mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-09-12 08:08:37 +02:00
Cleanup and fixup
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
This commit is contained in:
parent
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.gitignore
vendored
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2
.gitignore
vendored
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@ -0,0 +1,2 @@
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*~
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@ -1,4 +1,4 @@
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WorldEdit v1.0 for Minetest 0.4.8+
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WorldEdit v1.1 for Minetest 0.4.8+
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==================================
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The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
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@ -41,9 +41,9 @@ Interface
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---------
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WorldEdit is accessed in-game in two main ways.
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The GUI adds a screen to each player's inventory that gives access to various WorldEdit functions. The [tutorial](Tutorial.md) and the [Chat Commands Reference](Chat Commands.md) may be helpful in learning to use it.
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The GUI adds a screen to each player's inventory that gives access to various WorldEdit functions. The [tutorial](Tutorial.md) and the [Chat Commands Reference](ChatCommands.md) may be helpful in learning to use it.
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The chat interface adds many chat commands that perform various WorldEdit powered tasks. It is documented in the [Chat Commands Reference](Chat Commands.md).
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The chat interface adds many chat commands that perform various WorldEdit powered tasks. It is documented in the [Chat Commands Reference](ChatCommands.md).
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Compatibility
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-------------
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@ -107,7 +107,7 @@ Step 4: Other commands
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----------------------
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### Chat Commands
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There are many more commands than what is shown here. See the [Chat Commands Reference](Chat Commands.md) for a detailed list of them, along with descriptions and examples for every single one.
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There are many more commands than what is shown here. See the [Chat Commands Reference](ChatCommands.md) for a detailed list of them, along with descriptions and examples for every single one.
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If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `//set <node>` command mentioned earlier, simply use `/help /set`.
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@ -115,6 +115,6 @@ A very useful command to check out is the `//save <schematic>` command, which ca
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### WorldEdit GUI
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This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](Chat Commands.md) may be useful if you get stuck.
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This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](ChatCommands.md) may be useful if you get stuck.
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It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.
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@ -21,9 +21,9 @@ Manipulations
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-------------
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Contained in manipulations.lua, this module allows several node operations to be applied over a region.
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### count = worldedit.set(pos1, pos2, nodename)
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### count = worldedit.set(pos1, pos2, node_name)
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Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear a region, use "air" as the value of `nodename`.
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Sets a region defined by positions `pos1` and `pos2` to `node_name`. To clear a region, use "air" as the value of `node_name`.
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Returns the number of nodes set.
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@ -109,51 +109,33 @@ Primitives
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----------
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Contained in primitives.lua, this module allows the creation of several geometric primitives.
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### count = worldedit.hollow_sphere(pos, radius, nodename)
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### count = worldedit.sphere(pos, radius, node_name, hollow)
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Adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`.
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Adds a sphere centered at `pos` with radius `radius`, composed of `node_name`.
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Returns the number of nodes added.
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### count = worldedit.sphere(pos, radius, nodename)
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### count = worldedit.dome(pos, radius, node_name, hollow)
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Adds a sphere centered at `pos` with radius `radius`, composed of `nodename`.
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Adds a dome centered at `pos` with radius `radius`, composed of `node_name`.
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Returns the number of nodes added.
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### count = worldedit.hollow_dome(pos, radius, nodename)
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### count = worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
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Adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`.
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `node_name`.
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Returns the number of nodes added.
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### count = worldedit.dome(pos, radius, nodename)
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Adds a dome centered at `pos` with radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
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Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### count = worldedit.cylinder(pos, axis, length, radius, nodename)
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
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Returns the number of nodes added.
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### count = worldedit.pyramid(pos, axis, height, nodename)
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### count = worldedit.pyramid(pos, axis, height, node_name)
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Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.
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Returns the number of nodes added.
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### count = worldedit.spiral(pos, length, height, spacer, nodename)
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### count = worldedit.spiral(pos, length, height, spacer, node_name)
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Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`.
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Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `node_name`.
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Returns the number of nodes added.
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@ -173,15 +155,15 @@ Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destru
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Returns the number of nodes hidden.
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### count = worldedit.suppress(pos1, pos2, nodename)
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### count = worldedit.suppress(pos1, pos2, node_name)
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Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
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Suppresses all instances of `node_name` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
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Returns the number of nodes suppressed.
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### count = worldedit.highlight(pos1, pos2, nodename)
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### count = worldedit.highlight(pos1, pos2, node_name)
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Highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
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Highlights all instances of `node_name` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
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Returns the number of nodes found.
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12
config.ld
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config.ld
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project = "WorldEdit"
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title = "WorldEdit API Documentation"
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description = "Minetest mod to mass-modify nodes"
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format = "markdown"
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file = {"worldedit"}
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topics = {
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"README.md",
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"Tutorial.md",
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"ChatCommands.md",
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"LICENSE.txt"
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}
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@ -1,27 +1,9 @@
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worldedit = worldedit or {}
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local minetest = minetest -- local copy of global
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--- Lua code execution functions.
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-- @module worldedit.code
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-- Copies and modifies positions `pos1` and `pos2` so that each component of
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-- `pos1` is less than or equal to the corresponding component of `pos2`.
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-- Returns the new positions.
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worldedit.sort_pos = function(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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-- Executes `code` as a Lua chunk in the global namespace,
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-- returning an error if the code fails, or nil otherwise.
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worldedit.lua = function(code)
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--- Executes `code` as a Lua chunk in the global namespace.
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-- @return An error message if the code fails, or nil on success.
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function worldedit.lua(code)
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local func, err = loadstring(code)
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if not func then -- Syntax error
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return err
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@ -33,10 +15,12 @@ worldedit.lua = function(code)
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return nil
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end
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-- Executes `code` as a Lua chunk in the global namespace with the variable
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--- Executes `code` as a Lua chunk in the global namespace with the variable
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-- pos available, for each node in a region defined by positions `pos1` and
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-- `pos2`, returning an error if the code fails, or nil otherwise
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worldedit.luatransform = function(pos1, pos2, code)
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-- `pos2`.
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-- @return An error message if the code fails, or nil on success.
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function worldedit.luatransform(pos1, pos2, code)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local factory, err = loadstring("return function(pos) " .. code .. " end")
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@ -45,9 +29,7 @@ worldedit.luatransform = function(pos1, pos2, code)
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end
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local func = factory()
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-- Keep area loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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worldedit.keep_loaded(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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114
worldedit/common.lua
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worldedit/common.lua
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--- Common functions [INTERNAL]. All of these functions are internal!
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-- @module worldedit.common
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--- Copies and modifies positions `pos1` and `pos2` so that each component of
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-- `pos1` is less than or equal to the corresponding component of `pos2`.
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-- Returns the new positions.
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function worldedit.sort_pos(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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--- Determines the volume of the region defined by positions `pos1` and `pos2`.
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-- @return The volume.
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function worldedit.volume(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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return (pos2.x - pos1.x + 1) *
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(pos2.y - pos1.y + 1) *
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(pos2.z - pos1.z + 1)
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end
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--- Gets other axes given an axis.
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-- @raise Axis must be x, y, or z!
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function worldedit.get_axis_others(axis)
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if axis == "x" then
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return "y", "z"
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elseif axis == "y" then
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return "x", "z"
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elseif axis == "z" then
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return "x", "y"
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else
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error("Axis must be x, y, or z!")
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end
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end
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function worldedit.keep_loaded(pos1, pos2)
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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end
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local mh = {}
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worldedit.manip_helpers = mh
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--- Generates an empty VoxelManip data table for an area.
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-- @return The empty data table.
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function mh.get_empty_data(area)
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-- Fill emerged area with ignore so that blocks in the area that are
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-- only partially modified aren't overwriten.
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local data = {}
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local c_ignore = minetest.get_content_id("ignore")
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for i = 1, worldedit.volume(area.MinEdge, area.MaxEdge) do
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data[i] = c_ignore
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end
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return data
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end
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function mh.init(pos1, pos2)
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local manip = minetest.get_voxel_manip()
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local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
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return manip, area
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end
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function mh.init_radius(pos, radius)
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local pos1 = vector.subtract(pos, radius)
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local pos2 = vector.add(pos, radius)
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return mh.init(pos1, pos2)
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end
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function mh.init_axis_radius(base_pos, axis, radius)
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return mh.init_axis_radius_length(base_pos, axis, radius, radius)
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end
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function mh.init_axis_radius_length(base_pos, axis, radius, length)
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local other1, other2 = worldedit.get_axis_others(axis)
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local pos1 = {
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[axis] = base_pos[axis],
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[other1] = base_pos[other1] - radius,
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[other2] = base_pos[other2] - radius
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}
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local pos2 = {
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[axis] = base_pos[axis] + length,
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[other1] = base_pos[other1] + radius,
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[other2] = base_pos[other2] + radius
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}
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return mh.init(pos1, pos2)
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end
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function mh.finish(manip, data)
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-- Update map
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manip:set_data(data)
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manip:write_to_map()
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manip:update_map()
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end
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@ -1,11 +1,21 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--- Compatibility functions.
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-- @module worldedit.compatibility
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local function deprecated(new_func)
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local info = debug.getinfo(1, "n")
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local msg = "worldedit." .. info.name .. "() is deprecated."
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if new_func then
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msg = msg .. " Use worldedit." .. new_func .. "() instead."
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end
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minetest.log("deprecated", msg)
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end
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worldedit.allocate_old = worldedit.allocate
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worldedit.deserialize_old = worldedit.deserialize
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worldedit.metasave = function(pos1, pos2, filename)
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function worldedit.metasave(pos1, pos2, filename)
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deprecated("save")
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local file, err = io.open(filename, "wb")
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if err then return 0 end
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local data, count = worldedit.serialize(pos1, pos2)
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@ -14,7 +24,8 @@ worldedit.metasave = function(pos1, pos2, filename)
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return count
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end
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worldedit.metaload = function(originpos, filename)
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function worldedit.metaload(originpos, filename)
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deprecated("load")
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filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
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local file, err = io.open(filename, "wb")
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if err then return 0 end
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@ -22,11 +33,13 @@ worldedit.metaload = function(originpos, filename)
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return worldedit.deserialize(originpos, data)
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end
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worldedit.scale = function(pos1, pos2, factor)
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function worldedit.scale(pos1, pos2, factor)
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deprecated("stretch")
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return worldedit.stretch(pos1, pos2, factor, factor, factor)
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end
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worldedit.valueversion = function(value)
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function worldedit.valueversion(value)
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deprecated("read_header")
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local version = worldedit.read_header(value)
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if not version or version > worldedit.LATEST_SERIALIZATION_VERSION then
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return 0
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@ -34,3 +47,28 @@ worldedit.valueversion = function(value)
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return version
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end
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function worldedit.replaceinverse(pos1, pos2, search_node, replace_node)
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deprecated("replace")
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return worldedit.replace(pos1, pos2, search_node, replace_node, true)
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end
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function worldedit.clearobjects(...)
|
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deprecated("clear_objects")
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return worldedit.clear_objects(...)
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end
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function worldedit.hollow_sphere(pos, radius, node_name)
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deprecated("sphere")
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return worldedit.sphere(pos, radius, node_name, true)
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end
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function worldedit.hollow_dome(pos, radius, node_name)
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deprecated("dome")
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return worldedit.dome(pos, radius, node_name, true)
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end
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function worldedit.hollow_cylinder(pos, axis, length, radius, node_name)
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deprecated("cylinder")
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return worldedit.cylinder(pos, axis, length, radius, node_name, true)
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end
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@ -1,25 +1,44 @@
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worldedit = worldedit or {}
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worldedit.version = {major=1, minor=0}
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worldedit.version_string = "1.0"
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--- Worldedit.
|
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-- @module worldedit
|
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-- @release 1.1
|
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-- @copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
|
||||
-- @license GNU Affero General Public License version 3 (AGPLv3)
|
||||
-- @author sfan5
|
||||
-- @author Anthony Zang (Uberi/Temperest)
|
||||
-- @author Bret O'Donnel (cornernote)
|
||||
-- @author ShadowNinja
|
||||
|
||||
assert(minetest.get_voxel_manip, string.rep(">", 300) .. "HEY YOU! YES, YOU OVER THERE. THIS VERSION OF WORLDEDIT REQUIRES MINETEST 0.4.8 OR LATER! YOU HAVE AN OLD VERSION." .. string.rep("<", 300))
|
||||
worldedit = {}
|
||||
worldedit.version = {1, 1, major=1, minor=1}
|
||||
worldedit.version_string = table.concat(worldedit.version, ".")
|
||||
|
||||
if not minetest.get_voxel_manip then
|
||||
local err_msg = "This version of WorldEdit requires Minetest 0.4.8 or later! You have an old version."
|
||||
minetest.log("error", string.rep("#", 128))
|
||||
minetest.log("error", err_msg)
|
||||
minetest.log("error", string.rep("#", 128))
|
||||
error(err_msg)
|
||||
end
|
||||
|
||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local loadmodule = function(path)
|
||||
local function load_module(path)
|
||||
local file = io.open(path)
|
||||
if not file then
|
||||
return
|
||||
end
|
||||
if not file then return end
|
||||
file:close()
|
||||
return dofile(path)
|
||||
end
|
||||
|
||||
loadmodule(path .. "/manipulations.lua")
|
||||
loadmodule(path .. "/primitives.lua")
|
||||
loadmodule(path .. "/visualization.lua")
|
||||
loadmodule(path .. "/serialization.lua")
|
||||
loadmodule(path .. "/code.lua")
|
||||
loadmodule(path .. "/compatibility.lua")
|
||||
dofile(path .. "/common.lua")
|
||||
load_module(path .. "/manipulations.lua")
|
||||
load_module(path .. "/primitives.lua")
|
||||
load_module(path .. "/visualization.lua")
|
||||
load_module(path .. "/serialization.lua")
|
||||
load_module(path .. "/code.lua")
|
||||
load_module(path .. "/compatibility.lua")
|
||||
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
print("[WorldEdit] Loaded!")
|
||||
end
|
||||
|
||||
print("[MOD] WorldEdit loaded!")
|
||||
|
@ -1,331 +1,138 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
--- Generic node manipulations.
|
||||
-- @module worldedit.manipulations
|
||||
|
||||
-- Copies and modifies positions `pos1` and `pos2` so that each component of
|
||||
-- `pos1` is less than or equal to the corresponding component of `pos2`.
|
||||
-- Returns the new positions.
|
||||
worldedit.sort_pos = function(pos1, pos2)
|
||||
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
|
||||
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
||||
if pos1.x > pos2.x then
|
||||
pos2.x, pos1.x = pos1.x, pos2.x
|
||||
end
|
||||
if pos1.y > pos2.y then
|
||||
pos2.y, pos1.y = pos1.y, pos2.y
|
||||
end
|
||||
if pos1.z > pos2.z then
|
||||
pos2.z, pos1.z = pos1.z, pos2.z
|
||||
end
|
||||
return pos1, pos2
|
||||
end
|
||||
local mh = worldedit.manip_helpers
|
||||
|
||||
--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
|
||||
worldedit.volume = function(pos1, pos2)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
|
||||
end
|
||||
|
||||
--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
|
||||
worldedit.set = function(pos1, pos2, nodenames)
|
||||
if type(nodenames) == "string" then
|
||||
nodenames = {nodenames}
|
||||
end
|
||||
--- Sets a region to `node_names`.
|
||||
-- @param pos1
|
||||
-- @param pos2
|
||||
-- @param node_names Node name or list of node names.
|
||||
-- @return The number of nodes set.
|
||||
function worldedit.set(pos1, pos2, node_names)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local manip, area = mh.init(pos1, pos2)
|
||||
local data = mh.get_empty_data(area)
|
||||
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
|
||||
--fill emerged area with ignore
|
||||
local nodes = {}
|
||||
local ignore = minetest.get_content_id("ignore")
|
||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
||||
nodes[i] = ignore
|
||||
end
|
||||
|
||||
--fill selected area with node
|
||||
local node_ids = {}
|
||||
for i,v in ipairs(nodenames) do
|
||||
node_ids[i] = minetest.get_content_id(nodenames[i])
|
||||
end
|
||||
if #node_ids == 1 then --only one type of node
|
||||
local id = node_ids[1]
|
||||
for i in area:iterp(pos1, pos2) do nodes[i] = id end --fill area with node
|
||||
else --several types of nodes specified
|
||||
if type(node_names) == "string" then -- Only one type of node
|
||||
local id = minetest.get_content_id(node_names)
|
||||
-- Fill area with node
|
||||
for i in area:iterp(pos1, pos2) do
|
||||
data[i] = id
|
||||
end
|
||||
else -- Several types of nodes specified
|
||||
local node_ids = {}
|
||||
for i, v in ipairs(node_names) do
|
||||
node_ids[i] = minetest.get_content_id(v)
|
||||
end
|
||||
-- Fill area randomly with nodes
|
||||
local id_count, rand = #node_ids, math.random
|
||||
for i in area:iterp(pos1, pos2) do nodes[i] = node_ids[rand(id_count)] end --fill randomly with all types of specified nodes
|
||||
for i in area:iterp(pos1, pos2) do
|
||||
data[i] = node_ids[rand(id_count)]
|
||||
end
|
||||
end
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
mh.finish(manip, data)
|
||||
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
|
||||
worldedit.replace = function(pos1, pos2, searchnode, replacenode)
|
||||
|
||||
--- Replaces all instances of `search_node` with `replace_node` in a region.
|
||||
-- When `inverse` is `true`, replaces all instances that are NOT `search_node`.
|
||||
-- @return The number of nodes replaced.
|
||||
function worldedit.replace(pos1, pos2, search_node, replace_node, inverse)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
local manip, area = mh.init(pos1, pos2)
|
||||
local data = manip:get_data()
|
||||
|
||||
local search_id = minetest.get_content_id(search_node)
|
||||
local replace_id = minetest.get_content_id(replace_node)
|
||||
|
||||
local nodes = manip:get_data()
|
||||
local searchnode_id = minetest.get_content_id(searchnode)
|
||||
local replacenode_id = minetest.get_content_id(replacenode)
|
||||
local count = 0
|
||||
for i in area:iterp(pos1, pos2) do --replace searchnode with replacenode
|
||||
if nodes[i] == searchnode_id then
|
||||
nodes[i] = replacenode_id
|
||||
count = count + 1
|
||||
|
||||
--- TODO: This could be shortened by checking `inverse` in the loop,
|
||||
-- but that would have a speed penalty. Is the penalty big enough
|
||||
-- to matter?
|
||||
if not inverse then
|
||||
for i in area:iterp(pos1, pos2) do
|
||||
if data[i] == search_id then
|
||||
data[i] = replace_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
else
|
||||
for i in area:iterp(pos1, pos2) do
|
||||
if data[i] ~= search_id then
|
||||
data[i] = replace_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
mh.finish(manip, data)
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
|
||||
worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
|
||||
local nodes = manip:get_data()
|
||||
local searchnode_id = minetest.get_content_id(searchnode)
|
||||
local replacenode_id = minetest.get_content_id(replacenode)
|
||||
local count = 0
|
||||
for i in area:iterp(pos1, pos2) do --replace anything that is not searchnode with replacenode
|
||||
if nodes[i] ~= searchnode_id then
|
||||
nodes[i] = replacenode_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
|
||||
worldedit.copy = function(pos1, pos2, axis, amount) --wip: replace the old version below
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
if amount == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local other1, other2
|
||||
if axis == "x" then
|
||||
other1, other2 = "y", "z"
|
||||
elseif axis == "y" then
|
||||
other1, other2 = "x", "z"
|
||||
else --axis == "z"
|
||||
other1, other2 = "x", "y"
|
||||
end
|
||||
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
--prepare slice along axis
|
||||
local extent = {
|
||||
[axis] = 1,
|
||||
[other1]=pos2[other1] - pos1[other1] + 1,
|
||||
[other2]=pos2[other2] - pos1[other2] + 1,
|
||||
}
|
||||
local nodes = {}
|
||||
local schematic = {size=extent, data=nodes}
|
||||
|
||||
local currentpos = {x=pos1.x, y=pos1.y, z=pos1.z}
|
||||
local stride = {x=1, y=extent.x, z=extent.x * extent.y}
|
||||
local get_node = minetest.get_node
|
||||
for index1 = 1, extent[axis] do --go through each slice
|
||||
--copy slice into schematic
|
||||
local newindex1 = (index1 + offset[axis]) * stride[axis] + 1 --offset contributed by axis plus 1 to make it 1-indexed
|
||||
for index2 = 1, extent[other1] do
|
||||
local newindex2 = newindex1 + (index2 + offset[other1]) * stride[other1]
|
||||
for index3 = 1, extent[other2] do
|
||||
local i = newindex2 + (index3 + offset[other2]) * stride[other2]
|
||||
local node = get_node(pos)
|
||||
node.param1 = 255 --node will always appear
|
||||
nodes[i] = node
|
||||
end
|
||||
end
|
||||
|
||||
--copy schematic to target
|
||||
currentpos[axis] = currentpos[axis] + amount
|
||||
place_schematic(currentpos, schematic)
|
||||
|
||||
--wip: copy meta
|
||||
|
||||
currentpos[axis] = currentpos[axis] + 1
|
||||
end
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
worldedit.copy2 = function(pos1, pos2, direction, volume)
|
||||
-- the overlap shouldn't matter as long as we
|
||||
-- 1) start at the furthest separated corner
|
||||
-- 2) complete an edge before moving inward, either edge works
|
||||
-- 3) complete a face before moving inward, similarly
|
||||
--
|
||||
-- to do this I
|
||||
-- 1) find the furthest destination in the direction, of each axis
|
||||
-- 2) call those the furthest separated corner
|
||||
-- 3) make sure to iterate inward from there
|
||||
-- 4) nested loop to make sure complete edge, complete face, then complete cube.
|
||||
|
||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||
local somemeta = get_meta(pos1) -- hax lol
|
||||
local to_table = somemeta.to_table
|
||||
local from_table = somemeta.from_table
|
||||
somemeta = nil
|
||||
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
local sx, sy, sz -- direction sign
|
||||
local ix, iy, iz -- initial destination
|
||||
local ex, ey, ez -- final destination
|
||||
local originalx, originaly, originalz -- source
|
||||
-- vim -> :'<,'>s/\<\([ioes]\?\)x\>/\1y/g
|
||||
if direction.x > 0 then
|
||||
originalx = pos2.x
|
||||
ix = originalx + direction.x
|
||||
ex = pos1.x + direction.x
|
||||
sx = -1
|
||||
elseif direction.x < 0 then
|
||||
originalx = pos1.x
|
||||
ix = originalx + direction.x
|
||||
ex = pos2.x + direction.x
|
||||
sx = 1
|
||||
else
|
||||
originalx = pos1.x
|
||||
ix = originalx -- whatever
|
||||
ex = pos2.x
|
||||
sx = 1
|
||||
end
|
||||
|
||||
if direction.y > 0 then
|
||||
originaly = pos2.y
|
||||
iy = originaly + direction.y
|
||||
ey = pos1.y + direction.y
|
||||
sy = -1
|
||||
elseif direction.y < 0 then
|
||||
originaly = pos1.y
|
||||
iy = originaly + direction.y
|
||||
ey = pos2.y + direction.y
|
||||
sy = 1
|
||||
else
|
||||
originaly = pos1.y
|
||||
iy = originaly -- whatever
|
||||
ey = pos2.y
|
||||
sy = 1
|
||||
end
|
||||
|
||||
if direction.z > 0 then
|
||||
originalz = pos2.z
|
||||
iz = originalz + direction.z
|
||||
ez = pos1.z + direction.z
|
||||
sz = -1
|
||||
elseif direction.z < 0 then
|
||||
originalz = pos1.z
|
||||
iz = originalz + direction.z
|
||||
ez = pos2.z + direction.z
|
||||
sz = 1
|
||||
else
|
||||
originalz = pos1.z
|
||||
iz = originalz -- whatever
|
||||
ez = pos2.z
|
||||
sz = 1
|
||||
end
|
||||
-- print('copy',originalx,ix,ex,sx,originaly,iy,ey,sy,originalz,iz,ez,sz)
|
||||
|
||||
local ox,oy,oz
|
||||
|
||||
ox = originalx
|
||||
for x = ix, ex, sx do
|
||||
oy = originaly
|
||||
for y = iy, ey, sy do
|
||||
oz = originalz
|
||||
for z = iz, ez, sz do
|
||||
-- reusing pos1/pos2 as source/dest here
|
||||
pos1.x, pos1.y, pos1.z = ox, oy, oz
|
||||
pos2.x, pos2.y, pos2.z = x, y, z
|
||||
local node = get_node(pos1)
|
||||
local meta = to_table(get_meta(pos1)) --get meta of current node
|
||||
add_node(pos2,node)
|
||||
from_table(get_meta(pos2),meta)
|
||||
oz = oz + sz
|
||||
end
|
||||
oy = oy + sy
|
||||
end
|
||||
ox = ox + sx
|
||||
end
|
||||
end
|
||||
|
||||
--duplicates the region defined by positions `pos1` and `pos2` `amount` times with offset vector `direction`, returning the number of nodes stacked
|
||||
worldedit.stack2 = function(pos1, pos2, direction, amount, finished)
|
||||
--- Duplicates a region `amount` times with offset vector `direction`.
|
||||
-- Stacking is spread across server steps, one copy per step.
|
||||
-- @return The number of nodes stacked.
|
||||
function worldedit.stack2(pos1, pos2, direction, amount, finished)
|
||||
local i = 0
|
||||
local translated = {x=0,y=0,z=0}
|
||||
local function nextone()
|
||||
local translated = {x=0, y=0, z=0}
|
||||
local function next_one()
|
||||
if i < amount then
|
||||
i = i + 1
|
||||
translated.x = translated.x + direction.x
|
||||
translated.y = translated.y + direction.y
|
||||
translated.z = translated.z + direction.z
|
||||
worldedit.copy2(pos1, pos2, translated, volume)
|
||||
minetest.after(0, nextone)
|
||||
minetest.after(0, next_one)
|
||||
else
|
||||
if finished then
|
||||
finished()
|
||||
end
|
||||
end
|
||||
end
|
||||
nextone()
|
||||
next_one()
|
||||
return worldedit.volume(pos1, pos2) * amount
|
||||
end
|
||||
|
||||
--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
|
||||
worldedit.copy = function(pos1, pos2, axis, amount)
|
||||
|
||||
--- Copies a region along `axis` by `amount` nodes.
|
||||
-- @param pos1
|
||||
-- @param pos2
|
||||
-- @param axis Axis ("x", "y", or "z")
|
||||
-- @param amount
|
||||
-- @return The number of nodes copied.
|
||||
function worldedit.copy(pos1, pos2, axis, amount)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||
local get_node, get_meta, set_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.set_node
|
||||
-- Copy things backwards when negative to avoid corruption.
|
||||
-- FIXME: Lots of code duplication here.
|
||||
if amount < 0 then
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local pos = {}
|
||||
pos.x = pos1.x
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = get_node(pos) --obtain current node
|
||||
local meta = get_meta(pos):to_table() --get meta of current node
|
||||
local value = pos[axis] --store current position
|
||||
pos[axis] = value + amount --move along axis
|
||||
add_node(pos, node) --copy node to new position
|
||||
get_meta(pos):from_table(meta) --set metadata of new node
|
||||
pos[axis] = value --restore old position
|
||||
local node = get_node(pos) -- Obtain current node
|
||||
local meta = get_meta(pos):to_table() -- Get meta of current node
|
||||
local value = pos[axis] -- Store current position
|
||||
pos[axis] = value + amount -- Move along axis
|
||||
set_node(pos, node) -- Copy node to new position
|
||||
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||
pos[axis] = value -- Restore old position
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
@ -333,19 +140,20 @@ worldedit.copy = function(pos1, pos2, axis, amount)
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
else
|
||||
local pos = {x=pos2.x, y=0, z=0}
|
||||
local pos = {}
|
||||
pos.x = pos2.x
|
||||
while pos.x >= pos1.x do
|
||||
pos.y = pos2.y
|
||||
while pos.y >= pos1.y do
|
||||
pos.z = pos2.z
|
||||
while pos.z >= pos1.z do
|
||||
local node = get_node(pos) --obtain current node
|
||||
local meta = get_meta(pos):to_table() --get meta of current node
|
||||
local value = pos[axis] --store current position
|
||||
pos[axis] = value + amount --move along axis
|
||||
add_node(pos, node) --copy node to new position
|
||||
get_meta(pos):from_table(meta) --set metadata of new node
|
||||
pos[axis] = value --restore old position
|
||||
local node = get_node(pos) -- Obtain current node
|
||||
local meta = get_meta(pos):to_table() -- Get meta of current node
|
||||
local value = pos[axis] -- Store current position
|
||||
pos[axis] = value + amount -- Move along axis
|
||||
set_node(pos, node) -- Copy node to new position
|
||||
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||
pos[axis] = value -- Restore old position
|
||||
pos.z = pos.z - 1
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
@ -356,31 +164,38 @@ worldedit.copy = function(pos1, pos2, axis, amount)
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
|
||||
worldedit.move = function(pos1, pos2, axis, amount)
|
||||
|
||||
--- Moves a region along `axis` by `amount` nodes.
|
||||
-- @return The number of nodes moved.
|
||||
function worldedit.move(pos1, pos2, axis, amount)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
--wip: move slice by slice using schematic method in the move axis and transfer metadata in separate loop (and if the amount is greater than the length in the axis, copy whole thing at a time and erase original after, using schematic method)
|
||||
local get_node, get_meta, add_node, remove_node = minetest.get_node, minetest.get_meta, minetest.add_node, minetest.remove_node
|
||||
--- TODO: Move slice by slice using schematic method in the move axis
|
||||
-- and transfer metadata in separate loop (and if the amount is
|
||||
-- greater than the length in the axis, copy whole thing at a time and
|
||||
-- erase original after, using schematic method).
|
||||
local get_node, get_meta, set_node, remove_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.set_node, minetest.remove_node
|
||||
-- Copy things backwards when negative to avoid corruption.
|
||||
--- FIXME: Lots of code duplication here.
|
||||
if amount < 0 then
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local pos = {}
|
||||
pos.x = pos1.x
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = get_node(pos) --obtain current node
|
||||
local meta = get_meta(pos):to_table() --get metadata of current node
|
||||
remove_node(pos)
|
||||
local value = pos[axis] --store current position
|
||||
pos[axis] = value + amount --move along axis
|
||||
add_node(pos, node) --move node to new position
|
||||
get_meta(pos):from_table(meta) --set metadata of new node
|
||||
pos[axis] = value --restore old position
|
||||
local node = get_node(pos) -- Obtain current node
|
||||
local meta = get_meta(pos):to_table() -- Get metadata of current node
|
||||
remove_node(pos) -- Remove current node
|
||||
local value = pos[axis] -- Store current position
|
||||
pos[axis] = value + amount -- Move along axis
|
||||
set_node(pos, node) -- Move node to new position
|
||||
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||
pos[axis] = value -- Restore old position
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
@ -388,20 +203,21 @@ worldedit.move = function(pos1, pos2, axis, amount)
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
else
|
||||
local pos = {x=pos2.x, y=0, z=0}
|
||||
local pos = {}
|
||||
pos.x = pos2.x
|
||||
while pos.x >= pos1.x do
|
||||
pos.y = pos2.y
|
||||
while pos.y >= pos1.y do
|
||||
pos.z = pos2.z
|
||||
while pos.z >= pos1.z do
|
||||
local node = get_node(pos) --obtain current node
|
||||
local meta = get_meta(pos):to_table() --get metadata of current node
|
||||
remove_node(pos)
|
||||
local value = pos[axis] --store current position
|
||||
pos[axis] = value + amount --move along axis
|
||||
add_node(pos, node) --move node to new position
|
||||
get_meta(pos):from_table(meta) --set metadata of new node
|
||||
pos[axis] = value --restore old position
|
||||
local node = get_node(pos) -- Obtain current node
|
||||
local meta = get_meta(pos):to_table() -- Get metadata of current node
|
||||
remove_node(pos) -- Remove current node
|
||||
local value = pos[axis] -- Store current position
|
||||
pos[axis] = value + amount -- Move along axis
|
||||
set_node(pos, node) -- Move node to new position
|
||||
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||
pos[axis] = value -- Restore old position
|
||||
pos.z = pos.z - 1
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
@ -412,8 +228,15 @@ worldedit.move = function(pos1, pos2, axis, amount)
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
--duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked
|
||||
worldedit.stack = function(pos1, pos2, axis, count)
|
||||
|
||||
--- Duplicates a region along `axis` `amount` times.
|
||||
-- Stacking is spread across server steps, one copy per step.
|
||||
-- @param pos1
|
||||
-- @param pos2
|
||||
-- @param axis Axis direction, "x", "y", or "z".
|
||||
-- @param count
|
||||
-- @return The number of nodes stacked.
|
||||
function worldedit.stack(pos1, pos2, axis, count)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local length = pos2[axis] - pos1[axis] + 1
|
||||
if count < 0 then
|
||||
@ -423,72 +246,85 @@ worldedit.stack = function(pos1, pos2, axis, count)
|
||||
local amount = 0
|
||||
local copy = worldedit.copy
|
||||
local i = 1
|
||||
function nextone()
|
||||
function next_one()
|
||||
if i <= count then
|
||||
i = i + 1
|
||||
amount = amount + length
|
||||
copy(pos1, pos2, axis, amount)
|
||||
minetest.after(0, nextone)
|
||||
minetest.after(0, next_one)
|
||||
end
|
||||
end
|
||||
nextone()
|
||||
next_one()
|
||||
return worldedit.volume(pos1, pos2) * count
|
||||
end
|
||||
|
||||
--stretches the region defined by positions `pos1` and `pos2` by an factor of positive integers `stretchx`, `stretchy`. and `stretchz` along the X, Y, and Z axes, respectively, with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2
|
||||
worldedit.stretch = function(pos1, pos2, stretchx, stretchy, stretchz) --wip: test this
|
||||
|
||||
--- Stretches a region by a factor of positive integers along the X, Y, and Z
|
||||
-- axes, respectively, with `pos1` as the origin.
|
||||
-- @param pos1
|
||||
-- @param pos2
|
||||
-- @param stretch_x Amount to stretch along X axis.
|
||||
-- @param stretch_y Amount to stretch along Y axis.
|
||||
-- @param stretch_z Amount to stretch along Z axis.
|
||||
-- @return The number of nodes scaled.
|
||||
-- @return The new scaled position 1.
|
||||
-- @return The new scaled position 2.
|
||||
function worldedit.stretch(pos1, pos2, stretch_x, stretch_y, stretch_z)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
--prepare schematic of large node
|
||||
local get_node, get_meta, place_schematic = minetest.get_node, minetest.get_meta, minetest.place_schematic
|
||||
-- Prepare schematic of large node
|
||||
local get_node, get_meta, place_schematic = minetest.get_node,
|
||||
minetest.get_meta, minetest.place_schematic
|
||||
local placeholder_node = {name="", param1=255, param2=0}
|
||||
local nodes = {}
|
||||
for i = 1, stretchx * stretchy * stretchz do
|
||||
for i = 1, stretch_x * stretch_y * stretch_z do
|
||||
nodes[i] = placeholder_node
|
||||
end
|
||||
local schematic = {size={x=stretchx, y=stretchy, z=stretchz}, data=nodes}
|
||||
local schematic = {size={x=stretch_x, y=stretch_y, z=stretch_z}, data=nodes}
|
||||
|
||||
local sizex, sizey, sizez = stretchx - 1, stretchy - 1, stretchz - 1
|
||||
local size_x, size_y, size_z = stretch_x - 1, stretch_y - 1, stretch_z - 1
|
||||
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local new_pos2 = {
|
||||
x=pos1.x + (pos2.x - pos1.x) * stretchx + sizex,
|
||||
y=pos1.y + (pos2.y - pos1.y) * stretchy + sizey,
|
||||
z=pos1.z + (pos2.z - pos1.z) * stretchz + sizez,
|
||||
x = pos1.x + (pos2.x - pos1.x) * stretch_x + size_x,
|
||||
y = pos1.y + (pos2.y - pos1.y) * stretch_y + size_y,
|
||||
z = pos1.z + (pos2.z - pos1.z) * stretch_z + size_z,
|
||||
}
|
||||
manip:read_from_map(pos1, new_pos2)
|
||||
worldedit.keep_loaded(pos1, new_pos2)
|
||||
|
||||
local pos = {x=pos2.x, y=0, z=0}
|
||||
local bigpos = {x=0, y=0, z=0}
|
||||
local big_pos = {x=0, y=0, z=0}
|
||||
while pos.x >= pos1.x do
|
||||
pos.y = pos2.y
|
||||
while pos.y >= pos1.y do
|
||||
pos.z = pos2.z
|
||||
while pos.z >= pos1.z do
|
||||
local node = get_node(pos) --obtain current node
|
||||
local meta = get_meta(pos):to_table() --get meta of current node
|
||||
local node = get_node(pos) -- Get current node
|
||||
local meta = get_meta(pos):to_table() -- Get meta of current node
|
||||
|
||||
--calculate far corner of the big node
|
||||
local posx = pos1.x + (pos.x - pos1.x) * stretchx
|
||||
local posy = pos1.y + (pos.y - pos1.y) * stretchy
|
||||
local posz = pos1.z + (pos.z - pos1.z) * stretchz
|
||||
-- Calculate far corner of the big node
|
||||
local pos_x = pos1.x + (pos.x - pos1.x) * stretch_x
|
||||
local pos_y = pos1.y + (pos.y - pos1.y) * stretch_y
|
||||
local pos_z = pos1.z + (pos.z - pos1.z) * stretch_z
|
||||
|
||||
--create large node
|
||||
-- Create large node
|
||||
placeholder_node.name = node.name
|
||||
placeholder_node.param2 = node.param2
|
||||
bigpos.x, bigpos.y, bigpos.z = posx, posy, posz
|
||||
place_schematic(bigpos, schematic)
|
||||
big_pos.x, big_pos.y, big_pos.z = pos_x, pos_y, pos_z
|
||||
place_schematic(big_pos, schematic)
|
||||
|
||||
--fill in large node meta
|
||||
if next(meta.fields) ~= nil or next(meta.inventory) ~= nil then --node has meta fields
|
||||
for x = 0, sizex do
|
||||
for y = 0, sizey do
|
||||
for z = 0, sizez do
|
||||
bigpos.x, bigpos.y, bigpos.z = posx + x, posy + y, posz + z
|
||||
get_meta(bigpos):from_table(meta) --set metadata of new node
|
||||
end
|
||||
end
|
||||
-- Fill in large node meta
|
||||
if next(meta.fields) ~= nil or next(meta.inventory) ~= nil then
|
||||
-- Node has meta fields
|
||||
for x = 0, size_x do
|
||||
for y = 0, size_y do
|
||||
for z = 0, size_z do
|
||||
big_pos.x = pos_x + x
|
||||
big_pos.y = pos_y + y
|
||||
big_pos.z = pos_z + z
|
||||
-- Set metadata of new node
|
||||
get_meta(big_pos):from_table(meta)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
pos.z = pos.z - 1
|
||||
@ -497,11 +333,15 @@ worldedit.stretch = function(pos1, pos2, stretchx, stretchy, stretchz) --wip: te
|
||||
end
|
||||
pos.x = pos.x - 1
|
||||
end
|
||||
return worldedit.volume(pos1, pos2) * stretchx * stretchy * stretchz, pos1, new_pos2
|
||||
return worldedit.volume(pos1, pos2) * stretch_x * stretch_y * stretch_z, pos1, new_pos2
|
||||
end
|
||||
|
||||
--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed, the new transposed position 1, and the new transposed position 2
|
||||
worldedit.transpose = function(pos1, pos2, axis1, axis2)
|
||||
|
||||
--- Transposes a region between two axes.
|
||||
-- @return The number of nodes transposed.
|
||||
-- @return The new transposed position 1.
|
||||
-- @return The new transposed position 2.
|
||||
function worldedit.transpose(pos1, pos2, axis1, axis2)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local compare
|
||||
@ -517,37 +357,36 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
|
||||
end
|
||||
end
|
||||
|
||||
--calculate the new position 2 after transposition
|
||||
-- Calculate the new position 2 after transposition
|
||||
local new_pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
||||
new_pos2[axis1] = pos1[axis1] + extent2
|
||||
new_pos2[axis2] = pos1[axis2] + extent1
|
||||
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local upperbound = {x=pos2.x, y=pos2.y, z=pos2.z}
|
||||
if upperbound[axis1] < new_pos2[axis1] then upperbound[axis1] = new_pos2[axis1] end
|
||||
if upperbound[axis2] < new_pos2[axis2] then upperbound[axis2] = new_pos2[axis2] end
|
||||
manip:read_from_map(pos1, upperbound)
|
||||
local upper_bound = {x=pos2.x, y=pos2.y, z=pos2.z}
|
||||
if upper_bound[axis1] < new_pos2[axis1] then upper_bound[axis1] = new_pos2[axis1] end
|
||||
if upper_bound[axis2] < new_pos2[axis2] then upper_bound[axis2] = new_pos2[axis2] end
|
||||
worldedit.keep_loaded(pos1, upper_bound)
|
||||
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||
local get_node, get_meta, set_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.set_node
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
|
||||
if compare(extent1, extent2) then --transpose only if below the diagonal
|
||||
if compare(extent1, extent2) then -- Transpose only if below the diagonal
|
||||
local node1 = get_node(pos)
|
||||
local meta1 = get_meta(pos):to_table()
|
||||
local value1, value2 = pos[axis1], pos[axis2] --save position values
|
||||
pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 --swap axis extents
|
||||
local value1, value2 = pos[axis1], pos[axis2] -- Save position values
|
||||
pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 -- Swap axis extents
|
||||
local node2 = get_node(pos)
|
||||
local meta2 = get_meta(pos):to_table()
|
||||
add_node(pos, node1)
|
||||
set_node(pos, node1)
|
||||
get_meta(pos):from_table(meta1)
|
||||
pos[axis1], pos[axis2] = value1, value2 --restore position values
|
||||
add_node(pos, node2)
|
||||
pos[axis1], pos[axis2] = value1, value2 -- Restore position values
|
||||
set_node(pos, node2)
|
||||
get_meta(pos):from_table(meta2)
|
||||
end
|
||||
pos.z = pos.z + 1
|
||||
@ -559,19 +398,20 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
|
||||
return worldedit.volume(pos1, pos2), pos1, new_pos2
|
||||
end
|
||||
|
||||
--flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped
|
||||
worldedit.flip = function(pos1, pos2, axis)
|
||||
|
||||
--- Flips a region along `axis`.
|
||||
-- @return The number of nodes flipped.
|
||||
function worldedit.flip(pos1, pos2, axis)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
--wip: flip the region slice by slice along the flip axis using schematic method
|
||||
--- TODO: Flip the region slice by slice along the flip axis using schematic method.
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local start = pos1[axis] + pos2[axis]
|
||||
pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
|
||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||
local get_node, get_meta, set_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.set_node
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
@ -579,14 +419,14 @@ worldedit.flip = function(pos1, pos2, axis)
|
||||
while pos.z <= pos2.z do
|
||||
local node1 = get_node(pos)
|
||||
local meta1 = get_meta(pos):to_table()
|
||||
local value = pos[axis]
|
||||
pos[axis] = start - value
|
||||
local value = pos[axis] -- Save position
|
||||
pos[axis] = start - value -- Shift position
|
||||
local node2 = get_node(pos)
|
||||
local meta2 = get_meta(pos):to_table()
|
||||
add_node(pos, node1)
|
||||
set_node(pos, node1)
|
||||
get_meta(pos):from_table(meta1)
|
||||
pos[axis] = value
|
||||
add_node(pos, node2)
|
||||
pos[axis] = value -- Restore position
|
||||
set_node(pos, node2)
|
||||
get_meta(pos):from_table(meta2)
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
@ -597,63 +437,74 @@ worldedit.flip = function(pos1, pos2, axis)
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated
|
||||
worldedit.rotate = function(pos1, pos2, axis, angle)
|
||||
|
||||
--- Rotates a region clockwise around an axis.
|
||||
-- @param pos1
|
||||
-- @param pos2
|
||||
-- @param axis Axis ("x", "y", or "z").
|
||||
-- @param angle Angle in degrees (90 degree increments only).
|
||||
-- @return The number of nodes rotated.
|
||||
-- @return The new first position.
|
||||
-- @return The new second position.
|
||||
function worldedit.rotate(pos1, pos2, axis, angle)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local axis1, axis2
|
||||
if axis == "x" then
|
||||
axis1, axis2 = "z", "y"
|
||||
elseif axis == "y" then
|
||||
axis1, axis2 = "x", "z"
|
||||
else --axis == "z"
|
||||
axis1, axis2 = "y", "x"
|
||||
end
|
||||
local other1, other2 = worldedit.get_axis_others(axis)
|
||||
angle = angle % 360
|
||||
|
||||
local count
|
||||
if angle == 90 then
|
||||
worldedit.flip(pos1, pos2, axis1)
|
||||
count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
|
||||
worldedit.flip(pos1, pos2, other1)
|
||||
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
|
||||
elseif angle == 180 then
|
||||
worldedit.flip(pos1, pos2, axis1)
|
||||
count = worldedit.flip(pos1, pos2, axis2)
|
||||
worldedit.flip(pos1, pos2, other1)
|
||||
count = worldedit.flip(pos1, pos2, other2)
|
||||
elseif angle == 270 then
|
||||
worldedit.flip(pos1, pos2, axis2)
|
||||
count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
|
||||
worldedit.flip(pos1, pos2, other2)
|
||||
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
|
||||
else
|
||||
error("Only 90 degree increments are supported!")
|
||||
end
|
||||
return count, pos1, pos2
|
||||
end
|
||||
|
||||
--rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis, returning the number of nodes oriented
|
||||
worldedit.orient = function(pos1, pos2, angle) --wip: support 6D facedir rotation along arbitrary axis
|
||||
|
||||
--- Rotates all oriented nodes in a region clockwise around the Y axis.
|
||||
-- @param pos1
|
||||
-- @param pos2
|
||||
-- @param angle Angle in degrees (90 degree increments only).
|
||||
-- @return The number of nodes oriented.
|
||||
-- TODO: Support 6D facedir rotation along arbitrary axis.
|
||||
function worldedit.orient(pos1, pos2, angle)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
|
||||
local wallmounted = {
|
||||
[90]={[0]=0, [1]=1, [2]=5, [3]=4, [4]=2, [5]=3},
|
||||
[180]={[0]=0, [1]=1, [2]=3, [3]=2, [4]=5, [5]=4},
|
||||
[270]={[0]=0, [1]=1, [2]=4, [3]=5, [4]=3, [5]=2}
|
||||
[90] = {[0]=0, 1, 5, 4, 2, 3},
|
||||
[180] = {[0]=0, 1, 3, 2, 5, 4},
|
||||
[270] = {[0]=0, 1, 4, 5, 3, 2}
|
||||
}
|
||||
local facedir = {
|
||||
[90]={[0]=1, [1]=2, [2]=3, [3]=0},
|
||||
[180]={[0]=2, [1]=3, [2]=0, [3]=1},
|
||||
[270]={[0]=3, [1]=0, [2]=1, [3]=2}
|
||||
[90] = {[0]=1, 2, 3, 0},
|
||||
[180] = {[0]=2, 3, 0, 1},
|
||||
[270] = {[0]=3, 0, 1, 2}
|
||||
}
|
||||
|
||||
angle = angle % 360
|
||||
if angle == 0 then
|
||||
return 0
|
||||
end
|
||||
if angle % 90 ~= 0 then
|
||||
error("Only 90 degree increments are supported!")
|
||||
end
|
||||
local wallmounted_substitution = wallmounted[angle]
|
||||
local facedir_substitution = facedir[angle]
|
||||
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local count = 0
|
||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||
local get_node, get_meta, swap_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.swap_node
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
@ -666,13 +517,13 @@ worldedit.orient = function(pos1, pos2, angle) --wip: support 6D facedir rotatio
|
||||
if def.paramtype2 == "wallmounted" then
|
||||
node.param2 = wallmounted_substitution[node.param2]
|
||||
local meta = get_meta(pos):to_table()
|
||||
add_node(pos, node)
|
||||
set_node(pos, node)
|
||||
get_meta(pos):from_table(meta)
|
||||
count = count + 1
|
||||
elseif def.paramtype2 == "facedir" then
|
||||
node.param2 = facedir_substitution[node.param2]
|
||||
local meta = get_meta(pos):to_table()
|
||||
add_node(pos, node)
|
||||
set_node(pos, node)
|
||||
get_meta(pos):from_table(meta)
|
||||
count = count + 1
|
||||
end
|
||||
@ -686,13 +537,13 @@ worldedit.orient = function(pos1, pos2, angle) --wip: support 6D facedir rotatio
|
||||
return count
|
||||
end
|
||||
|
||||
--fixes the lighting in a region defined by positions `pos1` and `pos2`, returning the number of nodes updated
|
||||
worldedit.fixlight = function(pos1, pos2)
|
||||
|
||||
--- Attempts to fix the lighting in a region.
|
||||
-- @return The number of nodes updated.
|
||||
function worldedit.fixlight(pos1, pos2)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, "air")
|
||||
local dig_node = minetest.dig_node
|
||||
@ -702,26 +553,40 @@ worldedit.fixlight = function(pos1, pos2)
|
||||
return #nodes
|
||||