mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-04 21:33:43 +01:00
Cleanup and fixup
Non-stylistic changes: * Add LuaDoc/LDoc support. * Fix `clear_objects` area size calculation. * Fix `clear_objects` removing player objects. * Fix shadowing of marker entity name with player name. * Make visualization functions use `swap_node`. * Make hidden nodes unwalkable. * Prevent `hide` from hiding air. * Make deprecated functions log to deprecated stream when called. * Fixed `replaceinverse` not using normalized node names. * Added .gitignore. * Bump version to 1.1. Stylistic changes: * Change `x = function` to `function x`. * Change comment format. * Make missing VoxelManip error less obnoxious. * Move `sort_pos` into `common.lua`, which is a required module. * Remove local copies of `minetest`. * Remove `worldedit = worldedit or {}` from modules. * Replace replaceinverse with an inverse argument to `replace`. * Added `error()`s on on invalid axes. * Change `wip` to `TODO`. * Rename `clearobjects` to `clear_objects`. * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function. * Add helpers to reduce code duplication. * Renamed `Chat Commands.md` to `ChatCommands.md`.
This commit is contained in:
parent
1f277147ca
commit
bb8456b711
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
*~
|
||||||
|
|
@ -1,4 +1,4 @@
|
|||||||
WorldEdit v1.0 for Minetest 0.4.8+
|
WorldEdit v1.1 for Minetest 0.4.8+
|
||||||
==================================
|
==================================
|
||||||
The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
|
The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
|
||||||
|
|
||||||
@ -41,9 +41,9 @@ Interface
|
|||||||
---------
|
---------
|
||||||
WorldEdit is accessed in-game in two main ways.
|
WorldEdit is accessed in-game in two main ways.
|
||||||
|
|
||||||
The GUI adds a screen to each player's inventory that gives access to various WorldEdit functions. The [tutorial](Tutorial.md) and the [Chat Commands Reference](Chat Commands.md) may be helpful in learning to use it.
|
The GUI adds a screen to each player's inventory that gives access to various WorldEdit functions. The [tutorial](Tutorial.md) and the [Chat Commands Reference](ChatCommands.md) may be helpful in learning to use it.
|
||||||
|
|
||||||
The chat interface adds many chat commands that perform various WorldEdit powered tasks. It is documented in the [Chat Commands Reference](Chat Commands.md).
|
The chat interface adds many chat commands that perform various WorldEdit powered tasks. It is documented in the [Chat Commands Reference](ChatCommands.md).
|
||||||
|
|
||||||
Compatibility
|
Compatibility
|
||||||
-------------
|
-------------
|
||||||
|
@ -107,7 +107,7 @@ Step 4: Other commands
|
|||||||
----------------------
|
----------------------
|
||||||
### Chat Commands
|
### Chat Commands
|
||||||
|
|
||||||
There are many more commands than what is shown here. See the [Chat Commands Reference](Chat Commands.md) for a detailed list of them, along with descriptions and examples for every single one.
|
There are many more commands than what is shown here. See the [Chat Commands Reference](ChatCommands.md) for a detailed list of them, along with descriptions and examples for every single one.
|
||||||
|
|
||||||
If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `//set <node>` command mentioned earlier, simply use `/help /set`.
|
If you're in-game and forgot how a command works, just use the `/help <command name>` command, without the first forward slash. For example, to see some information about the `//set <node>` command mentioned earlier, simply use `/help /set`.
|
||||||
|
|
||||||
@ -115,6 +115,6 @@ A very useful command to check out is the `//save <schematic>` command, which ca
|
|||||||
|
|
||||||
### WorldEdit GUI
|
### WorldEdit GUI
|
||||||
|
|
||||||
This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](Chat Commands.md) may be useful if you get stuck.
|
This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](ChatCommands.md) may be useful if you get stuck.
|
||||||
|
|
||||||
It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.
|
It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.
|
@ -21,9 +21,9 @@ Manipulations
|
|||||||
-------------
|
-------------
|
||||||
Contained in manipulations.lua, this module allows several node operations to be applied over a region.
|
Contained in manipulations.lua, this module allows several node operations to be applied over a region.
|
||||||
|
|
||||||
### count = worldedit.set(pos1, pos2, nodename)
|
### count = worldedit.set(pos1, pos2, node_name)
|
||||||
|
|
||||||
Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear a region, use "air" as the value of `nodename`.
|
Sets a region defined by positions `pos1` and `pos2` to `node_name`. To clear a region, use "air" as the value of `node_name`.
|
||||||
|
|
||||||
Returns the number of nodes set.
|
Returns the number of nodes set.
|
||||||
|
|
||||||
@ -109,51 +109,33 @@ Primitives
|
|||||||
----------
|
----------
|
||||||
Contained in primitives.lua, this module allows the creation of several geometric primitives.
|
Contained in primitives.lua, this module allows the creation of several geometric primitives.
|
||||||
|
|
||||||
### count = worldedit.hollow_sphere(pos, radius, nodename)
|
### count = worldedit.sphere(pos, radius, node_name, hollow)
|
||||||
|
|
||||||
Adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`.
|
Adds a sphere centered at `pos` with radius `radius`, composed of `node_name`.
|
||||||
|
|
||||||
Returns the number of nodes added.
|
Returns the number of nodes added.
|
||||||
|
|
||||||
### count = worldedit.sphere(pos, radius, nodename)
|
### count = worldedit.dome(pos, radius, node_name, hollow)
|
||||||
|
|
||||||
Adds a sphere centered at `pos` with radius `radius`, composed of `nodename`.
|
Adds a dome centered at `pos` with radius `radius`, composed of `node_name`.
|
||||||
|
|
||||||
Returns the number of nodes added.
|
Returns the number of nodes added.
|
||||||
|
|
||||||
### count = worldedit.hollow_dome(pos, radius, nodename)
|
### count = worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
|
||||||
|
|
||||||
Adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`.
|
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `node_name`.
|
||||||
|
|
||||||
Returns the number of nodes added.
|
Returns the number of nodes added.
|
||||||
|
|
||||||
### count = worldedit.dome(pos, radius, nodename)
|
### count = worldedit.pyramid(pos, axis, height, node_name)
|
||||||
|
|
||||||
Adds a dome centered at `pos` with radius `radius`, composed of `nodename`.
|
|
||||||
|
|
||||||
Returns the number of nodes added.
|
|
||||||
|
|
||||||
### count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
|
|
||||||
|
|
||||||
Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
|
|
||||||
|
|
||||||
Returns the number of nodes added.
|
|
||||||
|
|
||||||
### count = worldedit.cylinder(pos, axis, length, radius, nodename)
|
|
||||||
|
|
||||||
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
|
|
||||||
|
|
||||||
Returns the number of nodes added.
|
|
||||||
|
|
||||||
### count = worldedit.pyramid(pos, axis, height, nodename)
|
|
||||||
|
|
||||||
Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.
|
Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.
|
||||||
|
|
||||||
Returns the number of nodes added.
|
Returns the number of nodes added.
|
||||||
|
|
||||||
### count = worldedit.spiral(pos, length, height, spacer, nodename)
|
### count = worldedit.spiral(pos, length, height, spacer, node_name)
|
||||||
|
|
||||||
Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`.
|
Adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `node_name`.
|
||||||
|
|
||||||
Returns the number of nodes added.
|
Returns the number of nodes added.
|
||||||
|
|
||||||
@ -173,15 +155,15 @@ Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destru
|
|||||||
|
|
||||||
Returns the number of nodes hidden.
|
Returns the number of nodes hidden.
|
||||||
|
|
||||||
### count = worldedit.suppress(pos1, pos2, nodename)
|
### count = worldedit.suppress(pos1, pos2, node_name)
|
||||||
|
|
||||||
Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
|
Suppresses all instances of `node_name` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
|
||||||
|
|
||||||
Returns the number of nodes suppressed.
|
Returns the number of nodes suppressed.
|
||||||
|
|
||||||
### count = worldedit.highlight(pos1, pos2, nodename)
|
### count = worldedit.highlight(pos1, pos2, node_name)
|
||||||
|
|
||||||
Highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
|
Highlights all instances of `node_name` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
|
||||||
|
|
||||||
Returns the number of nodes found.
|
Returns the number of nodes found.
|
||||||
|
|
||||||
|
12
config.ld
Normal file
12
config.ld
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
project = "WorldEdit"
|
||||||
|
title = "WorldEdit API Documentation"
|
||||||
|
description = "Minetest mod to mass-modify nodes"
|
||||||
|
format = "markdown"
|
||||||
|
file = {"worldedit"}
|
||||||
|
topics = {
|
||||||
|
"README.md",
|
||||||
|
"Tutorial.md",
|
||||||
|
"ChatCommands.md",
|
||||||
|
"LICENSE.txt"
|
||||||
|
}
|
||||||
|
|
@ -1,27 +1,9 @@
|
|||||||
worldedit = worldedit or {}
|
--- Lua code execution functions.
|
||||||
local minetest = minetest -- local copy of global
|
-- @module worldedit.code
|
||||||
|
|
||||||
-- Copies and modifies positions `pos1` and `pos2` so that each component of
|
--- Executes `code` as a Lua chunk in the global namespace.
|
||||||
-- `pos1` is less than or equal to the corresponding component of `pos2`.
|
-- @return An error message if the code fails, or nil on success.
|
||||||
-- Returns the new positions.
|
function worldedit.lua(code)
|
||||||
worldedit.sort_pos = function(pos1, pos2)
|
|
||||||
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
|
|
||||||
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
|
||||||
if pos1.x > pos2.x then
|
|
||||||
pos2.x, pos1.x = pos1.x, pos2.x
|
|
||||||
end
|
|
||||||
if pos1.y > pos2.y then
|
|
||||||
pos2.y, pos1.y = pos1.y, pos2.y
|
|
||||||
end
|
|
||||||
if pos1.z > pos2.z then
|
|
||||||
pos2.z, pos1.z = pos1.z, pos2.z
|
|
||||||
end
|
|
||||||
return pos1, pos2
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Executes `code` as a Lua chunk in the global namespace,
|
|
||||||
-- returning an error if the code fails, or nil otherwise.
|
|
||||||
worldedit.lua = function(code)
|
|
||||||
local func, err = loadstring(code)
|
local func, err = loadstring(code)
|
||||||
if not func then -- Syntax error
|
if not func then -- Syntax error
|
||||||
return err
|
return err
|
||||||
@ -33,10 +15,12 @@ worldedit.lua = function(code)
|
|||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Executes `code` as a Lua chunk in the global namespace with the variable
|
|
||||||
|
--- Executes `code` as a Lua chunk in the global namespace with the variable
|
||||||
-- pos available, for each node in a region defined by positions `pos1` and
|
-- pos available, for each node in a region defined by positions `pos1` and
|
||||||
-- `pos2`, returning an error if the code fails, or nil otherwise
|
-- `pos2`.
|
||||||
worldedit.luatransform = function(pos1, pos2, code)
|
-- @return An error message if the code fails, or nil on success.
|
||||||
|
function worldedit.luatransform(pos1, pos2, code)
|
||||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
local factory, err = loadstring("return function(pos) " .. code .. " end")
|
local factory, err = loadstring("return function(pos) " .. code .. " end")
|
||||||
@ -45,9 +29,7 @@ worldedit.luatransform = function(pos1, pos2, code)
|
|||||||
end
|
end
|
||||||
local func = factory()
|
local func = factory()
|
||||||
|
|
||||||
-- Keep area loaded
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {x=pos1.x, y=0, z=0}
|
||||||
while pos.x <= pos2.x do
|
while pos.x <= pos2.x do
|
||||||
|
114
worldedit/common.lua
Normal file
114
worldedit/common.lua
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
--- Common functions [INTERNAL]. All of these functions are internal!
|
||||||
|
-- @module worldedit.common
|
||||||
|
|
||||||
|
--- Copies and modifies positions `pos1` and `pos2` so that each component of
|
||||||
|
-- `pos1` is less than or equal to the corresponding component of `pos2`.
|
||||||
|
-- Returns the new positions.
|
||||||
|
function worldedit.sort_pos(pos1, pos2)
|
||||||
|
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
|
||||||
|
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
||||||
|
if pos1.x > pos2.x then
|
||||||
|
pos2.x, pos1.x = pos1.x, pos2.x
|
||||||
|
end
|
||||||
|
if pos1.y > pos2.y then
|
||||||
|
pos2.y, pos1.y = pos1.y, pos2.y
|
||||||
|
end
|
||||||
|
if pos1.z > pos2.z then
|
||||||
|
pos2.z, pos1.z = pos1.z, pos2.z
|
||||||
|
end
|
||||||
|
return pos1, pos2
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Determines the volume of the region defined by positions `pos1` and `pos2`.
|
||||||
|
-- @return The volume.
|
||||||
|
function worldedit.volume(pos1, pos2)
|
||||||
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
return (pos2.x - pos1.x + 1) *
|
||||||
|
(pos2.y - pos1.y + 1) *
|
||||||
|
(pos2.z - pos1.z + 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Gets other axes given an axis.
|
||||||
|
-- @raise Axis must be x, y, or z!
|
||||||
|
function worldedit.get_axis_others(axis)
|
||||||
|
if axis == "x" then
|
||||||
|
return "y", "z"
|
||||||
|
elseif axis == "y" then
|
||||||
|
return "x", "z"
|
||||||
|
elseif axis == "z" then
|
||||||
|
return "x", "y"
|
||||||
|
else
|
||||||
|
error("Axis must be x, y, or z!")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function worldedit.keep_loaded(pos1, pos2)
|
||||||
|
local manip = minetest.get_voxel_manip()
|
||||||
|
manip:read_from_map(pos1, pos2)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local mh = {}
|
||||||
|
worldedit.manip_helpers = mh
|
||||||
|
|
||||||
|
|
||||||
|
--- Generates an empty VoxelManip data table for an area.
|
||||||
|
-- @return The empty data table.
|
||||||
|
function mh.get_empty_data(area)
|
||||||
|
-- Fill emerged area with ignore so that blocks in the area that are
|
||||||
|
-- only partially modified aren't overwriten.
|
||||||
|
local data = {}
|
||||||
|
local c_ignore = minetest.get_content_id("ignore")
|
||||||
|
for i = 1, worldedit.volume(area.MinEdge, area.MaxEdge) do
|
||||||
|
data[i] = c_ignore
|
||||||
|
end
|
||||||
|
return data
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function mh.init(pos1, pos2)
|
||||||
|
local manip = minetest.get_voxel_manip()
|
||||||
|
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||||
|
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||||
|
return manip, area
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function mh.init_radius(pos, radius)
|
||||||
|
local pos1 = vector.subtract(pos, radius)
|
||||||
|
local pos2 = vector.add(pos, radius)
|
||||||
|
return mh.init(pos1, pos2)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function mh.init_axis_radius(base_pos, axis, radius)
|
||||||
|
return mh.init_axis_radius_length(base_pos, axis, radius, radius)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function mh.init_axis_radius_length(base_pos, axis, radius, length)
|
||||||
|
local other1, other2 = worldedit.get_axis_others(axis)
|
||||||
|
local pos1 = {
|
||||||
|
[axis] = base_pos[axis],
|
||||||
|
[other1] = base_pos[other1] - radius,
|
||||||
|
[other2] = base_pos[other2] - radius
|
||||||
|
}
|
||||||
|
local pos2 = {
|
||||||
|
[axis] = base_pos[axis] + length,
|
||||||
|
[other1] = base_pos[other1] + radius,
|
||||||
|
[other2] = base_pos[other2] + radius
|
||||||
|
}
|
||||||
|
return mh.init(pos1, pos2)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function mh.finish(manip, data)
|
||||||
|
-- Update map
|
||||||
|
manip:set_data(data)
|
||||||
|
manip:write_to_map()
|
||||||
|
manip:update_map()
|
||||||
|
end
|
||||||
|
|
@ -1,11 +1,21 @@
|
|||||||
worldedit = worldedit or {}
|
--- Compatibility functions.
|
||||||
local minetest = minetest --local copy of global
|
-- @module worldedit.compatibility
|
||||||
|
|
||||||
|
local function deprecated(new_func)
|
||||||
|
local info = debug.getinfo(1, "n")
|
||||||
|
local msg = "worldedit." .. info.name .. "() is deprecated."
|
||||||
|
if new_func then
|
||||||
|
msg = msg .. " Use worldedit." .. new_func .. "() instead."
|
||||||
|
end
|
||||||
|
minetest.log("deprecated", msg)
|
||||||
|
end
|
||||||
|
|
||||||
worldedit.allocate_old = worldedit.allocate
|
worldedit.allocate_old = worldedit.allocate
|
||||||
|
|
||||||
worldedit.deserialize_old = worldedit.deserialize
|
worldedit.deserialize_old = worldedit.deserialize
|
||||||
|
|
||||||
worldedit.metasave = function(pos1, pos2, filename)
|
function worldedit.metasave(pos1, pos2, filename)
|
||||||
|
deprecated("save")
|
||||||
local file, err = io.open(filename, "wb")
|
local file, err = io.open(filename, "wb")
|
||||||
if err then return 0 end
|
if err then return 0 end
|
||||||
local data, count = worldedit.serialize(pos1, pos2)
|
local data, count = worldedit.serialize(pos1, pos2)
|
||||||
@ -14,7 +24,8 @@ worldedit.metasave = function(pos1, pos2, filename)
|
|||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
worldedit.metaload = function(originpos, filename)
|
function worldedit.metaload(originpos, filename)
|
||||||
|
deprecated("load")
|
||||||
filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
|
filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
|
||||||
local file, err = io.open(filename, "wb")
|
local file, err = io.open(filename, "wb")
|
||||||
if err then return 0 end
|
if err then return 0 end
|
||||||
@ -22,11 +33,13 @@ worldedit.metaload = function(originpos, filename)
|
|||||||
return worldedit.deserialize(originpos, data)
|
return worldedit.deserialize(originpos, data)
|
||||||
end
|
end
|
||||||
|
|
||||||
worldedit.scale = function(pos1, pos2, factor)
|
function worldedit.scale(pos1, pos2, factor)
|
||||||
|
deprecated("stretch")
|
||||||
return worldedit.stretch(pos1, pos2, factor, factor, factor)
|
return worldedit.stretch(pos1, pos2, factor, factor, factor)
|
||||||
end
|
end
|
||||||
|
|
||||||
worldedit.valueversion = function(value)
|
function worldedit.valueversion(value)
|
||||||
|
deprecated("read_header")
|
||||||
local version = worldedit.read_header(value)
|
local version = worldedit.read_header(value)
|
||||||
if not version or version > worldedit.LATEST_SERIALIZATION_VERSION then
|
if not version or version > worldedit.LATEST_SERIALIZATION_VERSION then
|
||||||
return 0
|
return 0
|
||||||
@ -34,3 +47,28 @@ worldedit.valueversion = function(value)
|
|||||||
return version
|
return version
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function worldedit.replaceinverse(pos1, pos2, search_node, replace_node)
|
||||||
|
deprecated("replace")
|
||||||
|
return worldedit.replace(pos1, pos2, search_node, replace_node, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
function worldedit.clearobjects(...)
|
||||||
|
deprecated("clear_objects")
|
||||||
|
return worldedit.clear_objects(...)
|
||||||
|
end
|
||||||
|
|
||||||
|
function worldedit.hollow_sphere(pos, radius, node_name)
|
||||||
|
deprecated("sphere")
|
||||||
|
return worldedit.sphere(pos, radius, node_name, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
function worldedit.hollow_dome(pos, radius, node_name)
|
||||||
|
deprecated("dome")
|
||||||
|
return worldedit.dome(pos, radius, node_name, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
function worldedit.hollow_cylinder(pos, axis, length, radius, node_name)
|
||||||
|
deprecated("cylinder")
|
||||||
|
return worldedit.cylinder(pos, axis, length, radius, node_name, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
@ -1,25 +1,44 @@
|
|||||||
worldedit = worldedit or {}
|
--- Worldedit.
|
||||||
worldedit.version = {major=1, minor=0}
|
-- @module worldedit
|
||||||
worldedit.version_string = "1.0"
|
-- @release 1.1
|
||||||
|
-- @copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
|
||||||
|
-- @license GNU Affero General Public License version 3 (AGPLv3)
|
||||||
|
-- @author sfan5
|
||||||
|
-- @author Anthony Zang (Uberi/Temperest)
|
||||||
|
-- @author Bret O'Donnel (cornernote)
|
||||||
|
-- @author ShadowNinja
|
||||||
|
|
||||||
assert(minetest.get_voxel_manip, string.rep(">", 300) .. "HEY YOU! YES, YOU OVER THERE. THIS VERSION OF WORLDEDIT REQUIRES MINETEST 0.4.8 OR LATER! YOU HAVE AN OLD VERSION." .. string.rep("<", 300))
|
worldedit = {}
|
||||||
|
worldedit.version = {1, 1, major=1, minor=1}
|
||||||
|
worldedit.version_string = table.concat(worldedit.version, ".")
|
||||||
|
|
||||||
|
if not minetest.get_voxel_manip then
|
||||||
|
local err_msg = "This version of WorldEdit requires Minetest 0.4.8 or later! You have an old version."
|
||||||
|
minetest.log("error", string.rep("#", 128))
|
||||||
|
minetest.log("error", err_msg)
|
||||||
|
minetest.log("error", string.rep("#", 128))
|
||||||
|
error(err_msg)
|
||||||
|
end
|
||||||
|
|
||||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||||
|
|
||||||
local loadmodule = function(path)
|
local function load_module(path)
|
||||||
local file = io.open(path)
|
local file = io.open(path)
|
||||||
if not file then
|
if not file then return end
|
||||||
return
|
|
||||||
end
|
|
||||||
file:close()
|
file:close()
|
||||||
return dofile(path)
|
return dofile(path)
|
||||||
end
|
end
|
||||||
|
|
||||||
loadmodule(path .. "/manipulations.lua")
|
dofile(path .. "/common.lua")
|
||||||
loadmodule(path .. "/primitives.lua")
|
load_module(path .. "/manipulations.lua")
|
||||||
loadmodule(path .. "/visualization.lua")
|
load_module(path .. "/primitives.lua")
|
||||||
loadmodule(path .. "/serialization.lua")
|
load_module(path .. "/visualization.lua")
|
||||||
loadmodule(path .. "/code.lua")
|
load_module(path .. "/serialization.lua")
|
||||||
loadmodule(path .. "/compatibility.lua")
|
load_module(path .. "/code.lua")
|
||||||
|
load_module(path .. "/compatibility.lua")
|
||||||
|
|
||||||
|
|
||||||
|
if minetest.setting_getbool("log_mods") then
|
||||||
|
print("[WorldEdit] Loaded!")
|
||||||
|
end
|
||||||
|
|
||||||
print("[MOD] WorldEdit loaded!")
|
|
||||||
|
@ -1,331 +1,138 @@
|
|||||||
worldedit = worldedit or {}
|
--- Generic node manipulations.
|
||||||
local minetest = minetest --local copy of global
|
-- @module worldedit.manipulations
|
||||||
|
|
||||||
-- Copies and modifies positions `pos1` and `pos2` so that each component of
|
local mh = worldedit.manip_helpers
|
||||||
-- `pos1` is less than or equal to the corresponding component of `pos2`.
|
|
||||||
-- Returns the new positions.
|
|
||||||
worldedit.sort_pos = function(pos1, pos2)
|
--- Sets a region to `node_names`.
|
||||||
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
|
-- @param pos1
|
||||||
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
-- @param pos2
|
||||||
if pos1.x > pos2.x then
|
-- @param node_names Node name or list of node names.
|
||||||
pos2.x, pos1.x = pos1.x, pos2.x
|
-- @return The number of nodes set.
|
||||||
|
function worldedit.set(pos1, pos2, node_names)
|
||||||
|
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
|
local manip, area = mh.init(pos1, pos2)
|
||||||
|
local data = mh.get_empty_data(area)
|
||||||
|
|
||||||
|
if type(node_names) == "string" then -- Only one type of node
|
||||||
|
local id = minetest.get_content_id(node_names)
|
||||||
|
-- Fill area with node
|
||||||
|
for i in area:iterp(pos1, pos2) do
|
||||||
|
data[i] = id
|
||||||
end
|
end
|
||||||
if pos1.y > pos2.y then
|
else -- Several types of nodes specified
|
||||||
pos2.y, pos1.y = pos1.y, pos2.y
|
|
||||||
end
|
|
||||||
if pos1.z > pos2.z then
|
|
||||||
pos2.z, pos1.z = pos1.z, pos2.z
|
|
||||||
end
|
|
||||||
return pos1, pos2
|
|
||||||
end
|
|
||||||
|
|
||||||
--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
|
|
||||||
worldedit.volume = function(pos1, pos2)
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
||||||
return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
|
|
||||||
worldedit.set = function(pos1, pos2, nodenames)
|
|
||||||
if type(nodenames) == "string" then
|
|
||||||
nodenames = {nodenames}
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
||||||
|
|
||||||
--set up voxel manipulator
|
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
|
||||||
|
|
||||||
--fill emerged area with ignore
|
|
||||||
local nodes = {}
|
|
||||||
local ignore = minetest.get_content_id("ignore")
|
|
||||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
|
||||||
nodes[i] = ignore
|
|
||||||
end
|
|
||||||
|
|
||||||
--fill selected area with node
|
|
||||||
local node_ids = {}
|
local node_ids = {}
|
||||||
for i,v in ipairs(nodenames) do
|
for i, v in ipairs(node_names) do
|
||||||
node_ids[i] = minetest.get_content_id(nodenames[i])
|
node_ids[i] = minetest.get_content_id(v)
|
||||||
end
|
end
|
||||||
if #node_ids == 1 then --only one type of node
|
-- Fill area randomly with nodes
|
||||||
local id = node_ids[1]
|
|
||||||
for i in area:iterp(pos1, pos2) do nodes[i] = id end --fill area with node
|
|
||||||
else --several types of nodes specified
|
|
||||||
local id_count, rand = #node_ids, math.random
|
local id_count, rand = #node_ids, math.random
|
||||||
for i in area:iterp(pos1, pos2) do nodes[i] = node_ids[rand(id_count)] end --fill randomly with all types of specified nodes
|
for i in area:iterp(pos1, pos2) do
|
||||||
|
data[i] = node_ids[rand(id_count)]
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--update map nodes
|
mh.finish(manip, data)
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return worldedit.volume(pos1, pos2)
|
return worldedit.volume(pos1, pos2)
|
||||||
end
|
end
|
||||||
|
|
||||||
--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
|
|
||||||
worldedit.replace = function(pos1, pos2, searchnode, replacenode)
|
--- Replaces all instances of `search_node` with `replace_node` in a region.
|
||||||
|
-- When `inverse` is `true`, replaces all instances that are NOT `search_node`.
|
||||||
|
-- @return The number of nodes replaced.
|
||||||
|
function worldedit.replace(pos1, pos2, search_node, replace_node, inverse)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
--set up voxel manipulator
|
local manip, area = mh.init(pos1, pos2)
|
||||||
local manip = minetest.get_voxel_manip()
|
local data = manip:get_data()
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
local search_id = minetest.get_content_id(search_node)
|
||||||
|
local replace_id = minetest.get_content_id(replace_node)
|
||||||
|
|
||||||
local nodes = manip:get_data()
|
|
||||||
local searchnode_id = minetest.get_content_id(searchnode)
|
|
||||||
local replacenode_id = minetest.get_content_id(replacenode)
|
|
||||||
local count = 0
|
local count = 0
|
||||||
for i in area:iterp(pos1, pos2) do --replace searchnode with replacenode
|
|
||||||
if nodes[i] == searchnode_id then
|
--- TODO: This could be shortened by checking `inverse` in the loop,
|
||||||
nodes[i] = replacenode_id
|
-- but that would have a speed penalty. Is the penalty big enough
|
||||||
|
-- to matter?
|
||||||
|
if not inverse then
|
||||||
|
for i in area:iterp(pos1, pos2) do
|
||||||
|
if data[i] == search_id then
|
||||||
|
data[i] = replace_id
|
||||||
count = count + 1
|
count = count + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
for i in area:iterp(pos1, pos2) do
|
||||||
|
if data[i] ~= search_id then
|
||||||
|
data[i] = replace_id
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--update map nodes
|
mh.finish(manip, data)
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
--replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
|
|
||||||
worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode)
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
||||||
|
|
||||||
--set up voxel manipulator
|
--- Duplicates a region `amount` times with offset vector `direction`.
|
||||||
local manip = minetest.get_voxel_manip()
|
-- Stacking is spread across server steps, one copy per step.
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
-- @return The number of nodes stacked.
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
function worldedit.stack2(pos1, pos2, direction, amount, finished)
|
||||||
|
|
||||||
local nodes = manip:get_data()
|
|
||||||
local searchnode_id = minetest.get_content_id(searchnode)
|
|
||||||
local replacenode_id = minetest.get_content_id(replacenode)
|
|
||||||
local count = 0
|
|
||||||
for i in area:iterp(pos1, pos2) do --replace anything that is not searchnode with replacenode
|
|
||||||
if nodes[i] ~= searchnode_id then
|
|
||||||
nodes[i] = replacenode_id
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--update map nodes
|
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
|
|
||||||
--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
|
|
||||||
worldedit.copy = function(pos1, pos2, axis, amount) --wip: replace the old version below
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
||||||
|
|
||||||
if amount == 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local other1, other2
|
|
||||||
if axis == "x" then
|
|
||||||
other1, other2 = "y", "z"
|
|
||||||
elseif axis == "y" then
|
|
||||||
other1, other2 = "x", "z"
|
|
||||||
else --axis == "z"
|
|
||||||
other1, other2 = "x", "y"
|
|
||||||
end
|
|
||||||
|
|
||||||
--make area stay loaded
|
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
--prepare slice along axis
|
|
||||||
local extent = {
|
|
||||||
[axis] = 1,
|
|
||||||
[other1]=pos2[other1] - pos1[other1] + 1,
|
|
||||||
[other2]=pos2[other2] - pos1[other2] + 1,
|
|
||||||
}
|
|
||||||
local nodes = {}
|
|
||||||
local schematic = {size=extent, data=nodes}
|
|
||||||
|
|
||||||
local currentpos = {x=pos1.x, y=pos1.y, z=pos1.z}
|
|
||||||
local stride = {x=1, y=extent.x, z=extent.x * extent.y}
|
|
||||||
local get_node = minetest.get_node
|
|
||||||
for index1 = 1, extent[axis] do --go through each slice
|
|
||||||
--copy slice into schematic
|
|
||||||
local newindex1 = (index1 + offset[axis]) * stride[axis] + 1 --offset contributed by axis plus 1 to make it 1-indexed
|
|
||||||
for index2 = 1, extent[other1] do
|
|
||||||
local newindex2 = newindex1 + (index2 + offset[other1]) * stride[other1]
|
|
||||||
for index3 = 1, extent[other2] do
|
|
||||||
local i = newindex2 + (index3 + offset[other2]) * stride[other2]
|
|
||||||
local node = get_node(pos)
|
|
||||||
node.param1 = 255 --node will always appear
|
|
||||||
nodes[i] = node
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--copy schematic to target
|
|
||||||
currentpos[axis] = currentpos[axis] + amount
|
|
||||||
place_schematic(currentpos, schematic)
|
|
||||||
|
|
||||||
--wip: copy meta
|
|
||||||
|
|
||||||
currentpos[axis] = currentpos[axis] + 1
|
|
||||||
end
|
|
||||||
return worldedit.volume(pos1, pos2)
|
|
||||||
end
|
|
||||||
|
|
||||||
worldedit.copy2 = function(pos1, pos2, direction, volume)
|
|
||||||
-- the overlap shouldn't matter as long as we
|
|
||||||
-- 1) start at the furthest separated corner
|
|
||||||
-- 2) complete an edge before moving inward, either edge works
|
|
||||||
-- 3) complete a face before moving inward, similarly
|
|
||||||
--
|
|
||||||
-- to do this I
|
|
||||||
-- 1) find the furthest destination in the direction, of each axis
|
|
||||||
-- 2) call those the furthest separated corner
|
|
||||||
-- 3) make sure to iterate inward from there
|
|
||||||
-- 4) nested loop to make sure complete edge, complete face, then complete cube.
|
|
||||||
|
|
||||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
|
||||||
local somemeta = get_meta(pos1) -- hax lol
|
|
||||||
local to_table = somemeta.to_table
|
|
||||||
local from_table = somemeta.from_table
|
|
||||||
somemeta = nil
|
|
||||||
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
local sx, sy, sz -- direction sign
|
|
||||||
local ix, iy, iz -- initial destination
|
|
||||||
local ex, ey, ez -- final destination
|
|
||||||
local originalx, originaly, originalz -- source
|
|
||||||
-- vim -> :'<,'>s/\<\([ioes]\?\)x\>/\1y/g
|
|
||||||
if direction.x > 0 then
|
|
||||||
originalx = pos2.x
|
|
||||||
ix = originalx + direction.x
|
|
||||||
ex = pos1.x + direction.x
|
|
||||||
sx = -1
|
|
||||||
elseif direction.x < 0 then
|
|
||||||
originalx = pos1.x
|
|
||||||
ix = originalx + direction.x
|
|
||||||
ex = pos2.x + direction.x
|
|
||||||
sx = 1
|
|
||||||
else
|
|
||||||
originalx = pos1.x
|
|
||||||
ix = originalx -- whatever
|
|
||||||
ex = pos2.x
|
|
||||||
sx = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if direction.y > 0 then
|
|
||||||
originaly = pos2.y
|
|
||||||
iy = originaly + direction.y
|
|
||||||
ey = pos1.y + direction.y
|
|
||||||
sy = -1
|
|
||||||
elseif direction.y < 0 then
|
|
||||||
originaly = pos1.y
|
|
||||||
iy = originaly + direction.y
|
|
||||||
ey = pos2.y + direction.y
|
|
||||||
sy = 1
|
|
||||||
else
|
|
||||||
originaly = pos1.y
|
|
||||||
iy = originaly -- whatever
|
|
||||||
ey = pos2.y
|
|
||||||
sy = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if direction.z > 0 then
|
|
||||||
originalz = pos2.z
|
|
||||||
iz = originalz + direction.z
|
|
||||||
ez = pos1.z + direction.z
|
|
||||||
sz = -1
|
|
||||||
elseif direction.z < 0 then
|
|
||||||
originalz = pos1.z
|
|
||||||
iz = originalz + direction.z
|
|
||||||
ez = pos2.z + direction.z
|
|
||||||
sz = 1
|
|
||||||
else
|
|
||||||
originalz = pos1.z
|
|
||||||
iz = originalz -- whatever
|
|
||||||
ez = pos2.z
|
|
||||||
sz = 1
|
|
||||||
end
|
|
||||||
-- print('copy',originalx,ix,ex,sx,originaly,iy,ey,sy,originalz,iz,ez,sz)
|
|
||||||
|
|
||||||
local ox,oy,oz
|
|
||||||
|
|
||||||
ox = originalx
|
|
||||||
for x = ix, ex, sx do
|
|
||||||
oy = originaly
|
|
||||||
for y = iy, ey, sy do
|
|
||||||
oz = originalz
|
|
||||||
for z = iz, ez, sz do
|
|
||||||
-- reusing pos1/pos2 as source/dest here
|
|
||||||
pos1.x, pos1.y, pos1.z = ox, oy, oz
|
|
||||||
pos2.x, pos2.y, pos2.z = x, y, z
|
|
||||||
local node = get_node(pos1)
|
|
||||||
local meta = to_table(get_meta(pos1)) --get meta of current node
|
|
||||||
add_node(pos2,node)
|
|
||||||
from_table(get_meta(pos2),meta)
|
|
||||||
oz = oz + sz
|
|
||||||
end
|
|
||||||
oy = oy + sy
|
|
||||||
end
|
|
||||||
ox = ox + sx
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--duplicates the region defined by positions `pos1` and `pos2` `amount` times with offset vector `direction`, returning the number of nodes stacked
|
|
||||||
worldedit.stack2 = function(pos1, pos2, direction, amount, finished)
|
|
||||||
local i = 0
|
local i = 0
|
||||||
local translated = {x=0,y=0,z=0}
|
local translated = {x=0, y=0, z=0}
|
||||||
local function nextone()
|
local function next_one()
|
||||||
if i < amount then
|
if i < amount then
|
||||||
i = i + 1
|
i = i + 1
|
||||||
translated.x = translated.x + direction.x
|
translated.x = translated.x + direction.x
|
||||||
translated.y = translated.y + direction.y
|
translated.y = translated.y + direction.y
|
||||||
translated.z = translated.z + direction.z
|
translated.z = translated.z + direction.z
|
||||||
worldedit.copy2(pos1, pos2, translated, volume)
|
worldedit.copy2(pos1, pos2, translated, volume)
|
||||||
minetest.after(0, nextone)
|
minetest.after(0, next_one)
|
||||||
else
|
else
|
||||||
if finished then
|
if finished then
|
||||||
finished()
|
finished()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
nextone()
|
next_one()
|
||||||
return worldedit.volume(pos1, pos2) * amount
|
return worldedit.volume(pos1, pos2) * amount
|
||||||
end
|
end
|
||||||
|
|
||||||
--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
|
|
||||||
worldedit.copy = function(pos1, pos2, axis, amount)
|
--- Copies a region along `axis` by `amount` nodes.
|
||||||
|
-- @param pos1
|
||||||
|
-- @param pos2
|
||||||
|
-- @param axis Axis ("x", "y", or "z")
|
||||||
|
-- @param amount
|
||||||
|
-- @return The number of nodes copied.
|
||||||
|
function worldedit.copy(pos1, pos2, axis, amount)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
--make area stay loaded
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
local get_node, get_meta, set_node = minetest.get_node,
|
||||||
|
minetest.get_meta, minetest.set_node
|
||||||
|
-- Copy things backwards when negative to avoid corruption.
|
||||||
|
-- FIXME: Lots of code duplication here.
|
||||||
if amount < 0 then
|
if amount < 0 then
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {}
|
||||||
|
pos.x = pos1.x
|
||||||
while pos.x <= pos2.x do
|
while pos.x <= pos2.x do
|
||||||
pos.y = pos1.y
|
pos.y = pos1.y
|
||||||
while pos.y <= pos2.y do
|
while pos.y <= pos2.y do
|
||||||
pos.z = pos1.z
|
pos.z = pos1.z
|
||||||
while pos.z <= pos2.z do
|
while pos.z <= pos2.z do
|
||||||
local node = get_node(pos) --obtain current node
|
local node = get_node(pos) -- Obtain current node
|
||||||
local meta = get_meta(pos):to_table() --get meta of current node
|
local meta = get_meta(pos):to_table() -- Get meta of current node
|
||||||
local value = pos[axis] --store current position
|
local value = pos[axis] -- Store current position
|
||||||
pos[axis] = value + amount --move along axis
|
pos[axis] = value + amount -- Move along axis
|
||||||
add_node(pos, node) --copy node to new position
|
set_node(pos, node) -- Copy node to new position
|
||||||
get_meta(pos):from_table(meta) --set metadata of new node
|
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||||
pos[axis] = value --restore old position
|
pos[axis] = value -- Restore old position
|
||||||
pos.z = pos.z + 1
|
pos.z = pos.z + 1
|
||||||
end
|
end
|
||||||
pos.y = pos.y + 1
|
pos.y = pos.y + 1
|
||||||
@ -333,19 +140,20 @@ worldedit.copy = function(pos1, pos2, axis, amount)
|
|||||||
pos.x = pos.x + 1
|
pos.x = pos.x + 1
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local pos = {x=pos2.x, y=0, z=0}
|
local pos = {}
|
||||||
|
pos.x = pos2.x
|
||||||
while pos.x >= pos1.x do
|
while pos.x >= pos1.x do
|
||||||
pos.y = pos2.y
|
pos.y = pos2.y
|
||||||
while pos.y >= pos1.y do
|
while pos.y >= pos1.y do
|
||||||
pos.z = pos2.z
|
pos.z = pos2.z
|
||||||
while pos.z >= pos1.z do
|
while pos.z >= pos1.z do
|
||||||
local node = get_node(pos) --obtain current node
|
local node = get_node(pos) -- Obtain current node
|
||||||
local meta = get_meta(pos):to_table() --get meta of current node
|
local meta = get_meta(pos):to_table() -- Get meta of current node
|
||||||
local value = pos[axis] --store current position
|
local value = pos[axis] -- Store current position
|
||||||
pos[axis] = value + amount --move along axis
|
pos[axis] = value + amount -- Move along axis
|
||||||
add_node(pos, node) --copy node to new position
|
set_node(pos, node) -- Copy node to new position
|
||||||
get_meta(pos):from_table(meta) --set metadata of new node
|
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||||
pos[axis] = value --restore old position
|
pos[axis] = value -- Restore old position
|
||||||
pos.z = pos.z - 1
|
pos.z = pos.z - 1
|
||||||
end
|
end
|
||||||
pos.y = pos.y - 1
|
pos.y = pos.y - 1
|
||||||
@ -356,31 +164,38 @@ worldedit.copy = function(pos1, pos2, axis, amount)
|
|||||||
return worldedit.volume(pos1, pos2)
|
return worldedit.volume(pos1, pos2)
|
||||||
end
|
end
|
||||||
|
|
||||||
--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
|
|
||||||
worldedit.move = function(pos1, pos2, axis, amount)
|
--- Moves a region along `axis` by `amount` nodes.
|
||||||
|
-- @return The number of nodes moved.
|
||||||
|
function worldedit.move(pos1, pos2, axis, amount)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
--make area stay loaded
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
--wip: move slice by slice using schematic method in the move axis and transfer metadata in separate loop (and if the amount is greater than the length in the axis, copy whole thing at a time and erase original after, using schematic method)
|
--- TODO: Move slice by slice using schematic method in the move axis
|
||||||
local get_node, get_meta, add_node, remove_node = minetest.get_node, minetest.get_meta, minetest.add_node, minetest.remove_node
|
-- and transfer metadata in separate loop (and if the amount is
|
||||||
|
-- greater than the length in the axis, copy whole thing at a time and
|
||||||
|
-- erase original after, using schematic method).
|
||||||
|
local get_node, get_meta, set_node, remove_node = minetest.get_node,
|
||||||
|
minetest.get_meta, minetest.set_node, minetest.remove_node
|
||||||
|
-- Copy things backwards when negative to avoid corruption.
|
||||||
|
--- FIXME: Lots of code duplication here.
|
||||||
if amount < 0 then
|
if amount < 0 then
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {}
|
||||||
|
pos.x = pos1.x
|
||||||
while pos.x <= pos2.x do
|
while pos.x <= pos2.x do
|
||||||
pos.y = pos1.y
|
pos.y = pos1.y
|
||||||
while pos.y <= pos2.y do
|
while pos.y <= pos2.y do
|
||||||
pos.z = pos1.z
|
pos.z = pos1.z
|
||||||
while pos.z <= pos2.z do
|
while pos.z <= pos2.z do
|
||||||
local node = get_node(pos) --obtain current node
|
local node = get_node(pos) -- Obtain current node
|
||||||
local meta = get_meta(pos):to_table() --get metadata of current node
|
local meta = get_meta(pos):to_table() -- Get metadata of current node
|
||||||
remove_node(pos)
|
remove_node(pos) -- Remove current node
|
||||||
local value = pos[axis] --store current position
|
local value = pos[axis] -- Store current position
|
||||||
pos[axis] = value + amount --move along axis
|
pos[axis] = value + amount -- Move along axis
|
||||||
add_node(pos, node) --move node to new position
|
set_node(pos, node) -- Move node to new position
|
||||||
get_meta(pos):from_table(meta) --set metadata of new node
|
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||||
pos[axis] = value --restore old position
|
pos[axis] = value -- Restore old position
|
||||||
pos.z = pos.z + 1
|
pos.z = pos.z + 1
|
||||||
end
|
end
|
||||||
pos.y = pos.y + 1
|
pos.y = pos.y + 1
|
||||||
@ -388,20 +203,21 @@ worldedit.move = function(pos1, pos2, axis, amount)
|
|||||||
pos.x = pos.x + 1
|
pos.x = pos.x + 1
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local pos = {x=pos2.x, y=0, z=0}
|
local pos = {}
|
||||||
|
pos.x = pos2.x
|
||||||
while pos.x >= pos1.x do
|
while pos.x >= pos1.x do
|
||||||
pos.y = pos2.y
|
pos.y = pos2.y
|
||||||
while pos.y >= pos1.y do
|
while pos.y >= pos1.y do
|
||||||
pos.z = pos2.z
|
pos.z = pos2.z
|
||||||
while pos.z >= pos1.z do
|
while pos.z >= pos1.z do
|
||||||
local node = get_node(pos) --obtain current node
|
local node = get_node(pos) -- Obtain current node
|
||||||
local meta = get_meta(pos):to_table() --get metadata of current node
|
local meta = get_meta(pos):to_table() -- Get metadata of current node
|
||||||
remove_node(pos)
|
remove_node(pos) -- Remove current node
|
||||||
local value = pos[axis] --store current position
|
local value = pos[axis] -- Store current position
|
||||||
pos[axis] = value + amount --move along axis
|
pos[axis] = value + amount -- Move along axis
|
||||||
add_node(pos, node) --move node to new position
|
set_node(pos, node) -- Move node to new position
|
||||||
get_meta(pos):from_table(meta) --set metadata of new node
|
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||||
pos[axis] = value --restore old position
|
pos[axis] = value -- Restore old position
|
||||||
pos.z = pos.z - 1
|
pos.z = pos.z - 1
|
||||||
end
|
end
|
||||||
pos.y = pos.y - 1
|
pos.y = pos.y - 1
|
||||||
@ -412,8 +228,15 @@ worldedit.move = function(pos1, pos2, axis, amount)
|
|||||||
return worldedit.volume(pos1, pos2)
|
return worldedit.volume(pos1, pos2)
|
||||||
end
|
end
|
||||||
|
|
||||||
--duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked
|
|
||||||
worldedit.stack = function(pos1, pos2, axis, count)
|
--- Duplicates a region along `axis` `amount` times.
|
||||||
|
-- Stacking is spread across server steps, one copy per step.
|
||||||
|
-- @param pos1
|
||||||
|
-- @param pos2
|
||||||
|
-- @param axis Axis direction, "x", "y", or "z".
|
||||||
|
-- @param count
|
||||||
|
-- @return The number of nodes stacked.
|
||||||
|
function worldedit.stack(pos1, pos2, axis, count)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
local length = pos2[axis] - pos1[axis] + 1
|
local length = pos2[axis] - pos1[axis] + 1
|
||||||
if count < 0 then
|
if count < 0 then
|
||||||
@ -423,70 +246,83 @@ worldedit.stack = function(pos1, pos2, axis, count)
|
|||||||
local amount = 0
|
local amount = 0
|
||||||
local copy = worldedit.copy
|
local copy = worldedit.copy
|
||||||
local i = 1
|
local i = 1
|
||||||
function nextone()
|
function next_one()
|
||||||
if i <= count then
|
if i <= count then
|
||||||
i = i + 1
|
i = i + 1
|
||||||
amount = amount + length
|
amount = amount + length
|
||||||
copy(pos1, pos2, axis, amount)
|
copy(pos1, pos2, axis, amount)
|
||||||
minetest.after(0, nextone)
|
minetest.after(0, next_one)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
nextone()
|
next_one()
|
||||||
return worldedit.volume(pos1, pos2) * count
|
return worldedit.volume(pos1, pos2) * count
|
||||||
end
|
end
|
||||||
|
|
||||||
--stretches the region defined by positions `pos1` and `pos2` by an factor of positive integers `stretchx`, `stretchy`. and `stretchz` along the X, Y, and Z axes, respectively, with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2
|
|
||||||
worldedit.stretch = function(pos1, pos2, stretchx, stretchy, stretchz) --wip: test this
|
--- Stretches a region by a factor of positive integers along the X, Y, and Z
|
||||||
|
-- axes, respectively, with `pos1` as the origin.
|
||||||
|
-- @param pos1
|
||||||
|
-- @param pos2
|
||||||
|
-- @param stretch_x Amount to stretch along X axis.
|
||||||
|
-- @param stretch_y Amount to stretch along Y axis.
|
||||||
|
-- @param stretch_z Amount to stretch along Z axis.
|
||||||
|
-- @return The number of nodes scaled.
|
||||||
|
-- @return The new scaled position 1.
|
||||||
|
-- @return The new scaled position 2.
|
||||||
|
function worldedit.stretch(pos1, pos2, stretch_x, stretch_y, stretch_z)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
--prepare schematic of large node
|
-- Prepare schematic of large node
|
||||||
local get_node, get_meta, place_schematic = minetest.get_node, minetest.get_meta, minetest.place_schematic
|
local get_node, get_meta, place_schematic = minetest.get_node,
|
||||||
|
minetest.get_meta, minetest.place_schematic
|
||||||
local placeholder_node = {name="", param1=255, param2=0}
|
local placeholder_node = {name="", param1=255, param2=0}
|
||||||
local nodes = {}
|
local nodes = {}
|
||||||
for i = 1, stretchx * stretchy * stretchz do
|
for i = 1, stretch_x * stretch_y * stretch_z do
|
||||||
nodes[i] = placeholder_node
|
nodes[i] = placeholder_node
|
||||||
end
|
end
|
||||||
local schematic = {size={x=stretchx, y=stretchy, z=stretchz}, data=nodes}
|
local schematic = {size={x=stretch_x, y=stretch_y, z=stretch_z}, data=nodes}
|
||||||
|
|
||||||
local sizex, sizey, sizez = stretchx - 1, stretchy - 1, stretchz - 1
|
local size_x, size_y, size_z = stretch_x - 1, stretch_y - 1, stretch_z - 1
|
||||||
|
|
||||||
--make area stay loaded
|
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
local new_pos2 = {
|
local new_pos2 = {
|
||||||
x=pos1.x + (pos2.x - pos1.x) * stretchx + sizex,
|
x = pos1.x + (pos2.x - pos1.x) * stretch_x + size_x,
|
||||||
y=pos1.y + (pos2.y - pos1.y) * stretchy + sizey,
|
y = pos1.y + (pos2.y - pos1.y) * stretch_y + size_y,
|
||||||
z=pos1.z + (pos2.z - pos1.z) * stretchz + sizez,
|
z = pos1.z + (pos2.z - pos1.z) * stretch_z + size_z,
|
||||||
}
|
}
|
||||||
manip:read_from_map(pos1, new_pos2)
|
worldedit.keep_loaded(pos1, new_pos2)
|
||||||
|
|
||||||
local pos = {x=pos2.x, y=0, z=0}
|
local pos = {x=pos2.x, y=0, z=0}
|
||||||
local bigpos = {x=0, y=0, z=0}
|
local big_pos = {x=0, y=0, z=0}
|
||||||
while pos.x >= pos1.x do
|
while pos.x >= pos1.x do
|
||||||
pos.y = pos2.y
|
pos.y = pos2.y
|
||||||
while pos.y >= pos1.y do
|
while pos.y >= pos1.y do
|
||||||
pos.z = pos2.z
|
pos.z = pos2.z
|
||||||
while pos.z >= pos1.z do
|
while pos.z >= pos1.z do
|
||||||
local node = get_node(pos) --obtain current node
|
local node = get_node(pos) -- Get current node
|
||||||
local meta = get_meta(pos):to_table() --get meta of current node
|
local meta = get_meta(pos):to_table() -- Get meta of current node
|
||||||
|
|
||||||
--calculate far corner of the big node
|
-- Calculate far corner of the big node
|
||||||
local posx = pos1.x + (pos.x - pos1.x) * stretchx
|
local pos_x = pos1.x + (pos.x - pos1.x) * stretch_x
|
||||||
local posy = pos1.y + (pos.y - pos1.y) * stretchy
|
local pos_y = pos1.y + (pos.y - pos1.y) * stretch_y
|
||||||
local posz = pos1.z + (pos.z - pos1.z) * stretchz
|
local pos_z = pos1.z + (pos.z - pos1.z) * stretch_z
|
||||||
|
|
||||||
--create large node
|
-- Create large node
|
||||||
placeholder_node.name = node.name
|
placeholder_node.name = node.name
|
||||||
placeholder_node.param2 = node.param2
|
placeholder_node.param2 = node.param2
|
||||||
bigpos.x, bigpos.y, bigpos.z = posx, posy, posz
|
big_pos.x, big_pos.y, big_pos.z = pos_x, pos_y, pos_z
|
||||||
place_schematic(bigpos, schematic)
|
place_schematic(big_pos, schematic)
|
||||||
|
|
||||||
--fill in large node meta
|
-- Fill in large node meta
|
||||||
if next(meta.fields) ~= nil or next(meta.inventory) ~= nil then --node has meta fields
|
if next(meta.fields) ~= nil or next(meta.inventory) ~= nil then
|
||||||
for x = 0, sizex do
|
-- Node has meta fields
|
||||||
for y = 0, sizey do
|
for x = 0, size_x do
|
||||||
for z = 0, sizez do
|
for y = 0, size_y do
|
||||||
bigpos.x, bigpos.y, bigpos.z = posx + x, posy + y, posz + z
|
for z = 0, size_z do
|
||||||
get_meta(bigpos):from_table(meta) --set metadata of new node
|
big_pos.x = pos_x + x
|
||||||
|
big_pos.y = pos_y + y
|
||||||
|
big_pos.z = pos_z + z
|
||||||
|
-- Set metadata of new node
|
||||||
|
get_meta(big_pos):from_table(meta)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -497,11 +333,15 @@ worldedit.stretch = function(pos1, pos2, stretchx, stretchy, stretchz) --wip: te
|
|||||||
end
|
end
|
||||||
pos.x = pos.x - 1
|
pos.x = pos.x - 1
|
||||||
end
|
end
|
||||||
return worldedit.volume(pos1, pos2) * stretchx * stretchy * stretchz, pos1, new_pos2
|
return worldedit.volume(pos1, pos2) * stretch_x * stretch_y * stretch_z, pos1, new_pos2
|
||||||
end
|
end
|
||||||
|
|
||||||
--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed, the new transposed position 1, and the new transposed position 2
|
|
||||||
worldedit.transpose = function(pos1, pos2, axis1, axis2)
|
--- Transposes a region between two axes.
|
||||||
|
-- @return The number of nodes transposed.
|
||||||
|
-- @return The new transposed position 1.
|
||||||
|
-- @return The new transposed position 2.
|
||||||
|
function worldedit.transpose(pos1, pos2, axis1, axis2)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
local compare
|
local compare
|
||||||
@ -517,37 +357,36 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--calculate the new position 2 after transposition
|
-- Calculate the new position 2 after transposition
|
||||||
local new_pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
local new_pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
||||||
new_pos2[axis1] = pos1[axis1] + extent2
|
new_pos2[axis1] = pos1[axis1] + extent2
|
||||||
new_pos2[axis2] = pos1[axis2] + extent1
|
new_pos2[axis2] = pos1[axis2] + extent1
|
||||||
|
|
||||||
--make area stay loaded
|
local upper_bound = {x=pos2.x, y=pos2.y, z=pos2.z}
|
||||||
local manip = minetest.get_voxel_manip()
|
if upper_bound[axis1] < new_pos2[axis1] then upper_bound[axis1] = new_pos2[axis1] end
|
||||||
local upperbound = {x=pos2.x, y=pos2.y, z=pos2.z}
|
if upper_bound[axis2] < new_pos2[axis2] then upper_bound[axis2] = new_pos2[axis2] end
|
||||||
if upperbound[axis1] < new_pos2[axis1] then upperbound[axis1] = new_pos2[axis1] end
|
worldedit.keep_loaded(pos1, upper_bound)
|
||||||
if upperbound[axis2] < new_pos2[axis2] then upperbound[axis2] = new_pos2[axis2] end
|
|
||||||
manip:read_from_map(pos1, upperbound)
|
|
||||||
|
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {x=pos1.x, y=0, z=0}
|
||||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
local get_node, get_meta, set_node = minetest.get_node,
|
||||||
|
minetest.get_meta, minetest.set_node
|
||||||
while pos.x <= pos2.x do
|
while pos.x <= pos2.x do
|
||||||
pos.y = pos1.y
|
pos.y = pos1.y
|
||||||
while pos.y <= pos2.y do
|
while pos.y <= pos2.y do
|
||||||
pos.z = pos1.z
|
pos.z = pos1.z
|
||||||
while pos.z <= pos2.z do
|
while pos.z <= pos2.z do
|
||||||
local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
|
local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
|
||||||
if compare(extent1, extent2) then --transpose only if below the diagonal
|
if compare(extent1, extent2) then -- Transpose only if below the diagonal
|
||||||
local node1 = get_node(pos)
|
local node1 = get_node(pos)
|
||||||
local meta1 = get_meta(pos):to_table()
|
local meta1 = get_meta(pos):to_table()
|
||||||
local value1, value2 = pos[axis1], pos[axis2] --save position values
|
local value1, value2 = pos[axis1], pos[axis2] -- Save position values
|
||||||
pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 --swap axis extents
|
pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 -- Swap axis extents
|
||||||
local node2 = get_node(pos)
|
local node2 = get_node(pos)
|
||||||
local meta2 = get_meta(pos):to_table()
|
local meta2 = get_meta(pos):to_table()
|
||||||
add_node(pos, node1)
|
set_node(pos, node1)
|
||||||
get_meta(pos):from_table(meta1)
|
get_meta(pos):from_table(meta1)
|
||||||
pos[axis1], pos[axis2] = value1, value2 --restore position values
|
pos[axis1], pos[axis2] = value1, value2 -- Restore position values
|
||||||
add_node(pos, node2)
|
set_node(pos, node2)
|
||||||
get_meta(pos):from_table(meta2)
|
get_meta(pos):from_table(meta2)
|
||||||
end
|
end
|
||||||
pos.z = pos.z + 1
|
pos.z = pos.z + 1
|
||||||
@ -559,19 +398,20 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
|
|||||||
return worldedit.volume(pos1, pos2), pos1, new_pos2
|
return worldedit.volume(pos1, pos2), pos1, new_pos2
|
||||||
end
|
end
|
||||||
|
|
||||||
--flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped
|
|
||||||
worldedit.flip = function(pos1, pos2, axis)
|
--- Flips a region along `axis`.
|
||||||
|
-- @return The number of nodes flipped.
|
||||||
|
function worldedit.flip(pos1, pos2, axis)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
--make area stay loaded
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
--wip: flip the region slice by slice along the flip axis using schematic method
|
--- TODO: Flip the region slice by slice along the flip axis using schematic method.
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {x=pos1.x, y=0, z=0}
|
||||||
local start = pos1[axis] + pos2[axis]
|
local start = pos1[axis] + pos2[axis]
|
||||||
pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
|
pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
|
||||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
local get_node, get_meta, set_node = minetest.get_node,
|
||||||
|
minetest.get_meta, minetest.set_node
|
||||||
while pos.x <= pos2.x do
|
while pos.x <= pos2.x do
|
||||||
pos.y = pos1.y
|
pos.y = pos1.y
|
||||||
while pos.y <= pos2.y do
|
while pos.y <= pos2.y do
|
||||||
@ -579,14 +419,14 @@ worldedit.flip = function(pos1, pos2, axis)
|
|||||||
while pos.z <= pos2.z do
|
while pos.z <= pos2.z do
|
||||||
local node1 = get_node(pos)
|
local node1 = get_node(pos)
|
||||||
local meta1 = get_meta(pos):to_table()
|
local meta1 = get_meta(pos):to_table()
|
||||||
local value = pos[axis]
|
local value = pos[axis] -- Save position
|
||||||
pos[axis] = start - value
|
pos[axis] = start - value -- Shift position
|
||||||
local node2 = get_node(pos)
|
local node2 = get_node(pos)
|
||||||
local meta2 = get_meta(pos):to_table()
|
local meta2 = get_meta(pos):to_table()
|
||||||
add_node(pos, node1)
|
set_node(pos, node1)
|
||||||
get_meta(pos):from_table(meta1)
|
get_meta(pos):from_table(meta1)
|
||||||
pos[axis] = value
|
pos[axis] = value -- Restore position
|
||||||
add_node(pos, node2)
|
set_node(pos, node2)
|
||||||
get_meta(pos):from_table(meta2)
|
get_meta(pos):from_table(meta2)
|
||||||
pos.z = pos.z + 1
|
pos.z = pos.z + 1
|
||||||
end
|
end
|
||||||
@ -597,63 +437,74 @@ worldedit.flip = function(pos1, pos2, axis)
|
|||||||
return worldedit.volume(pos1, pos2)
|
return worldedit.volume(pos1, pos2)
|
||||||
end
|
end
|
||||||
|
|
||||||
--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated
|
|
||||||
worldedit.rotate = function(pos1, pos2, axis, angle)
|
--- Rotates a region clockwise around an axis.
|
||||||
|
-- @param pos1
|
||||||
|
-- @param pos2
|
||||||
|
-- @param axis Axis ("x", "y", or "z").
|
||||||
|
-- @param angle Angle in degrees (90 degree increments only).
|
||||||
|
-- @return The number of nodes rotated.
|
||||||
|
-- @return The new first position.
|
||||||
|
-- @return The new second position.
|
||||||
|
function worldedit.rotate(pos1, pos2, axis, angle)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
local axis1, axis2
|
local other1, other2 = worldedit.get_axis_others(axis)
|
||||||
if axis == "x" then
|
|
||||||
axis1, axis2 = "z", "y"
|
|
||||||
elseif axis == "y" then
|
|
||||||
axis1, axis2 = "x", "z"
|
|
||||||
else --axis == "z"
|
|
||||||
axis1, axis2 = "y", "x"
|
|
||||||
end
|
|
||||||
angle = angle % 360
|
angle = angle % 360
|
||||||
|
|
||||||
local count
|
local count
|
||||||
if angle == 90 then
|
if angle == 90 then
|
||||||
worldedit.flip(pos1, pos2, axis1)
|
worldedit.flip(pos1, pos2, other1)
|
||||||
count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
|
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
|
||||||
elseif angle == 180 then
|
elseif angle == 180 then
|
||||||
worldedit.flip(pos1, pos2, axis1)
|
worldedit.flip(pos1, pos2, other1)
|
||||||
count = worldedit.flip(pos1, pos2, axis2)
|
count = worldedit.flip(pos1, pos2, other2)
|
||||||
elseif angle == 270 then
|
elseif angle == 270 then
|
||||||
worldedit.flip(pos1, pos2, axis2)
|
worldedit.flip(pos1, pos2, other2)
|
||||||
count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
|
count, pos1, pos2 = worldedit.transpose(pos1, pos2, other1, other2)
|
||||||
|
else
|
||||||
|
error("Only 90 degree increments are supported!")
|
||||||
end
|
end
|
||||||
return count, pos1, pos2
|
return count, pos1, pos2
|
||||||
end
|
end
|
||||||
|
|
||||||
--rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis, returning the number of nodes oriented
|
|
||||||
worldedit.orient = function(pos1, pos2, angle) --wip: support 6D facedir rotation along arbitrary axis
|
--- Rotates all oriented nodes in a region clockwise around the Y axis.
|
||||||
|
-- @param pos1
|
||||||
|
-- @param pos2
|
||||||
|
-- @param angle Angle in degrees (90 degree increments only).
|
||||||
|
-- @return The number of nodes oriented.
|
||||||
|
-- TODO: Support 6D facedir rotation along arbitrary axis.
|
||||||
|
function worldedit.orient(pos1, pos2, angle)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
local registered_nodes = minetest.registered_nodes
|
local registered_nodes = minetest.registered_nodes
|
||||||
|
|
||||||
local wallmounted = {
|
local wallmounted = {
|
||||||
[90]={[0]=0, [1]=1, [2]=5, [3]=4, [4]=2, [5]=3},
|
[90] = {[0]=0, 1, 5, 4, 2, 3},
|
||||||
[180]={[0]=0, [1]=1, [2]=3, [3]=2, [4]=5, [5]=4},
|
[180] = {[0]=0, 1, 3, 2, 5, 4},
|
||||||
[270]={[0]=0, [1]=1, [2]=4, [3]=5, [4]=3, [5]=2}
|
[270] = {[0]=0, 1, 4, 5, 3, 2}
|
||||||
}
|
}
|
||||||
local facedir = {
|
local facedir = {
|
||||||
[90]={[0]=1, [1]=2, [2]=3, [3]=0},
|
[90] = {[0]=1, 2, 3, 0},
|
||||||
[180]={[0]=2, [1]=3, [2]=0, [3]=1},
|
[180] = {[0]=2, 3, 0, 1},
|
||||||
[270]={[0]=3, [1]=0, [2]=1, [3]=2}
|
[270] = {[0]=3, 0, 1, 2}
|
||||||
}
|
}
|
||||||
|
|
||||||
angle = angle % 360
|
angle = angle % 360
|
||||||
if angle == 0 then
|
if angle == 0 then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
if angle % 90 ~= 0 then
|
||||||
|
error("Only 90 degree increments are supported!")
|
||||||
|
end
|
||||||
local wallmounted_substitution = wallmounted[angle]
|
local wallmounted_substitution = wallmounted[angle]
|
||||||
local facedir_substitution = facedir[angle]
|
local facedir_substitution = facedir[angle]
|
||||||
|
|
||||||
--make area stay loaded
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
local count = 0
|
local count = 0
|
||||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
local get_node, get_meta, swap_node = minetest.get_node,
|
||||||
|
minetest.get_meta, minetest.swap_node
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {x=pos1.x, y=0, z=0}
|
||||||
while pos.x <= pos2.x do
|
while pos.x <= pos2.x do
|
||||||
pos.y = pos1.y
|
pos.y = pos1.y
|
||||||
@ -666,13 +517,13 @@ worldedit.orient = function(pos1, pos2, angle) --wip: support 6D facedir rotatio
|
|||||||
if def.paramtype2 == "wallmounted" then
|
if def.paramtype2 == "wallmounted" then
|
||||||
node.param2 = wallmounted_substitution[node.param2]
|
node.param2 = wallmounted_substitution[node.param2]
|
||||||
local meta = get_meta(pos):to_table()
|
local meta = get_meta(pos):to_table()
|
||||||
add_node(pos, node)
|
set_node(pos, node)
|
||||||
get_meta(pos):from_table(meta)
|
get_meta(pos):from_table(meta)
|
||||||
count = count + 1
|
count = count + 1
|
||||||
elseif def.paramtype2 == "facedir" then
|
elseif def.paramtype2 == "facedir" then
|
||||||
node.param2 = facedir_substitution[node.param2]
|
node.param2 = facedir_substitution[node.param2]
|
||||||
local meta = get_meta(pos):to_table()
|
local meta = get_meta(pos):to_table()
|
||||||
add_node(pos, node)
|
set_node(pos, node)
|
||||||
get_meta(pos):from_table(meta)
|
get_meta(pos):from_table(meta)
|
||||||
count = count + 1
|
count = count + 1
|
||||||
end
|
end
|
||||||
@ -686,13 +537,13 @@ worldedit.orient = function(pos1, pos2, angle) --wip: support 6D facedir rotatio
|
|||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
--fixes the lighting in a region defined by positions `pos1` and `pos2`, returning the number of nodes updated
|
|
||||||
worldedit.fixlight = function(pos1, pos2)
|
--- Attempts to fix the lighting in a region.
|
||||||
|
-- @return The number of nodes updated.
|
||||||
|
function worldedit.fixlight(pos1, pos2)
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
--make area stay loaded
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, "air")
|
local nodes = minetest.find_nodes_in_area(pos1, pos2, "air")
|
||||||
local dig_node = minetest.dig_node
|
local dig_node = minetest.dig_node
|
||||||
@ -702,26 +553,40 @@ worldedit.fixlight = function(pos1, pos2)
|
|||||||
return #nodes
|
return #nodes
|
||||||
end
|
end
|
||||||
|
|
||||||
--clears all objects in a region defined by the positions `pos1` and `pos2`, returning the number of objects cleared
|
|
||||||
worldedit.clearobjects = function(pos1, pos2)
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
||||||
|
|
||||||
--make area stay loaded
|
--- Clears all objects in a region.
|
||||||
local manip = minetest.get_voxel_manip()
|
-- @return The number of objects cleared.
|
||||||
manip:read_from_map(pos1, pos2)
|
function worldedit.clear_objects(pos1, pos2)
|
||||||
|
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
local pos1x, pos1y, pos1z = pos1.x, pos1.y, pos1.z
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
local pos2x, pos2y, pos2z = pos2.x + 1, pos2.y + 1, pos2.z + 1
|
|
||||||
local center = {x=(pos1x + pos2x) / 2, y=(pos1y + pos2y) / 2, z=(pos1z + pos2z) / 2} --center of region
|
-- Offset positions to include full nodes (positions are in the center of nodes)
|
||||||
local radius = ((center.x - pos1x + 0.5) + (center.y - pos1y + 0.5) + (center.z - pos1z + 0.5)) ^ 0.5 --bounding sphere radius
|
local pos1x, pos1y, pos1z = pos1.x - 0.5, pos1.y - 0.5, pos1.z - 0.5
|
||||||
|
local pos2x, pos2y, pos2z = pos2.x + 0.5, pos2.y + 0.5, pos2.z + 0.5
|
||||||
|
|
||||||
|
-- Center of region
|
||||||
|
local center = {
|
||||||
|
x = pos1x + ((pos2x - pos1x) / 2),
|
||||||
|
y = pos1y + ((pos2y - pos1y) / 2),
|
||||||
|
z = pos1z + ((pos2z - pos1z) / 2)
|
||||||
|
}
|
||||||
|
-- Bounding sphere radius
|
||||||
|
local radius = math.sqrt(
|
||||||
|
(center.x - pos1x) ^ 2 +
|
||||||
|
(center.y - pos1y) ^ 2 +
|
||||||
|
(center.z - pos1z) ^ 2)
|
||||||
local count = 0
|
local count = 0
|
||||||
for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do --all objects in bounding sphere
|
for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
|
||||||
local entity = obj:get_luaentity()
|
local entity = obj:get_luaentity()
|
||||||
if not (entity and entity.name:find("^worldedit:")) then --avoid WorldEdit entities
|
-- Avoid players and WorldEdit entities
|
||||||
|
if not obj:is_player() and (not entity or
|
||||||
|
not entity.name:find("^worldedit:")) then
|
||||||
local pos = obj:getpos()
|
local pos = obj:getpos()
|
||||||
if pos.x >= pos1x and pos.x <= pos2x
|
if pos.x >= pos1x and pos.x <= pos2x and
|
||||||
and pos.y >= pos1y and pos.y <= pos2y
|
pos.y >= pos1y and pos.y <= pos2y and
|
||||||
and pos.z >= pos1z and pos.z <= pos2z then --inside region
|
pos.z >= pos1z and pos.z <= pos2z then
|
||||||
|
-- Inside region
|
||||||
obj:remove()
|
obj:remove()
|
||||||
count = count + 1
|
count = count + 1
|
||||||
end
|
end
|
||||||
@ -729,3 +594,4 @@ worldedit.clearobjects = function(pos1, pos2)
|
|||||||
end
|
end
|
||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,470 +1,273 @@
|
|||||||
worldedit = worldedit or {}
|
--- Functions for creating primitive shapes.
|
||||||
local minetest = minetest --local copy of global
|
-- @module worldedit.primitives
|
||||||
|
|
||||||
--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
local mh = worldedit.manip_helpers
|
||||||
worldedit.hollow_sphere = function(pos, radius, nodename)
|
|
||||||
--set up voxel manipulator
|
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
local pos1 = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}
|
|
||||||
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
|
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
|
||||||
|
|
||||||
--fill emerged area with ignore
|
|
||||||
local nodes = {}
|
|
||||||
local ignore = minetest.get_content_id("ignore")
|
|
||||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
|
||||||
nodes[i] = ignore
|
|
||||||
end
|
|
||||||
|
|
||||||
--fill selected area with node
|
--- Adds a sphere of `node_name` centered at `pos`.
|
||||||
local node_id = minetest.get_content_id(nodename)
|
-- @param pos Position to center sphere at.
|
||||||
|
-- @param radius Sphere radius.
|
||||||
|
-- @param node_name Name of node to make shere of.
|
||||||
|
-- @param hollow Whether the sphere should be hollow.
|
||||||
|
-- @return The number of nodes added.
|
||||||
|
function worldedit.sphere(pos, radius, node_name, hollow)
|
||||||
|
local manip, area = mh.init_radius(pos, radius)
|
||||||
|
|
||||||
|
local data = mh.get_empty_data(area)
|
||||||
|
|
||||||
|
-- Fill selected area with node
|
||||||
|
local node_id = minetest.get_content_id(node_name)
|
||||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||||
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
|
local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y, pos.z - area.MinEdge.z
|
||||||
local zstride, ystride = area.zstride, area.ystride
|
local stride_z, stride_y = area.zstride, area.ystride
|
||||||
local count = 0
|
local count = 0
|
||||||
for z = -radius, radius do
|
for z = -radius, radius do
|
||||||
local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
|
-- Offset contributed by z plus 1 to make it 1-indexed
|
||||||
|
local new_z = (z + offset_z) * stride_z + 1
|
||||||
for y = -radius, radius do
|
for y = -radius, radius do
|
||||||
local newy = newz + (y + offsety) * ystride
|
local new_y = new_z + (y + offset_y) * stride_y
|
||||||
for x = -radius, radius do
|
for x = -radius, radius do
|
||||||
local squared = x * x + y * y + z * z
|
local squared = x * x + y * y + z * z
|
||||||
if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
|
if squared <= max_radius and (not hollow or squared >= min_radius) then
|
||||||
local i = newy + (x + offsetx)
|
-- Position is on surface of sphere
|
||||||
nodes[i] = node_id
|
local i = new_y + (x + offset_x)
|
||||||
|
data[i] = node_id
|
||||||
count = count + 1
|
count = count + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--update map nodes
|
mh.finish(manip, data)
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
|
||||||
worldedit.sphere = function(pos, radius, nodename)
|
|
||||||
--set up voxel manipulator
|
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
local pos1 = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}
|
|
||||||
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
|
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
|
||||||
|
|
||||||
--fill emerged area with ignore
|
--- Adds a dome.
|
||||||
local nodes = {}
|
-- @param pos Position to center dome at.
|
||||||
local ignore = minetest.get_content_id("ignore")
|
-- @param radius Dome radius. Negative for concave domes.
|
||||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
-- @param node_name Name of node to make dome of.
|
||||||
nodes[i] = ignore
|
-- @param hollow Whether the dome should be hollow.
|
||||||
end
|
-- @return The number of nodes added.
|
||||||
|
-- TODO: Add axis option.
|
||||||
--fill selected area with node
|
function worldedit.dome(pos, radius, node_name, hollow)
|
||||||
local node_id = minetest.get_content_id(nodename)
|
local min_y, max_y = 0, radius
|
||||||
local max_radius = radius * (radius + 1)
|
|
||||||
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
|
|
||||||
local zstride, ystride = area.zstride, area.ystride
|
|
||||||
local count = 0
|
|
||||||
for z = -radius, radius do
|
|
||||||
local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
|
|
||||||
for y = -radius, radius do
|
|
||||||
local newy = newz + (y + offsety) * ystride
|
|
||||||
for x = -radius, radius do
|
|
||||||
if x * x + y * y + z * z <= max_radius then --position is inside sphere
|
|
||||||
local i = newy + (x + offsetx)
|
|
||||||
nodes[i] = node_id
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--update map nodes
|
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
|
|
||||||
--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
|
||||||
worldedit.hollow_dome = function(pos, radius, nodename)
|
|
||||||
--set up voxel manipulator
|
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
local pos1 = {x=pos.x - radius, y=pos.y, z=pos.z - radius}
|
|
||||||
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
|
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
|
||||||
|
|
||||||
--fill emerged area with ignore
|
|
||||||
local nodes = {}
|
|
||||||
local ignore = minetest.get_content_id("ignore")
|
|
||||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
|
||||||
nodes[i] = ignore
|
|
||||||
end
|
|
||||||
|
|
||||||
local miny, maxy = 0, radius
|
|
||||||
if radius < 0 then
|
if radius < 0 then
|
||||||
radius = -radius
|
radius = -radius
|
||||||
miny, maxy = -radius, 0
|
min_y, max_y = -radius, 0
|
||||||
end
|
end
|
||||||
|
|
||||||
--fill selected area with node
|
local manip, area = mh.init_axis_radius(pos, "y", radius)
|
||||||
local node_id = minetest.get_content_id(nodename)
|
local data = mh.get_empty_data(area)
|
||||||
|
|
||||||
|
-- Add dome
|
||||||
|
local node_id = minetest.get_content_id(node_name)
|
||||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||||
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
|
local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y, pos.z - area.MinEdge.z
|
||||||
local zstride, ystride = area.zstride, area.ystride
|
local stride_z, stride_y = area.zstride, area.ystride
|
||||||
local count = 0
|
local count = 0
|
||||||
for z = -radius, radius do
|
for z = -radius, radius do
|
||||||
local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
|
local new_z = (z + offset_z) * stride_z + 1 --offset contributed by z plus 1 to make it 1-indexed
|
||||||
for y = miny, maxy do
|
for y = min_y, max_y do
|
||||||
local newy = newz + (y + offsety) * ystride
|
local new_y = new_z + (y + offset_y) * stride_y
|
||||||
for x = -radius, radius do
|
for x = -radius, radius do
|
||||||
local squared = x * x + y * y + z * z
|
local squared = x * x + y * y + z * z
|
||||||
if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
|
if squared <= max_radius and (not hollow or squared >= min_radius) then
|
||||||
local i = newy + (x + offsetx)
|
-- Position is in dome
|
||||||
nodes[i] = node_id
|
local i = new_y + (x + offset_x)
|
||||||
|
data[i] = node_id
|
||||||
count = count + 1
|
count = count + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--update map nodes
|
mh.finish(manip, data)
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
--- Adds a cylinder.
|
||||||
worldedit.dome = function(pos, radius, nodename)
|
-- @param pos Position to center base of cylinder at.
|
||||||
--set up voxel manipulator
|
-- @param axis Axis ("x", "y", or "z")
|
||||||
local manip = minetest.get_voxel_manip()
|
-- @param length Cylinder length.
|
||||||
local pos1 = {x=pos.x - radius, y=pos.y, z=pos.z - radius}
|
-- @param radius Cylinder radius.
|
||||||
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
|
-- @param node_name Name of node to make cylinder of.
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
-- @param hollow Whether the cylinder should be hollow.
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
-- @return The number of nodes added.
|
||||||
|
function worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
|
||||||
|
local other1, other2 = worldedit.get_axis_others(axis)
|
||||||
|
|
||||||
--fill emerged area with ignore
|
-- Handle negative lengths
|
||||||
local nodes = {}
|
local current_pos = {x=pos.x, y=pos.y, z=pos.z}
|
||||||
local ignore = minetest.get_content_id("ignore")
|
|
||||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
|
||||||
nodes[i] = ignore
|
|
||||||
end
|
|
||||||
|
|
||||||
local miny, maxy = 0, radius
|
|
||||||
if radius < 0 then
|
|
||||||
radius = -radius
|
|
||||||
miny, maxy = -radius, 0
|
|
||||||
end
|
|
||||||
|
|
||||||
--fill selected area with node
|
|
||||||
local node_id = minetest.get_content_id(nodename)
|
|
||||||
local max_radius = radius * (radius + 1)
|
|
||||||
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
|
|
||||||
local zstride, ystride = area.zstride, area.ystride
|
|
||||||
local count = 0
|
|
||||||
for z = -radius, radius do
|
|
||||||
local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
|
|
||||||
for y = miny, maxy do
|
|
||||||
local newy = newz + (y + offsety) * ystride
|
|
||||||
for x = -radius, radius do
|
|
||||||
if x * x + y * y + z * z <= max_radius then --position is inside sphere
|
|
||||||
local i = newy + (x + offsetx)
|
|
||||||
nodes[i] = node_id
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--update map nodes
|
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
|
|
||||||
--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
|
|
||||||
worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
|
|
||||||
local other1, other2
|
|
||||||
if axis == "x" then
|
|
||||||
other1, other2 = "y", "z"
|
|
||||||
elseif axis == "y" then
|
|
||||||
other1, other2 = "x", "z"
|
|
||||||
else --axis == "z"
|
|
||||||
other1, other2 = "x", "y"
|
|
||||||
end
|
|
||||||
|
|
||||||
--handle negative lengths
|
|
||||||
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
|
|
||||||
if length < 0 then
|
if length < 0 then
|
||||||
length = -length
|
length = -length
|
||||||
currentpos[axis] = currentpos[axis] - length
|
current_pos[axis] = current_pos[axis] - length
|
||||||
end
|
end
|
||||||
|
|
||||||
--set up voxel manipulator
|
-- Set up voxel manipulator
|
||||||
local manip = minetest.get_voxel_manip()
|
local manip, area = mh.init_axis_radius_length(current_pos, axis, radius, length)
|
||||||
local pos1 = {
|
local data = mh.get_empty_data(area)
|
||||||
[axis]=currentpos[axis],
|
|
||||||
[other1]=currentpos[other1] - radius,
|
|
||||||
[other2]=currentpos[other2] - radius
|
|
||||||
}
|
|
||||||
local pos2 = {
|
|
||||||
[axis]=currentpos[axis] + length - 1,
|
|
||||||
[other1]=currentpos[other1] + radius,
|
|
||||||
[other2]=currentpos[other2] + radius
|
|
||||||
}
|
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
|
||||||
|
|
||||||
--fill emerged area with ignore
|
-- Add cylinder
|
||||||
local nodes = {}
|
local node_id = minetest.get_content_id(node_name)
|
||||||
local ignore = minetest.get_content_id("ignore")
|
|
||||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
|
||||||
nodes[i] = ignore
|
|
||||||
end
|
|
||||||
|
|
||||||
--fill selected area with node
|
|
||||||
local node_id = minetest.get_content_id(nodename)
|
|
||||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||||
local offset = {x=currentpos.x - emerged_pos1.x, y=currentpos.y - emerged_pos1.y, z=currentpos.z - emerged_pos1.z}
|
local offset = {
|
||||||
|
x = current_pos.x - area.MinEdge.x,
|
||||||
|
y = current_pos.y - area.MinEdge.y,
|
||||||
|
z = current_pos.z - area.MinEdge.z,
|
||||||
|
}
|
||||||
local min_slice, max_slice = offset[axis], offset[axis] + length - 1
|
local min_slice, max_slice = offset[axis], offset[axis] + length - 1
|
||||||
local count = 0
|
local count = 0
|
||||||
for index2 = -radius, radius do
|
for index2 = -radius, radius do
|
||||||
local newindex2 = (index2 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed
|
-- Offset contributed by other axis 1 plus 1 to make it 1-indexed
|
||||||
|
local new_index2 = (index2 + offset[other1]) * stride[other1] + 1
|
||||||
for index3 = -radius, radius do
|
for index3 = -radius, radius do
|
||||||
local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2]
|
local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2]
|
||||||
local squared = index2 * index2 + index3 * index3
|
local squared = index2 * index2 + index3 * index3
|
||||||
if squared >= min_radius and squared <= max_radius then --position is on surface of cylinder
|
if squared <= max_radius and (not hollow or squared >= min_radius) then
|
||||||
for index1 = min_slice, max_slice do --add column along axis
|
-- Position is in cylinder
|
||||||
local i = newindex3 + index1 * stride[axis]
|
-- Add column along axis
|
||||||
nodes[i] = node_id
|
for index1 = min_slice, max_slice do
|
||||||
|
local vi = new_index3 + index1 * stride[axis]
|
||||||
|
data[vi] = node_id
|
||||||
end
|
end
|
||||||
count = count + length
|
count = count + length
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--update map nodes
|
mh.finish(manip, data)
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
|
|
||||||
worldedit.cylinder = function(pos, axis, length, radius, nodename)
|
|
||||||
local other1, other2
|
|
||||||
if axis == "x" then
|
|
||||||
other1, other2 = "y", "z"
|
|
||||||
elseif axis == "y" then
|
|
||||||
other1, other2 = "x", "z"
|
|
||||||
else --axis == "z"
|
|
||||||
other1, other2 = "x", "y"
|
|
||||||
end
|
|
||||||
|
|
||||||
--handle negative lengths
|
--- Adds a pyramid.
|
||||||
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
|
-- @param pos Position to center base of pyramid at.
|
||||||
if length < 0 then
|
-- @param axis Axis ("x", "y", or "z")
|
||||||
length = -length
|
-- @param height Pyramid height.
|
||||||
currentpos[axis] = currentpos[axis] - length
|
-- @param node_name Name of node to make pyramid of.
|
||||||
end
|
-- @return The number of nodes added.
|
||||||
|
function worldedit.pyramid(pos, axis, height, node_name)
|
||||||
|
local other1, other2 = worldedit.get_axis_others(axis)
|
||||||
|
|
||||||
--set up voxel manipulator
|
-- Set up voxel manipulator
|
||||||
local manip = minetest.get_voxel_manip()
|
local manip, area = mh.init_axis_radius(pos, axis,
|
||||||
local pos1 = {
|
height >= 0 and height or -height)
|
||||||
[axis]=currentpos[axis],
|
local data = mh.get_empty_data()
|
||||||
[other1]=currentpos[other1] - radius,
|
|
||||||
[other2]=currentpos[other2] - radius
|
|
||||||
}
|
|
||||||
local pos2 = {
|
|
||||||
[axis]=currentpos[axis] + length - 1,
|
|
||||||
[other1]=currentpos[other1] + radius,
|
|
||||||
[other2]=currentpos[other2] + radius
|
|
||||||
}
|
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
|
||||||
|
|
||||||
--fill emerged area with ignore
|
-- Handle inverted pyramids
|
||||||
local nodes = {}
|
local start_axis, end_axis, step
|
||||||
local ignore = minetest.get_content_id("ignore")
|
|
||||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
|
||||||
nodes[i] = ignore
|
|
||||||
end
|
|
||||||
|
|
||||||
--fill selected area with node
|
|
||||||
local node_id = minetest.get_content_id(nodename)
|
|
||||||
local max_radius = radius * (radius + 1)
|
|
||||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
|
||||||
local offset = {x=currentpos.x - emerged_pos1.x, y=currentpos.y - emerged_pos1.y, z=currentpos.z - emerged_pos1.z}
|
|
||||||
local min_slice, max_slice = offset[axis], offset[axis] + length - 1
|
|
||||||
local count = 0
|
|
||||||
for index2 = -radius, radius do
|
|
||||||
local newindex2 = (index2 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed
|
|
||||||
for index3 = -radius, radius do
|
|
||||||
local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2]
|
|
||||||
if index2 * index2 + index3 * index3 <= max_radius then --position is within cylinder
|
|
||||||
for index1 = min_slice, max_slice do --add column along axis
|
|
||||||
local i = newindex3 + index1 * stride[axis]
|
|
||||||
nodes[i] = node_id
|
|
||||||
end
|
|
||||||
count = count + length
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--update map nodes
|
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
|
|
||||||
--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
|
|
||||||
worldedit.pyramid = function(pos, axis, height, nodename)
|
|
||||||
local other1, other2
|
|
||||||
if axis == "x" then
|
|
||||||
other1, other2 = "y", "z"
|
|
||||||
elseif axis == "y" then
|
|
||||||
other1, other2 = "x", "z"
|
|
||||||
else --axis == "z"
|
|
||||||
other1, other2 = "x", "y"
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos1 = {x=pos.x - height, y=pos.y - height, z=pos.z - height}
|
|
||||||
local pos2 = {x=pos.x + height, y=pos.y + height, z=pos.z + height}
|
|
||||||
|
|
||||||
--handle inverted pyramids
|
|
||||||
local startaxis, endaxis, step
|
|
||||||
if height > 0 then
|
if height > 0 then
|
||||||
height = height - 1
|
height = height - 1
|
||||||
step = 1
|
step = 1
|
||||||
pos1[axis] = pos[axis] --upper half of box
|
|
||||||
else
|
else
|
||||||
height = height + 1
|
height = height + 1
|
||||||
step = -1
|
step = -1
|
||||||
pos2[axis] = pos[axis] --lower half of box
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--set up voxel manipulator
|
-- Add pyramid
|
||||||
local manip = minetest.get_voxel_manip()
|
local node_id = minetest.get_content_id(node_name)
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
|
||||||
|
|
||||||
--fill emerged area with ignore
|
|
||||||
local nodes = {}
|
|
||||||
local ignore = minetest.get_content_id("ignore")
|
|
||||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
|
||||||
nodes[i] = ignore
|
|
||||||
end
|
|
||||||
|
|
||||||
--fill selected area with node
|
|
||||||
local node_id = minetest.get_content_id(nodename)
|
|
||||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||||
local offset = {x=pos.x - emerged_pos1.x, y=pos.y - emerged_pos1.y, z=pos.z - emerged_pos1.z}
|
local offset = {
|
||||||
|
x = pos.x - area.MinEdge.x,
|
||||||
|
y = pos.y - area.MinEdge.y,
|
||||||
|
z = pos.z - area.MinEdge.z,
|
||||||
|
}
|
||||||
local size = height * step
|
local size = height * step
|
||||||
local count = 0
|
local count = 0
|
||||||
for index1 = 0, height, step do --go through each level of the pyramid
|
-- For each level of the pyramid
|
||||||
local newindex1 = (index1 + offset[axis]) * stride[axis] + 1 --offset contributed by axis plus 1 to make it 1-indexed
|
for index1 = 0, height, step do
|
||||||
|
-- Offset contributed by axis plus 1 to make it 1-indexed
|
||||||
|
local new_index1 = (index1 + offset[axis]) * stride[axis] + 1
|
||||||
for index2 = -size, size do
|
for index2 = -size, size do
|
||||||
local newindex2 = newindex1 + (index2 + offset[other1]) * stride[other1]
|
local new_index2 = new_index1 + (index2 + offset[other1]) * stride[other1]
|
||||||
for index3 = -size, size do
|
for index3 = -size, size do
|
||||||
local i = newindex2 + (index3 + offset[other2]) * stride[other2]
|
local i = new_index2 + (index3 + offset[other2]) * stride[other2]
|
||||||
nodes[i] = node_id
|
data[i] = node_id
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
count = count + (size * 2 + 1) ^ 2
|
count = count + (size * 2 + 1) ^ 2
|
||||||
size = size - 1
|
size = size - 1
|
||||||
end
|
end
|
||||||
|
|
||||||
--update map nodes
|
mh.finish(manip, data)
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
--adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
|
--- Adds a spiral.
|
||||||
worldedit.spiral = function(pos, length, height, spacer, nodename)
|
-- @param pos Position to center spiral at.
|
||||||
|
-- @param length Spral length.
|
||||||
|
-- @param height Spiral height.
|
||||||
|
-- @param spacer Space between walls.
|
||||||
|
-- @param node_name Name of node to make spiral of.
|
||||||
|
-- @return Number of nodes added.
|
||||||
|
-- TODO: Add axis option.
|
||||||
|
function worldedit.spiral(pos, length, height, spacer, node_name)
|
||||||
local extent = math.ceil(length / 2)
|
local extent = math.ceil(length / 2)
|
||||||
local pos1 = {x=pos.x - extent, y=pos.y, z=pos.z - extent}
|
|
||||||
local pos2 = {x=pos.x + extent, y=pos.y + height, z=pos.z + extent}
|
|
||||||
|
|
||||||
--set up voxel manipulator
|
local manip, area = mh.init_axis_radius_length(pos, "y", extent, height)
|
||||||
local manip = minetest.get_voxel_manip()
|
local data = mh.get_empty_data(area)
|
||||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
|
||||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
|
||||||
|
|
||||||
--fill emerged area with ignore
|
-- Set up variables
|
||||||
local nodes = {}
|
local node_id = minetest.get_content_id(node_name)
|
||||||
local ignore = minetest.get_content_id("ignore")
|
|
||||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
|
||||||
nodes[i] = ignore
|
|
||||||
end
|
|
||||||
|
|
||||||
--set up variables
|
|
||||||
local node_id = minetest.get_content_id(nodename)
|
|
||||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||||
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
|
local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y, pos.z - area.MinEdge.z
|
||||||
local i = offsetz * stride.z + offsety * stride.y + offsetx + 1
|
local i = offset_z * stride.z + offset_y * stride.y + offset_x + 1
|
||||||
|
|
||||||
--add first column
|
-- Add first column
|
||||||
local count = height
|
local count = height
|
||||||
local column = i
|
local column = i
|
||||||
for y = 1, height do
|
for y = 1, height do
|
||||||
nodes[column] = node_id
|
data[column] = node_id
|
||||||
column = column + stride.y
|
column = column + stride.y
|
||||||
end
|
end
|
||||||
|
|
||||||
--add spiral segments
|
-- Add spiral segments
|
||||||
local strideaxis, strideother = stride.x, stride.z
|
local stride_axis, stride_other = stride.x, stride.z
|
||||||
local sign = -1
|
local sign = -1
|
||||||
local segment_length = 0
|
local segment_length = 0
|
||||||
spacer = spacer + 1
|
spacer = spacer + 1
|
||||||
for segment = 1, math.floor(length / spacer) * 2 do --go through each segment except the last
|
-- Go through each segment except the last
|
||||||
if segment % 2 == 1 then --change sign and length every other turn starting with the first
|
for segment = 1, math.floor(length / spacer) * 2 do
|
||||||
|
-- Change sign and length every other turn starting with the first
|
||||||
|
if segment % 2 == 1 then
|
||||||
sign = -sign
|
sign = -sign
|
||||||
segment_length = segment_length + spacer
|
segment_length = segment_length + spacer
|
||||||
end
|
end
|
||||||
for index = 1, segment_length do --fill segment
|
-- Fill segment
|
||||||
i = i + strideaxis * sign --move along the direction of the segment
|
for index = 1, segment_length do
|
||||||
|
-- Move along the direction of the segment
|
||||||
|
i = i + stride_axis * sign
|
||||||
local column = i
|
local column = i
|
||||||
for y = 1, height do --add column
|
-- Add column
|
||||||
nodes[column] = node_id
|
for y = 1, height do
|
||||||
|
data[column] = node_id
|
||||||
column = column + stride.y
|
column = column + stride.y
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
count = count + segment_length * height
|
count = count + segment_length * height
|
||||||
strideaxis, strideother = strideother, strideaxis --swap axes
|
stride_axis, stride_other = stride_other, stride_axis -- Swap axes
|
||||||
end
|
end
|
||||||
|
|
||||||
--add shorter final segment
|
-- Add shorter final segment
|
||||||
sign = -sign
|
sign = -sign
|
||||||
for index = 1, segment_length do
|
for index = 1, segment_length do
|
||||||
i = i + strideaxis * sign
|
i = i + stride_axis * sign
|
||||||
local column = i
|
local column = i
|
||||||
for y = 1, height do --add column
|
-- Add column
|
||||||
nodes[column] = node_id
|
for y = 1, height do
|
||||||
|
data[column] = node_id
|
||||||
column = column + stride.y
|
column = column + stride.y
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
count = count + segment_length * height
|
count = count + segment_length * height
|
||||||
|
|
||||||
--update map nodes
|
mh.finish(manip, data)
|
||||||
manip:set_data(nodes)
|
|
||||||
manip:write_to_map()
|
|
||||||
manip:update_map()
|
|
||||||
|
|
||||||
return count
|
return count
|
||||||
end
|
end
|
@ -1,5 +1,5 @@
|
|||||||
worldedit = worldedit or {}
|
--- Schematic serialization and deserialiation.
|
||||||
local minetest = minetest -- Local copy of global
|
-- @module worldedit.serialization
|
||||||
|
|
||||||
worldedit.LATEST_SERIALIZATION_VERSION = 5
|
worldedit.LATEST_SERIALIZATION_VERSION = 5
|
||||||
local LATEST_SERIALIZATION_HEADER = worldedit.LATEST_SERIALIZATION_VERSION .. ":"
|
local LATEST_SERIALIZATION_HEADER = worldedit.LATEST_SERIALIZATION_VERSION .. ":"
|
||||||
@ -52,11 +52,10 @@ end
|
|||||||
-- @return The serialized data.
|
-- @return The serialized data.
|
||||||
-- @return The number of nodes serialized.
|
-- @return The number of nodes serialized.
|
||||||
function worldedit.serialize(pos1, pos2)
|
function worldedit.serialize(pos1, pos2)
|
||||||
-- Keep area loaded
|
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
manip:read_from_map(pos1, pos2)
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {x=pos1.x, y=0, z=0}
|
||||||
local count = 0
|
local count = 0
|
||||||
local result = {}
|
local result = {}
|
||||||
@ -112,7 +111,7 @@ end
|
|||||||
-- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)
|
-- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)
|
||||||
-- by ChillCode, available under the MIT license.
|
-- by ChillCode, available under the MIT license.
|
||||||
-- @return A node list in the latest format, or nil on failure.
|
-- @return A node list in the latest format, or nil on failure.
|
||||||
function worldedit.load_schematic(value)
|
local function load_schematic(value)
|
||||||
local version, header, content = worldedit.read_header(value)
|
local version, header, content = worldedit.read_header(value)
|
||||||
local nodes = {}
|
local nodes = {}
|
||||||
if version == 1 or version == 2 then -- Original flat table format
|
if version == 1 or version == 2 then -- Original flat table format
|
||||||
@ -187,15 +186,15 @@ end
|
|||||||
-- @return Low corner position.
|
-- @return Low corner position.
|
||||||
-- @return High corner position.
|
-- @return High corner position.
|
||||||
-- @return The number of nodes.
|
-- @return The number of nodes.
|
||||||
worldedit.allocate = function(origin_pos, value)
|
function worldedit.allocate(origin_pos, value)
|
||||||
local nodes = worldedit.load_schematic(value)
|
local nodes = load_schematic(value)
|
||||||
if not nodes then return nil end
|
if not nodes then return nil end
|
||||||
return worldedit.allocate_with_nodes(origin_pos, nodes)
|
return worldedit.allocate_with_nodes(origin_pos, nodes)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Internal
|
-- Internal
|
||||||
worldedit.allocate_with_nodes = function(origin_pos, nodes)
|
function worldedit.allocate_with_nodes(origin_pos, nodes)
|
||||||
local huge = math.huge
|
local huge = math.huge
|
||||||
local pos1x, pos1y, pos1z = huge, huge, huge
|
local pos1x, pos1y, pos1z = huge, huge, huge
|
||||||
local pos2x, pos2y, pos2z = -huge, -huge, -huge
|
local pos2x, pos2y, pos2z = -huge, -huge, -huge
|
||||||
@ -217,14 +216,12 @@ end
|
|||||||
|
|
||||||
--- Loads the nodes represented by string `value` at position `origin_pos`.
|
--- Loads the nodes represented by string `value` at position `origin_pos`.
|
||||||
-- @return The number of nodes deserialized.
|
-- @return The number of nodes deserialized.
|
||||||
worldedit.deserialize = function(origin_pos, value)
|
function worldedit.deserialize(origin_pos, value)
|
||||||
local nodes = worldedit.load_schematic(value)
|
local nodes = load_schematic(value)
|
||||||
if not nodes then return nil end
|
if not nodes then return nil end
|
||||||
|
|
||||||
-- Make area stay loaded
|
|
||||||
local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
|
local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
|
||||||
local manip = minetest.get_voxel_manip()
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
|
local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
|
||||||
local count = 0
|
local count = 0
|
||||||
|
@ -1,57 +1,38 @@
|
|||||||
worldedit = worldedit or {}
|
--- Functions for visibly hiding nodes
|
||||||
local minetest = minetest --local copy of global
|
-- @module worldedit.visualization
|
||||||
|
|
||||||
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
|
|
||||||
worldedit.sort_pos = function(pos1, pos2)
|
|
||||||
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
|
|
||||||
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
|
||||||
if pos1.x > pos2.x then
|
|
||||||
pos2.x, pos1.x = pos1.x, pos2.x
|
|
||||||
end
|
|
||||||
if pos1.y > pos2.y then
|
|
||||||
pos2.y, pos1.y = pos1.y, pos2.y
|
|
||||||
end
|
|
||||||
if pos1.z > pos2.z then
|
|
||||||
pos2.z, pos1.z = pos1.z, pos2.z
|
|
||||||
end
|
|
||||||
return pos1, pos2
|
|
||||||
end
|
|
||||||
|
|
||||||
--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
|
|
||||||
worldedit.volume = function(pos1, pos2)
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
||||||
return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_node("worldedit:placeholder", {
|
minetest.register_node("worldedit:placeholder", {
|
||||||
drawtype = "airlike",
|
drawtype = "airlike",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
diggable = false,
|
diggable = false,
|
||||||
|
walkable = false,
|
||||||
groups = {not_in_creative_inventory=1},
|
groups = {not_in_creative_inventory=1},
|
||||||
})
|
})
|
||||||
|
|
||||||
--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
|
--- Hides all nodes in a region defined by positions `pos1` and `pos2` by
|
||||||
worldedit.hide = function(pos1, pos2)
|
-- non-destructively replacing them with invisible nodes.
|
||||||
--make area stay loaded
|
-- @return The number of nodes hidden.
|
||||||
local manip = minetest.get_voxel_manip()
|
function worldedit.hide(pos1, pos2)
|
||||||
manip:read_from_map(pos1, pos2)
|
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {x=pos1.x, y=0, z=0}
|
||||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
local get_node, get_meta, swap_node = minetest.get_node,
|
||||||
|
minetest.get_meta, minetest.swap_node
|
||||||
while pos.x <= pos2.x do
|
while pos.x <= pos2.x do
|
||||||
pos.y = pos1.y
|
pos.y = pos1.y
|
||||||
while pos.y <= pos2.y do
|
while pos.y <= pos2.y do
|
||||||
pos.z = pos1.z
|
pos.z = pos1.z
|
||||||
while pos.z <= pos2.z do
|
while pos.z <= pos2.z do
|
||||||
local node = get_node(pos)
|
local node = get_node(pos)
|
||||||
if node.name ~= "worldedit:placeholder" then
|
if node.name ~= "air" and node.name ~= "worldedit:placeholder" then
|
||||||
local data = get_meta(pos):to_table() --obtain metadata of original node
|
-- Save the node's original name
|
||||||
data.fields.worldedit_placeholder = node.name --add the node's name
|
get_meta(pos):set_string("worldedit_placeholder", node.name)
|
||||||
node.name = "worldedit:placeholder" --set node name
|
-- Swap in placeholder node
|
||||||
add_node(pos, node) --add placeholder node
|
node.name = "worldedit:placeholder"
|
||||||
get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata
|
swap_node(pos, node)
|
||||||
end
|
end
|
||||||
pos.z = pos.z + 1
|
pos.z = pos.z + 1
|
||||||
end
|
end
|
||||||
@ -62,40 +43,44 @@ worldedit.hide = function(pos1, pos2)
|
|||||||
return worldedit.volume(pos1, pos2)
|
return worldedit.volume(pos1, pos2)
|
||||||
end
|
end
|
||||||
|
|
||||||
--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
|
--- Suppresses all instances of `node_name` in a region defined by positions
|
||||||
worldedit.suppress = function(pos1, pos2, nodename)
|
-- `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
|
||||||
--ignore placeholder supression
|
-- @return The number of nodes suppressed.
|
||||||
if nodename == "worldedit:placeholder" then
|
function worldedit.suppress(pos1, pos2, node_name)
|
||||||
|
-- Ignore placeholder supression
|
||||||
|
if node_name == "worldedit:placeholder" then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
--make area stay loaded
|
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
local manip = minetest.get_voxel_manip()
|
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
|
|
||||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
local nodes = minetest.find_nodes_in_area(pos1, pos2, node_name)
|
||||||
|
local get_node, get_meta, swap_node = minetest.get_node,
|
||||||
|
minetest.get_meta, minetest.swap_node
|
||||||
for _, pos in ipairs(nodes) do
|
for _, pos in ipairs(nodes) do
|
||||||
local node = get_node(pos)
|
local node = get_node(pos)
|
||||||
local data = get_meta(pos):to_table() --obtain metadata of original node
|
-- Save the node's original name
|
||||||
data.fields.worldedit_placeholder = node.name --add the node's name
|
get_meta(pos):set_string("worldedit_placeholder", node.name)
|
||||||
node.name = "worldedit:placeholder" --set node name
|
-- Swap in placeholder node
|
||||||
add_node(pos, node) --add placeholder node
|
node.name = "worldedit:placeholder"
|
||||||
get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata
|
swap_node(pos, node)
|
||||||
end
|
end
|
||||||
return #nodes
|
return #nodes
|
||||||
end
|
end
|
||||||
|
|
||||||
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
|
--- Highlights all instances of `node_name` in a region defined by positions
|
||||||
worldedit.highlight = function(pos1, pos2, nodename)
|
-- `pos1` and `pos2` by non-destructively hiding all other nodes.
|
||||||
--make area stay loaded
|
-- @return The number of nodes found.
|
||||||
local manip = minetest.get_voxel_manip()
|
function worldedit.highlight(pos1, pos2, node_name)
|
||||||
manip:read_from_map(pos1, pos2)
|
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
||||||
local pos = {x=pos1.x, y=0, z=0}
|
local pos = {x=pos1.x, y=0, z=0}
|
||||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
local get_node, get_meta, swap_node = minetest.get_node,
|
||||||
|
minetest.get_meta, minetest.swap_node
|
||||||
local count = 0
|
local count = 0
|
||||||
while pos.x <= pos2.x do
|
while pos.x <= pos2.x do
|
||||||
pos.y = pos1.y
|
pos.y = pos1.y
|
||||||
@ -103,14 +88,14 @@ worldedit.highlight = function(pos1, pos2, nodename)
|
|||||||
pos.z = pos1.z
|
pos.z = pos1.z
|
||||||
while pos.z <= pos2.z do
|
while pos.z <= pos2.z do
|
||||||
local node = get_node(pos)
|
local node = get_node(pos)
|
||||||
if node.name == nodename then --node found
|
if node.name == node_name then -- Node found
|
||||||
count = count + 1
|
count = count + 1
|
||||||
elseif node.name ~= "worldedit:placeholder" then --hide other nodes
|
elseif node.name ~= "worldedit:placeholder" then -- Hide other nodes
|
||||||
local data = get_meta(pos):to_table() --obtain metadata of original node
|
-- Save the node's original name
|
||||||
data.fields.worldedit_placeholder = node.name --add the node's name
|
get_meta(pos):set_string("worldedit_placeholder", node.name)
|
||||||
node.name = "worldedit:placeholder" --set node name
|
-- Swap in placeholder node
|
||||||
add_node(pos, node) --add placeholder node
|
node.name = "worldedit:placeholder"
|
||||||
get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata
|
swap_node(pos, node)
|
||||||
end
|
end
|
||||||
pos.z = pos.z + 1
|
pos.z = pos.z + 1
|
||||||
end
|
end
|
||||||
@ -121,22 +106,26 @@ worldedit.highlight = function(pos1, pos2, nodename)
|
|||||||
return count
|
return count
|
||||||
end
|
end
|
||||||
|
|
||||||
--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
|
-- Restores all nodes hidden with WorldEdit functions in a region defined
|
||||||
worldedit.restore = function(pos1, pos2)
|
-- by positions `pos1` and `pos2`.
|
||||||
--make area stay loaded
|
-- @return The number of nodes restored.
|
||||||
local manip = minetest.get_voxel_manip()
|
function worldedit.restore(pos1, pos2)
|
||||||
manip:read_from_map(pos1, pos2)
|
|
||||||
|
|
||||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
|
worldedit.keep_loaded(pos1, pos2)
|
||||||
|
|
||||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder")
|
local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder")
|
||||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
local get_node, get_meta, swap_node = minetest.get_node,
|
||||||
|
minetest.get_meta, minetest.swap_node
|
||||||
for _, pos in ipairs(nodes) do
|
for _, pos in ipairs(nodes) do
|
||||||
local node = get_node(pos)
|
local node = get_node(pos)
|
||||||
local data = get_meta(pos):to_table() --obtain node metadata
|
local meta = get_meta(pos)
|
||||||
node.name = data.fields.worldedit_placeholder --set node name
|
local data = meta:to_table()
|
||||||
data.fields.worldedit_placeholder = nil --delete old nodename
|
node.name = data.fields.worldedit_placeholder
|
||||||
add_node(pos, node) --add original node
|
data.fields.worldedit_placeholder = nil
|
||||||
get_meta(pos):from_table(data) --set original node metadata
|
meta:from_table(data)
|
||||||
|
swap_node(pos, node)
|
||||||
end
|
end
|
||||||
return #nodes
|
return #nodes
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
minetest.register_privilege("worldedit", "Can use WorldEdit commands")
|
minetest.register_privilege("worldedit", "Can use WorldEdit commands")
|
||||||
|
|
||||||
--wip: fold the hollow stuff into the main functions and add a hollow flag at the end, then add the compatibility stuff
|
|
||||||
|
|
||||||
worldedit.set_pos = {}
|
worldedit.set_pos = {}
|
||||||
worldedit.inspect = {}
|
worldedit.inspect = {}
|
||||||
|
|
||||||
@ -340,10 +338,11 @@ minetest.register_chatcommand("/replace", {
|
|||||||
description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
|
description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
|
||||||
privs = {worldedit=true},
|
privs = {worldedit=true},
|
||||||
func = safe_region(function(name, param)
|
func = safe_region(function(name, param)
|
||||||
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
|
local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$")
|
||||||
local newsearchnode = worldedit.normalize_nodename(searchnode)
|
local norm_search_node = worldedit.normalize_nodename(search_node)
|
||||||
local newreplacenode = worldedit.normalize_nodename(replacenode)
|
local norm_replace_node = worldedit.normalize_nodename(replace_node)
|
||||||
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], newsearchnode, newreplacenode)
|
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
|
||||||
|
norm_search_node, norm_replace_node)
|
||||||
worldedit.player_notify(name, count .. " nodes replaced")
|
worldedit.player_notify(name, count .. " nodes replaced")
|
||||||
end, check_replace),
|
end, check_replace),
|
||||||
})
|
})
|
||||||
@ -353,10 +352,11 @@ minetest.register_chatcommand("/replaceinverse", {
|
|||||||
description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
|
description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
|
||||||
privs = {worldedit=true},
|
privs = {worldedit=true},
|
||||||
func = safe_region(function(name, param)
|
func = safe_region(function(name, param)
|
||||||
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
|
local found, _, search_node, replace_node = param:find("^([^%s]+)%s+(.+)$")
|
||||||
local newsearchnode = worldedit.normalize_nodename(searchnode)
|
local norm_search_node = worldedit.normalize_nodename(search_node)
|
||||||
local newreplacenode = worldedit.normalize_nodename(replacenode)
|
local norm_replace_node = worldedit.normalize_nodename(replace_node)
|
||||||
local count = worldedit.replaceinverse(worldedit.pos1[name], worldedit.pos2[name], searchnode, replacenode)
|
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
|
||||||
|
norm_search_node, norm_replace_node, true)
|
||||||
worldedit.player_notify(name, count .. " nodes replaced")
|
worldedit.player_notify(name, count .. " nodes replaced")
|
||||||
end, check_replace),
|
end, check_replace),
|
||||||
})
|
})
|
||||||
@ -383,7 +383,7 @@ minetest.register_chatcommand("/hollowsphere", {
|
|||||||
func = safe_region(function(name, param)
|
func = safe_region(function(name, param)
|
||||||
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
||||||
local node = get_node(name, nodename)
|
local node = get_node(name, nodename)
|
||||||
local count = worldedit.hollow_sphere(worldedit.pos1[name], tonumber(radius), node)
|
local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node, true)
|
||||||
worldedit.player_notify(name, count .. " nodes added")
|
worldedit.player_notify(name, count .. " nodes added")
|
||||||
end, check_sphere),
|
end, check_sphere),
|
||||||
})
|
})
|
||||||
@ -422,7 +422,7 @@ minetest.register_chatcommand("/hollowdome", {
|
|||||||
func = safe_region(function(name, param)
|
func = safe_region(function(name, param)
|
||||||
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
||||||
local node = get_node(name, nodename)
|
local node = get_node(name, nodename)
|
||||||
local count = worldedit.hollow_dome(worldedit.pos1[name], tonumber(radius), node)
|
local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node, true)
|
||||||
worldedit.player_notify(name, count .. " nodes added")
|
worldedit.player_notify(name, count .. " nodes added")
|
||||||
end, check_dome),
|
end, check_dome),
|
||||||
})
|
})
|
||||||
@ -466,7 +466,7 @@ minetest.register_chatcommand("/hollowcylinder", {
|
|||||||
length = length * sign
|
length = length * sign
|
||||||
end
|
end
|
||||||
local node = get_node(name, nodename)
|
local node = get_node(name, nodename)
|
||||||
local count = worldedit.hollow_cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
|
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node, true)
|
||||||
worldedit.player_notify(name, count .. " nodes added")
|
worldedit.player_notify(name, count .. " nodes added")
|
||||||
end, check_cylinder),
|
end, check_cylinder),
|
||||||
})
|
})
|
||||||
@ -1114,7 +1114,7 @@ minetest.register_chatcommand("/clearobjects", {
|
|||||||
description = "Clears all objects within the WorldEdit region",
|
description = "Clears all objects within the WorldEdit region",
|
||||||
privs = {worldedit=true},
|
privs = {worldedit=true},
|
||||||
func = safe_region(function(name, param)
|
func = safe_region(function(name, param)
|
||||||
local count = worldedit.clearobjects(worldedit.pos1[name], worldedit.pos2[name])
|
local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
|
||||||
worldedit.player_notify(name, count .. " objects cleared")
|
worldedit.player_notify(name, count .. " objects cleared")
|
||||||
end),
|
end),
|
||||||
})
|
})
|
||||||
|
@ -19,7 +19,7 @@ worldedit.mark_pos1 = function(name)
|
|||||||
--add marker
|
--add marker
|
||||||
worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
|
worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
|
||||||
if worldedit.marker1[name] ~= nil then
|
if worldedit.marker1[name] ~= nil then
|
||||||
worldedit.marker1[name]:get_luaentity().name = name
|
worldedit.marker1[name]:get_luaentity().player_name = name
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
worldedit.mark_region(name)
|
worldedit.mark_region(name)
|
||||||
@ -42,7 +42,7 @@ worldedit.mark_pos2 = function(name)
|
|||||||
--add marker
|
--add marker
|
||||||
worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
|
worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
|
||||||
if worldedit.marker2[name] ~= nil then
|
if worldedit.marker2[name] ~= nil then
|
||||||
worldedit.marker2[name]:get_luaentity().name = name
|
worldedit.marker2[name]:get_luaentity().player_name = name
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
worldedit.mark_region(name)
|
worldedit.mark_region(name)
|
||||||
@ -76,7 +76,7 @@ worldedit.mark_region = function(name)
|
|||||||
visual_size={x=sizex * 2, y=sizey * 2},
|
visual_size={x=sizex * 2, y=sizey * 2},
|
||||||
collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
|
collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
|
||||||
})
|
})
|
||||||
marker:get_luaentity().name = name
|
marker:get_luaentity().player_name = name
|
||||||
table.insert(markers, marker)
|
table.insert(markers, marker)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -88,7 +88,7 @@ worldedit.mark_region = function(name)
|
|||||||
collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
|
collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
|
||||||
})
|
})
|
||||||
marker:setyaw(math.pi / 2)
|
marker:setyaw(math.pi / 2)
|
||||||
marker:get_luaentity().name = name
|
marker:get_luaentity().player_name = name
|
||||||
table.insert(markers, marker)
|
table.insert(markers, marker)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -107,13 +107,13 @@ minetest.register_entity(":worldedit:pos1", {
|
|||||||
physical = false,
|
physical = false,
|
||||||
},
|
},
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
if worldedit.marker1[self.name] == nil then
|
if worldedit.marker1[self.player_name] == nil then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_punch = function(self, hitter)
|
on_punch = function(self, hitter)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
worldedit.marker1[self.name] = nil
|
worldedit.marker1[self.player_name] = nil
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -128,13 +128,13 @@ minetest.register_entity(":worldedit:pos2", {
|
|||||||
physical = false,
|
physical = false,
|
||||||
},
|
},
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
if worldedit.marker2[self.name] == nil then
|
if worldedit.marker2[self.player_name] == nil then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_punch = function(self, hitter)
|
on_punch = function(self, hitter)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
worldedit.marker2[self.name] = nil
|
worldedit.marker2[self.player_name] = nil
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -147,15 +147,16 @@ minetest.register_entity(":worldedit:region_cube", {
|
|||||||
physical = false,
|
physical = false,
|
||||||
},
|
},
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
if worldedit.marker_region[self.name] == nil then
|
if worldedit.marker_region[self.player_name] == nil then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_punch = function(self, hitter)
|
on_punch = function(self, hitter)
|
||||||
for _, entity in ipairs(worldedit.marker_region[self.name]) do
|
for _, entity in ipairs(worldedit.marker_region[self.player_name]) do
|
||||||
entity:remove()
|
entity:remove()
|
||||||
end
|
end
|
||||||
worldedit.marker_region[self.name] = nil
|
worldedit.marker_region[self.player_name] = nil
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user