>`.
Set the param2 value of all nodes in the current WorldEdit region to `<param2>`.
### `//mix <node1> ...`
### `//mix <node1> [<count1>] <node2> [<count2>]...`
Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
Fill the current WorldEdit region with a random mix of `<node1>`, `<node2>`, `...`. Weightings can be optionally specified via a number after a node name.
//mix air
//mix cactus stone glass sandstone
//mix Bronze
//mix default:cobble air
//mix stone 3 dirt 2
//mix cobblestone 8 stoneblock 2 stonebrick
### `//replace <search node> <replace node>`

@ -425,15 +425,22 @@ minetest.register_chatcommand("/param2", {
})
minetest.register_chatcommand("/mix", {
params = "<node1> ...",
params = "<node1> [<weighting1>] [<node2> [<weighting2>]] ...",
description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
privs = {worldedit=true},
func = safe_region(function(name, param)
local nodes = {}
for nodename in param:gmatch("[^%s]+") do
local node = get_node(name, nodename)
if not node then return end
nodes[#nodes + 1] = node
if tonumber(nodename) ~= nil and #nodes > 0 then
local last_node = nodes[#nodes]
for i = 1, tonumber(nodename) do
nodes[#nodes + 1] = last_node
end
else
local node = get_node(name, nodename)
if not node then return end
nodes[#nodes + 1] = node
end
end
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]